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Genesis (Gottlieb 1986) [Visual Pinball X]

VPX Genesis Gottlieb

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#21 hauntfreaks

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Posted 23 April 2016 - 07:06 PM

I believe when i first noticed it... the primes were set to collidable ... and i made them non collidable.... the only thing that fixes it is to make them static... but then they're not visible

 

I think we all have a table or two that acts odd... this might be mine... :(  boo me 


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#22 allknowing2012

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Posted 24 April 2016 - 12:55 AM

Games was floatie and lagging for me .. I dont have the best PC but I can play almost anything. I will take a look for any timer issues.


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testimageNL

 

 

 

#23 nFozzy

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Posted 24 April 2016 - 01:47 AM

I have a quick beta test table here. Hopefully it fixes stutter problems. Let me know.

 

I did want this table to play naturally floaty though, if you want it to play more modern slowly ease up table angle, table friction, and flipper strength and see if that's more to your tastes.

 

https://www.dropbox....1 beta.vpx?dl=0

 

changes-

 

Fixed a weird crash on load (bad file path / unicode problem? VP9 table conversion problem? who knows)

Redid the flipper skin

Fixed scale of the bumper caps primitives (Thanks Zany)

redid the right slingshot rubber

Tweaked materials of a few problem objects under the right ramp

Added arngrim's DOF tweaks to the script



#24 jpsalas

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Posted 24 April 2016 - 03:39 AM

 

I get an error:

 

Something like:   "script error... line 89.... not defined: ´cvpmsaucer´

 

I tried the other version from nFozzy  and the version from arngrim.... still the same result:    On my desktop PC: I launch the table from the editor, the DMD starts to showing the correct table and game infos, but I got the error about a "not defined ... cvpmsaucer"...

 

A lot of other tables are running fine, but this one, did not start fully... :console:

 

 

You need to use the newer scripts from VP10, cvpmsaucer is a new command from the new scripts.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#25 sifusun

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Posted 24 April 2016 - 07:11 PM


You need to use the newer scripts from VP10, cvpmsaucer is a new command from the new scripts.

 

 

Thx a million!!!!!  :) :) :) :)   Now it works!!!!!!

 

The table looks soooooo great on my desktop... can´t wait to play it on the CAB  :) :) :)


Edited by sifusun, 24 April 2016 - 07:12 PM.


#26 hauntfreaks

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Posted 24 April 2016 - 09:14 PM

I have a quick beta test table here. Hopefully it fixes stutter problems. Let me know.

 

I did want this table to play naturally floaty though, if you want it to play more modern slowly ease up table angle, table friction, and flipper strength and see if that's more to your tastes.

 

https://www.dropbox....1 beta.vpx?dl=0

 

changes-

 

Fixed a weird crash on load (bad file path / unicode problem? VP9 table conversion problem? who knows)

Redid the flipper skin

Fixed scale of the bumper caps primitives (Thanks Zany)

redid the right slingshot rubber

Tweaked materials of a few problem objects under the right ramp

Added arngrim's DOF tweaks to the script

 

thanks,.... maybe its just wishful thinking on my part... but the shutter is i think better... not gone but better....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#27 Nemo

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Posted 25 April 2016 - 05:26 PM

What a nice vpx addition, looks and plays super ! I have this pin build into a coffeetable so it's

a bit special for me, i thank you !


Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

My Coffee Table http://www.vpforums....topic=25407&hl=

My Jukebox WIP http://www.vpforums....topic=23825&hl=


#28 nFozzy

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Posted 27 April 2016 - 03:41 AM

New beta test, testing things

 

This requires the 10.1 beta. get it here http://www.vpforums....ic=33611&page=1

It crashed when I tried to open it in 10.0 :/

 

-New normal maps for the robot, from the original 83k-triangle mesh to the 8k mesh in-game. Not completely happy with how it turned out, but it's a learning process..

-Inserts redone using bulbs, as described here. Inserts are darker when off now.

-Added an in-game display. It can be moved around and rotated in the script. Defaults to "on" in FS, Check the top of the script for options.

-fixed a sound

-reduced bumper strength a little

 

known issues

-the robot lights bleed into the inserts too much. Shouldn't be hard to fix

-ball reflection is glitchy above inserts, WIP

 

edit-

Quick update, new inserts without cutting holes in the playfield.

https://www.dropbox....ta 2-1.vpx?dl=0


Edited by nFozzy, 27 April 2016 - 04:19 AM.


#29 Nemo

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Posted 27 April 2016 - 05:24 AM

Woohoo, i'll test this one later this morning !


Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

My Coffee Table http://www.vpforums....topic=25407&hl=

My Jukebox WIP http://www.vpforums....topic=23825&hl=


#30 RogerRoger

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Posted 27 April 2016 - 04:43 PM

Playing Desktop in Windows XP, here. Version 1.0 is frustrating beyond belief. There's a serious issue with the ball coming out of the bumpers area at left and going SDTM. A failed ramp shot coming back down also usually goes SDTM. A ball rolling back out of the "Brain" side lanes, again also has a noticeable risk of going SDTM. Hitting the drop targets or the rubber behind them sometimes causes wild rebounds that can fly sideways into the outlanes. Occasionally the flippers will make perfect ball contact while still in upward motion, the ball starts to accelerate upwards, slows, curves towards the center and you guessed it, SDTFu**ingM!!

 

I made the following changes to at least make a successful ramp shot in 1 out of 6 tries and not drain after 15 seconds of play:

  • Global- Table Slope: 4.669, Playfield Friction: 0.055
  • Flippers- Strength: 1680, Friction: 0.33, Return Strength: 0.15
  • Slings- Slingshot Force: 2

I can achieve around 2M with these changes, but gameplay remains generally frustrating. I realize it takes great effort just to get everything working, but how is it all worth it if the end result just causes people stress?!?


Edited by RogerRoger, 27 April 2016 - 05:31 PM.


#31 ScottyVH

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Posted 27 April 2016 - 04:52 PM

I made the flippers a little bit longer (120).

test5.gif


#32 hauntfreaks

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Posted 27 April 2016 - 04:59 PM

I "rubber bands" in front of all the places the ball can drain ;)

 

rubber-bands.jpeg


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#33 Nemo

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Posted 27 April 2016 - 06:54 PM

Played it A LOT today and must say that i find it playing like the real thing, this is NOT an easy table as the REAL thing

is also fast paced and a drainer. So stop wining and don't stress out. Had a highscore of 7.3 Mln with NO alterations

to it's initial settings, also had a blast playing this version !

 

Although if i HAD to nitpick then it would be the ball's reflection, too bright in my opinion....


Gone fishin', no really.......

My F14 Cab http://www.vpforums....showtopic=21820

My Coffee Table http://www.vpforums....topic=25407&hl=

My Jukebox WIP http://www.vpforums....topic=23825&hl=


#34 RogerRoger

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Posted 27 April 2016 - 07:19 PM

Could be because I'm playing on a 8 year old PC running on Windows XP. See I am whining because it doesn't make sense. I consider myself to be a good Virtual Pinball player, and do get good scores on some VP9 tables.

 

You may notice that most of my complaints are about things even a wizard could do nothing about, because the ball either goes between the flippers or never even reaches them. This occurs with enough frequency as to be suspiciously flawed, imo.

 

When you look at a photo of the real table's flippers, the space between the flippers(2 ball sizes wide) looks smaller than nFozzy's "2.25 ball sizes wide" implementation:

image-30.jpg

 

BallSpace-Genesis.jpg

Really, I think the VP table's left flipper is maybe too far to the left.

 

If the computer hardware and OS are the bottleneck in providing the table the author intended, I'd certainly like to know. Or maybe I do suck and no one is around to break it to me. :wacko:

 

All I can say is I never use "rubber band", extended flippers or other stopper object cheats, and I don't use more than 3 balls + earned extra balls per game. If editing global and flipper physics just so I can actually make shots and slow the ball enough so I can react is cheating, then so be it.

 

Speaking of that, what happened to MaxBallSpeed in VP10?


Edited by RogerRoger, 27 April 2016 - 08:36 PM.


#35 hauntfreaks

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Posted 27 April 2016 - 08:16 PM

I am for sure a 5 ball loser... i set every table to5 ball.... as much as I like playing these , i love tinkering even more..


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#36 ScottyVH

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Posted 27 April 2016 - 08:36 PM

I am not whining or complaining... I was just crying!

test5.gif


#37 hauntfreaks

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Posted 27 April 2016 - 08:44 PM

i'm old, angry and cant stand kids.... get the f**k off my lawn!!


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#38 N3roflint

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Posted 27 April 2016 - 09:36 PM

Pinball is hard.

#39 gigalula

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Posted 28 April 2016 - 02:26 AM

hehehe I think that many of us getting OLD.... well if 50 mean old  LOL :)



#40 hauntfreaks

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Posted 28 April 2016 - 02:46 AM

<----- 51, ...feel 81,.... act 12


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