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Medusa (Bally 1981) [Visual Pinball X]


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#21 Rajo Joey

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Posted 27 June 2017 - 02:12 PM

Strange, i think it doesnt matter with/out direcbt2s ( yes i use it always - on Cab) ... just DT or not, and first i had all the Reels and "Game Over", "Hi Score" ... Text from DT View in my FS Screen ...

Is it just by me, Guys ?

 


 

:hmm: ... i Need a Beer.

I don't have that on my fs-screen and don't change anything in the script.

OK, I'll take a beer too.


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#22 GInsonic

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Posted 27 June 2017 - 05:27 PM

Strange, i think it doesnt matter with/out direcbt2s ( yes i use it always - on Cab) ... just DT or not, and first i had all the Reels and "Game Over", "Hi Score" ... Text from DT View in my FS Screen ...

Is it just by me, Guys ?

 

And then, shoulnt it be VarHidden = 1 at both ?

OK, if you dont use directb2s and use FS, of course then not ( = 0 )

 

Best would be anything like: If Table1.showDT = false and B2SOn = false Then VarHidden = 0 Else VarHidden = 1

Just at SS Tables, not DMD - and only if you use Reels at DT

 

:hmm: ... i Need a Beer.

 

Stat, man, enjoy your Austrian beer  :bar5:

 

I guess I know, what went wrong here, you changed both VarHidden allocations to 1 ! This mixes up the following FS/DT code, therefore you saw the messages from the DT view.

To hide the DMD, there is no need to change the script, only set ".Hidden = 1" instead of ".Hidden = VarHidden" in the "With Controller" code part !

Otherwise you have to modify all code parts containing VarHidden to display the right content in both FS and DT mode.



#23 jpsalas

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Posted 27 June 2017 - 05:39 PM

Wicked table, plays very good, thanks a lot JP.

 

But the ball looks very pale and greyish in my cab. Importing a darker ball does not really help it seems there is some white lighting overlayed. Had this on some other tables, too.

Is there a way to turn off that effect?

 

I have been searching for the reason of that "grey" ball, and at last I found it! :) It took time to find since I never had this problem before, but then I changed OS, and moved to VPX 10.3, and I thought it was something weird with my setup. But no. It was just a value that used to be 0 in all my tables, and in this table (and a few of the others I released lately) if was an RGB value of 25:25:25.

 

So to fix that go to editor, open the options window, click anywhere on the table (or outside), find the Lightning, and where it says "Ambient (keep this low)" set it to black, RGB 0:0:0.

 

I guess it was a problem with my empty table, somehow it got that value instead of black. I'll update my latest tables to fix this error :)

 

JP


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vp.jpg

 

 


#24 sifusun

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Posted 27 June 2017 - 07:37 PM

Thx for the table, JP!!!!!!!!!!!!!! :)



#25 hauntfreaks

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Posted 27 June 2017 - 09:11 PM

so just when we thought the reason for our "grey" balls were from age.... JP finds the real reason.... ;)


Edited by hauntfreaks, 28 June 2017 - 02:36 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#26 Thalamus

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Posted 27 June 2017 - 11:13 PM

Hmm. Wonder what is Fren's excuse ;) ... everything is Dark :)


Edited by Thalamus, 27 June 2017 - 11:14 PM.

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#27 GInsonic

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Posted 28 June 2017 - 05:15 AM

so just when we thought the reason for our "grey" balls were from age.... JP finds the real reason.... ;)

So I clicked all over my body, but I could not find my wrong ambient settings yet  :hmm:  :P



#28 hauntfreaks

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Posted 28 June 2017 - 06:06 AM

 

so just when we thought the reason for our "grey" balls were from age.... JP finds the real reason.... ;)

So I clicked all over my body, but I could not find my wrong ambient settings yet  :hmm:  :P

 

you're gonna need a mirror, a pillow and some privacy....   :lusty:


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#29 robertms

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Posted 28 June 2017 - 06:56 AM

you're gonna need a mirror, a pillow and some privacy....   :lusty:


LMAO, you crack me up dude, thanks for that..

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#30 STAT

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Posted 28 June 2017 - 06:59 AM

GinSonic ... you are right ... uff :pardon:



#31 jpsalas

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Posted 28 June 2017 - 09:32 AM

Ok :) Now my balls are no longer grey :D


If you want to check my latest uploads then click on the image below:

 

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#32 GInsonic

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Posted 28 June 2017 - 09:35 AM

Ok :) Now my balls are no longer grey :D

Damn, why did HE find it  :lol: ?

 

Thanks for your great work JP !



#33 DKong

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Posted 30 June 2017 - 12:43 AM

JP,

Thanks for all of your work, I really enjoy your tables, especially the last few you have released.  I didn't notice a difference in the ball color from version 1.0.2 to version 1.0.3, but they both play really nicely.

 

I'm not sure if anyone else noticed this, but the upper right slingshot on Medusa does not fire any DOF solenoid on my cab.  I watched a PAPA video to see how this slingshot works on a real table and it does seem to have feedback, similar to the bottom slingshots. 

 

Is there a fix for this that I can implemented?

 

Thanks again!

Attached Files



#34 GInsonic

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Posted 30 June 2017 - 08:08 AM

JP,

Thanks for all of your work, I really enjoy your tables, especially the last few you have released.  I didn't notice a difference in the ball color from version 1.0.2 to version 1.0.3, but they both play really nicely.

 

I'm not sure if anyone else noticed this, but the upper right slingshot on Medusa does not fire any DOF solenoid on my cab.  I watched a PAPA video to see how this slingshot works on a real table and it does seem to have feedback, similar to the bottom slingshots. 

 

Is there a fix for this that I can implemented?

 

Thanks again!

Hmhh, I have a vague suspicion, but I have to confirm it on my cab, stay tuned....



#35 GInsonic

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Posted 30 June 2017 - 06:21 PM

Suspicion confirmed, there is a solenoid callback missing in the DOF config (@Arngrim  ;) )

For now you can add /S15 to the right slingshot (see screenshot)

 

Nothing to do in the table or its script!

 

Attached File  Medusa.JPG   32.39KB   6 downloads

 

 

BTW, this one is a real beauty, thanks a lot JP !


Edited by GInsonic, 30 June 2017 - 06:22 PM.


#36 Thalamus

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Posted 30 June 2017 - 07:22 PM

So, we have a contender to help Arngrim out a bit from time to time on our hands ?
Nice find Ginsonic - and thank you.

 

And I have to second that about the quality. Mix that with b2s from Hauntsfreak new release and you'll get a awesome emulation on you hands.


Edited by Thalamus, 30 June 2017 - 07:25 PM.

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#37 roar

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Posted 30 June 2017 - 07:45 PM

So, we have a contender to help Arngrim out a bit from time to time on our hands ?
Nice find Ginsonic - and thank you.

 

And I have to second that about the quality. Mix that with b2s from Hauntsfreak new release and you'll get a awesome emulation on you hands.

 

New B2S for this??? Nice!



#38 Thalamus

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Posted 30 June 2017 - 07:51 PM

Sure - Hauntfreaks and JP must have secret competition going on ;-) Top quality work from them both !


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#39 jpsalas

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Posted 01 July 2017 - 03:18 AM

I just only had some free time :) And I'll upload a new one this weekend, this time with better graphics than the VP9 table :)


If you want to check my latest uploads then click on the image below:

 

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#40 DKong

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Posted 01 July 2017 - 06:11 AM

Thanks Glnsonic, that did the trick.  Great table!  Thanks JP!