Could be because I'm playing on a 8 year old PC running on Windows XP. See I am whining because it doesn't make sense. I consider myself to be a good Virtual Pinball player, and do get good scores on some VP9 tables.
You may notice that most of my complaints are about things even a wizard could do nothing about, because the ball either goes between the flippers or never even reaches them. This occurs with enough frequency as to be suspiciously flawed, imo.
When you look at a photo of the real table's flippers, the space between the flippers(2 ball sizes wide) looks smaller than nFozzy's "2.25 ball sizes wide" implementation:


Really, I think the VP table's left flipper is maybe too far to the left.
If the computer hardware and OS are the bottleneck in providing the table the author intended, I'd certainly like to know. Or maybe I do suck and no one is around to break it to me. 
All I can say is I never use "rubber band", extended flippers or other stopper object cheats, and I don't use more than 3 balls + earned extra balls per game. If editing global and flipper physics just so I can actually make shots and slow the ball enough so I can react is cheating, then so be it.
Speaking of that, what happened to MaxBallSpeed in VP10?
Edited by RogerRoger, 27 April 2016 - 08:36 PM.