Updated to 2.1 in sig. and first post of thread.
It is awaiting graphics replacements, but is ready to test
The physics are slightly improved. I got rid of the ball climbing the stopper bars on the ends. The ball does not meld into the ends as bad. You can still loose a ball if the bar is very steep, and the ball melds down into the bar, but in playing conditions the physics are greatly improved on the ends of the bar.
An exploit related to the above has been fixed. The ball will no longer be able to miss the left most holes by going left of them.
Rotation is proving difficult. The code is in but disabled because the entire game does not show when rotated. Further, the fact that this is not 4/3 or 16/10, or even 16/9 meaning there is no marching monitor resolution, Certain changes that need to be made in the structure, can't be while still having the upright display. There may need to be a portrait version separately.
Turning off the bezel works, but would have little if any use in this upright on a wide screen, Press F11 to turn it off and F12 to turn it on. The game is scaled up with it off, in readiness for the FS mode.
Cursor left and right while game over in the game screen will lighten an darken it.
Any of these settings could be edited directly in the ICB.ini file
There is now three skill levels. Hard is unchanged, Normal replaces Easy and adds just a bit more friction, Easy is relatively very easy with quite a bit of friction. Changing these resets high score
The bonus count down and auto bar raise is sped up a bit and gets faster as the game goes on.
When I first made this, when the ball went into a small hole it would rattle quickly about and you would see it fall in. You could also see it fall into the larger holes. I can't get that effect to work after Windows 8 and I decompiled it to work further on it. I continue to work on that.
Let me know of any problems you encounter.
Edited by Shockman, 12 April 2015 - 11:54 PM.