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Space Walk - (Gottlieb 1979) - VPX

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#21 32assassin

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Posted 15 August 2015 - 08:21 PM

So I thought I work on this again before I officially gave up,

 

and I must say

 

GOOD news everyone!!!!!!!

 

I found a Gottlieb System 1 pinball repair site and was able to get allot of good info

 

1.  lamp 17 resets the yellow targets

2.  lamp 18 resets the blue targets

3. solenoid 7 and 8 reset the red and green targets.

 

I also learned that System 1 tables have a total of 36 lamp drivers.

 

 

I added the missing lights to the WIP , I changed the lamp mapping to an array

 

 

I watched a few videos of the actual pinball table  and played the Future pinball version and I think I was able to guess where to place the correct lamps.

 

I'm not 100%  certain the table is authentic,  but I'm almost certain everything is working correctly.

 

some feedback would be nice,  I don't want to spend any time on this if the table is not accurate. (lamp 34 is off the table i don't know if its used)

 

Updated with finished basic code with all the lights and drop targets working

https://www.dropbox....update.vpt?dl=0


Edited by 32assassin, 15 August 2015 - 08:55 PM.

My Files
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#22 Ben Logan

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Posted 15 August 2015 - 08:34 PM

A rocket from the crypt.  Sweet!  :)



#23 BorgDog

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Posted 15 August 2015 - 10:35 PM

Awesome news! I will check it out tonight.

#24 Trinity

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Posted 16 August 2015 - 02:32 AM

What FP table did you play? Where did you get it?



#25 32assassin

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Posted 16 August 2015 - 07:47 PM

the majority of FP tables can be found here

http://www.pinsimdb....-future_pinball

 

you can also get allot of nice high quality artwork.


My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0

#26 Pinball999

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Posted 16 August 2015 - 08:13 PM

the majority of FP tables can be found here

http://www.pinsimdb....-future_pinball

 

you can also get allot of nice high quality artwork.

 

The latest WCS 94 looks amazing!



#27 BorgDog

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Posted 16 August 2015 - 08:35 PM

the majority of FP tables can be found here

http://www.pinsimdb....-future_pinball

 

you can also get allot of nice high quality artwork.

 

Thanks for the resource, I had not seen/been to that site before.



#28 Ben Logan

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Posted 16 August 2015 - 08:53 PM

Great site. Has me interested in installing FP alongside VP. So many amazing choices in this hobby.

#29 BorgDog

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Posted 17 August 2015 - 02:50 AM

OK guys (and gals?) I am in need of some testing.  I believe I have most of the logic in place for the main game logic of basically dropping down banks of targets to get higher bonus, extra ball, higher points, special (also extra ball).  while I have cleared banks, I have not hit all those scenarios so I don't know if everything is working right.  Some mass testing will uncover faults.  I am also playing around with a lighting method for when drop targets that cast shadows drop, let me know what you think.  Not all the effects and such are in place yet, but I do have a db2s in the file as well so please test on cabinets as well.  

 

The directions on the table are for 3 ball (and I think that is how it will play for you), the only difference for 5 ball that I know of is that the bumper scores 100 instead of 1000 and the 2x is spotted on 3ball and maybe not on 5 ball (my table will on both currently).  I will add an options menu at some point so you can choose which you want to play. The directions, since it can be a little hard to read on the table, are:

 

Completing both groups of black drop targets light 2x bonus, “Extra Ball” feature, bottom rollovers and remaining targets for increased scoring.

Completing red or blue drop targets lights 2x bonus, bottom rollovers and remaining drop targets for increased scoring.

2x bonus lights on last ball in play. Completing red or blue drop targets or both groups of black drop targets light 3x bonus on last ball in play only.

Completing red or blue drop targets and both groups of black drop targets light “special” rollovers.

Pop bumpers score 1000 points

A tilt does not disqualify a player.

Making “special” scores one extra ball.

Maximum one ball per ball in play.

 

Download:  https://dl.dropboxus...ce Walk VPX.zip

 

preview:

 

preview.jpg


Edited by BorgDog, 17 August 2015 - 02:52 AM.


#30 STAT

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Posted 17 August 2015 - 06:57 AM

Where are the Gals ? ;)

Ok i give it a try, thanks ...

 

The FS dont rotate to 270 deg. ?


Edited by STAT, 17 August 2015 - 07:04 AM.


#31 hauntfreaks

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Posted 17 August 2015 - 07:20 AM

Stat these are the setting I use....

 

Attached File  Capture.PNG   4.24KB   14 downloads


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#32 STAT

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Posted 17 August 2015 - 07:46 AM

Thanks hauntfreaks, i thought this is auto. at VP10 ...

Sorry -  got it, there are two Options, never edited Dimensions at VP10 before  ;)

 

The Ball is a bit too fast, i think.


Edited by STAT, 17 August 2015 - 07:56 AM.


#33 zany

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Posted 17 August 2015 - 12:51 PM

Awesome table BorgDog...well done!
I agree with STAT...it is abit to fast.
Another thing...the upperflippers sould be like the ones i made for Airport......but in Space Walk, they don't have the blue graphics and text. 



#34 BorgDog

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Posted 17 August 2015 - 03:40 PM

Thanks for the feedback guys.

 

Will slow down the ball some, and I'll check out the flippers from Airport, thanks?



#35 gigalula

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Posted 18 August 2015 - 04:10 AM

Thanks it's a great day for EM fans :)  ... That's include me ;)



#36 STAT

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Posted 18 August 2015 - 07:28 AM

Aehm which would be the right Table: BorgDog's <-> 32assassin's ?

:think:



#37 BorgDog

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Posted 18 August 2015 - 01:31 PM

Aehm which would be the right Table: BorgDog's <-> 32assassin's ?
:think:

That's because he is doing the Count Down ss version and I am doing the Space Walk em version, they are not quite the same, count down had more bonus multipliers and some different color drop targets as the most noticeable differences.

#38 STAT

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Posted 18 August 2015 - 01:47 PM

Thanks for the Information



#39 saecrow

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Posted 19 August 2015 - 02:04 AM

Hi everyone. . .  I actually have a Count Down (4 player) table with manual - if it would be any help, just let me know what you need and I'll provide what I can (I'm not a pinball tech by any means, so you may have to dummy it down for me - but I can relay what the manual says).



#40 32assassin

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Posted 19 August 2015 - 02:21 AM

thanks for the offer someone already got a hold of me, and I was able to confirm the IDs,  it turned out I only got one (pair) of lights swapped.  They are essentially the same light, lower left green light drain and the  green light  for the Green drop targets.

 

 

you can get the table here

http://www.vpforums....c=30784&page=82

 

 

and I'm defiantly keeping both tables,  their are just as many differences as their are similarities.


My Files
http://www.vpforums....4de64a621eccd40
My Table List
www.youtube.com/watch?v=DlaxLrXlPOU
See a table you like, help me complete it by finding the missing resources
https://www.dropbox....xTzKtGHTHa?dl=0