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My thread - Twilight Zone WIP

Super Mario Bros. Tommy ninuzzu

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#21 vic viper

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Posted 16 February 2016 - 01:59 PM

That rendered ramp looks better than the real machine


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#22 shadowjuggalo

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Posted 16 February 2016 - 03:21 PM

Here is a idea for the castle, would it be possible to have the castle clear. but be able to change the the color of lights in it. like cirqus voltaire you can change neon color in script. But whatever you do, looking good so far.  Thank you! :love39:



#23 BorgDog

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Posted 16 February 2016 - 04:44 PM

 

Does your drain destroy or do you have it move the balls over for launch as well?  Sliderpoint and I have been working on switching over to just moving the ball around like a real table.  My next em only creates the ball on init (in the drain) and never does a destroy, just like the real table LOL

 

looks like a fun table, I've never played it so looking forward to your release.

 

I've only implemented the subway ramp for now, used when the ball enters inside the hole under the castle; works great; did you use a raised pf to do this? My pf is not raised, I've used 2 kickers, one above the pf with "fall through" enabled and the other one under the pf, that kicks the ball out. I did this on Tommy too, it works but not always.

 

no raised playfield, this is above board under the apron, of course your apron needs to be high enough, but real ones are..  I've only done it on an em table so only one ball but it could be done for multiple balls as well using a series of kickers to hold the balls.  here is my version using a couple ramps modeled after my real Joker Poker.  As a bonus it actually got me to simplify some of the scripting as well.  One of those things no one would notice, or probably care about, but it's kind of fun to do.

 

drain.png



#24 wtiger

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Posted 17 February 2016 - 04:45 AM

This is coming along very nicely!



#25 ninuzzu

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Posted 18 February 2016 - 12:33 AM

A short video showing the subway implementation and some kickers in action, I also tried what BorgDog suggested: I used 3 kickers to hold the balls, it works

 


Videotutorials: plastic ramps in blender------>part1     part2


#26 vampirolatino2

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Posted 18 February 2016 - 02:53 AM

Nice work! Stunning progress, keep up the good work.



#27 ninuzzu

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Posted 20 February 2016 - 11:33 PM

Latest screenshot before I move to CV, reworked the plastic ramps added more details ; also added some fantasy "toys" ... I hope STAT's little daughter will like them :)

 

smb0_t.png


Videotutorials: plastic ramps in blender------>part1     part2


#28 TNT2

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Posted 21 February 2016 - 01:22 AM

Wow. Looks great!



#29 edizzle

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Posted 21 February 2016 - 06:05 AM

Very nice!  I was thinking of trying my hand at this one but your progress is awesome.  Even in your vid, many of the physics already seem pretty accurate to the real one.  the ball passing was pretty much just like the real one, and the kick save sent the ball right to the bumpers, for example.  I may have some additional resources from before I sold my SMB, if are interested, but I think you have the bulk of them already.  One thing I noticed, on the real SMB I had, I believe the bricks were all blue, as opposed to green.  I wonder if they had variations.



#30 Ben Logan

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Posted 21 February 2016 - 06:25 AM

Looks great, ninizzu. I'm a big fan of your Spiderman table, so I'm really excited for this release. Thanks.

#31 STAT

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Posted 21 February 2016 - 10:38 AM

ninuzzu, thank you very much :) also its for the father, WE like it :)

( because also i play/ed much SM Video Games )



#32 jawdax

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Posted 21 February 2016 - 01:50 PM

Nice work

#33 bolt

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Posted 21 February 2016 - 02:41 PM

Looks very good.


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#34 TNT2

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Posted 21 February 2016 - 03:15 PM

Looks great, ninizzu. I'm a big fan of your Spiderman table, so I'm really excited for this release. Thanks.

 

That was an epic table. 



#35 amphicar1967

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Posted 02 March 2016 - 11:49 PM

Very, very nice!!


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#36 blashyrk

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Posted 03 March 2016 - 06:48 PM

Looking good :) my son eagerly awaits for this table to be released

#37 ninuzzu

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Posted 09 March 2016 - 08:34 AM

Very nice!  I was thinking of trying my hand at this one but your progress is awesome.  Even in your vid, many of the physics already seem pretty accurate to the real one.  the ball passing was pretty much just like the real one, and the kick save sent the ball right to the bumpers, for example.  I may have some additional resources from before I sold my SMB, if are interested, but I think you have the bulk of them already.  One thing I noticed, on the real SMB I had, I believe the bricks were all blue, as opposed to green.  I wonder if they had variations.

 

You are right, dark sended me some pics , made by you I guess, that show the blue bricks in the decals and in the playfield.  IPDB.org  shows blue bricks too


Videotutorials: plastic ramps in blender------>part1     part2


#38 edizzle

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Posted 12 March 2016 - 11:30 PM

 

Very nice!  I was thinking of trying my hand at this one but your progress is awesome.  Even in your vid, many of the physics already seem pretty accurate to the real one.  the ball passing was pretty much just like the real one, and the kick save sent the ball right to the bumpers, for example.  I may have some additional resources from before I sold my SMB, if are interested, but I think you have the bulk of them already.  One thing I noticed, on the real SMB I had, I believe the bricks were all blue, as opposed to green.  I wonder if they had variations.

 

You are right, dark sended me some pics , made by you I guess, that show the blue bricks in the decals and in the playfield.  IPDB.org  shows blue bricks too

 

Oh yeah, that was my pin!  Hey, I tried sending you a message but it looks like you can't receive any messages.  I was going to ask if you would be interested in some input on the table.  Mostly cosmetic, but some functional things as well.  When I was considering trying to VPX this table, I first started modding UW and 1UP's excellent version and made some changes to a couple of things.  If you're interested.  If not, no worries.  Hope all is well.



#39 ninuzzu

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Posted 12 March 2016 - 11:35 PM

Ok I deleted some messages


Videotutorials: plastic ramps in blender------>part1     part2


#40 Newer

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Posted 12 March 2016 - 11:54 PM

Wau looks so amazing..love Nintendo.....





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