UPDATE
Posted 17 October 2022 - 09:05 AM
UPDATE
Posted 18 October 2022 - 04:00 PM
WOW, great job again JP! One question/remark - in previous version drop targets on the top were on, now they are off. Could you please check?
Grande abrazo desde Polonia!
I'll take a look.
Posted 18 October 2022 - 05:05 PM
UPDATE
Posted 18 October 2022 - 08:10 PM
The sheer volume of tables you are updating is simply amazing JP!!
I have a little clue of how hard the work is with just uploading them, as I have just completed uploading 1,492 FP tables at Pinball Nirvana.
It is not easy!!
Keep up the great work!!
Posted 19 October 2022 - 01:40 PM
Hello everyone, everything gooda question about this table... when the game ends, shouldn't the ball or balls left in the holes be ejected for the next round?because starting a new game the ball will already be in the holehugs
I'll guess we'll need to check Youtube for some videos.
Posted 19 October 2022 - 02:57 PM
Hello everyone, everything gooda question about this table... when the game ends, shouldn't the ball or balls left in the holes be ejected for the next round?because starting a new game the ball will already be in the holehugs
If the ROM does not kick them out, then i would say No
It is a ROM table, so it dictates whether to kick them out or not.
If the ROM does not fire the kicker solenoids at game over then i guess it isnt meant to kick them out.
Balls in kickers pre game start
also note, no kicker ejects heard at game over
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 19 October 2022 - 04:11 PM
Hello everyone, everything gooda question about this table... when the game ends, shouldn't the ball or balls left in the holes be ejected for the next round?because starting a new game the ball will already be in the holehugs
If the ROM does not kick them out, then i would say No
It is a ROM table, so it dictates whether to kick them out or not.
If the ROM does not fire the kicker solenoids at game over then i guess it isnt meant to kick them out.
Balls in kickers pre game start
also note, no kicker ejects heard at game over
Hello all,
Balls have to stay there. Same as it works for Flight2k, FreeFall and others from those golden years.
Posted 08 February 2025 - 06:12 PM
I'm having a weird issue with 5.5.0 - when I launch the first ball, I almost always get it "locked" in kicker1. Then when it gives me ball 2 and I launch it, ball 2 just rolls to the top, hits the top, and comes back down. IT's as if the gate (5 I think) doesn't open again - so my ball is just trapped in the launch lane.
I just tried version 4.0 and I'm having the same issue. It's very weird. I tried a different rom and deleted the nvram. Still same issue, my ball is more or less stuck in the plunger lane. Just hits the top of the wall and rolls back down.
Edited by Abhcoide, 08 February 2025 - 06:22 PM.
Posted 08 February 2025 - 07:28 PM
I'm having a weird issue with 5.5.0 - when I launch the first ball, I almost always get it "locked" in kicker1. Then when it gives me ball 2 and I launch it, ball 2 just rolls to the top, hits the top, and comes back down. IT's as if the gate (5 I think) doesn't open again - so my ball is just trapped in the launch lane.
I just tried version 4.0 and I'm having the same issue. It's very weird. I tried a different rom and deleted the nvram. Still same issue, my ball is more or less stuck in the plunger lane. Just hits the top of the wall and rolls back down.
It has never happened to me, but I'll check the table in case there is something wrong.
Posted 08 February 2025 - 08:38 PM
I'm having a weird issue with 5.5.0 - when I launch the first ball, I almost always get it "locked" in kicker1. Then when it gives me ball 2 and I launch it, ball 2 just rolls to the top, hits the top, and comes back down. IT's as if the gate (5 I think) doesn't open again - so my ball is just trapped in the launch lane.
I just tried version 4.0 and I'm having the same issue. It's very weird. I tried a different rom and deleted the nvram. Still same issue, my ball is more or less stuck in the plunger lane. Just hits the top of the wall and rolls back down.
Did you use the same .ini file for both versions? If so delete it and try without adjusting the POV, you may have a rogue Z scale setting.
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Posted 09 February 2025 - 09:42 AM
I have only tested the table using a keyboard. I know you need to hit the ball hard to get the ball to the upper playfield. There is just a simple VUK made of one primitive, and the ball needs some speed to go up. That's all.
Posted 09 February 2025 - 02:59 PM
I'm having a weird issue with 5.5.0 - when I launch the first ball, I almost always get it "locked" in kicker1. Then when it gives me ball 2 and I launch it, ball 2 just rolls to the top, hits the top, and comes back down. IT's as if the gate (5 I think) doesn't open again - so my ball is just trapped in the launch lane.
I just tried version 4.0 and I'm having the same issue. It's very weird. I tried a different rom and deleted the nvram. Still same issue, my ball is more or less stuck in the plunger lane. Just hits the top of the wall and rolls back down.
Did you use the same .ini file for both versions? If so delete it and try without adjusting the POV, you may have a rogue Z scale setting.
That was a great idea, but unfortunately not the issue I'm having. I just deleted the .ini file and same problem.
I have only tested the table using a keyboard. I know you need to hit the ball hard to get the ball to the upper playfield. There is just a simple VUK made of one primitive, and the ball needs some speed to go up. That's all.
Hmm, I'm pulling the plunger back and giving it a good wack. So weird, the problem must be unique to me, but I have a fairly consistent setup with over 800 tables installed and haven't had that issue with those. I'm going to keep trying!
Posted 09 February 2025 - 03:52 PM
I updated the firmware in Pinscape to the October 2024 and then re-calibrated my plunger. I can now get the ball to the playfield most the time - it must not be hitting the ball hard enough, which is strange because it was giving a good "knock" when it hit the back.
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