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Truck Stop (Bally 1988) (VP9.9 PM5 FS) [VP 9.x Cabinet FS]
Started By
Sindbad
, Oct 07 2014 08:05 PM
Truck Stop Bally VP9.9 PM5 Sindbad
48 replies to this topic
#21
Posted 08 October 2014 - 11:25 AM
A big thnx from a Belgian pinball fan for all the work you did
Sent from my iPad using Tapatalk HD
Sent from my iPad using Tapatalk HD
Cabinet Bally Radical - setup 40'' Sony Led for playfield, 32''Led LG for Backglass, LCD screen for DMD, running LEDwiz32 12v setup with DOF and boosterboard to power toys 2x Siemens contactors for flipper feedback -2e audiocard + subwoofer setup to emulate VP flippersounds and vibration in cab (sounds fantastic) 1x red police light flasher.Lots of 5050 RGB Ledstrips bottom,back,top. 1x HUD-G for digital nudge all
Check my Visual Pinball cabinet highscores: HERE
#30
Posted 10 October 2014 - 04:50 AM
Thanks again Sindbad for this table, enjoyed it thoroughly during testing, such a nice release !!
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
#34
Posted 16 October 2014 - 04:53 PM
I was having the same issue with the ball missing but after getting physmod the ball now shows up on the ramp.
However when releasing the plunger (Enter key) the ball doesn't react at all and just sits there.
Tilt keys do effect the ball as expected so is there a tweak I need to make with the plunger settings?
#36
Posted 17 October 2014 - 01:35 AM
I was having the same issue with the ball missing but after getting physmod the ball now shows up on the ramp.
However when releasing the plunger (Enter key) the ball doesn't react at all and just sits there.
Tilt keys do effect the ball as expected so is there a tweak I need to make with the plunger settings?
If you were using an analog plunger I'd recommend moving it but as it is, it should just work, I don't get why you cannot plunge using the enter key. Just to be sure, you are using Physmod 5 correct?
#37
Posted 17 October 2014 - 07:43 PM
I was having the same issue with the ball missing but after getting physmod the ball now shows up on the ramp.
However when releasing the plunger (Enter key) the ball doesn't react at all and just sits there.
Tilt keys do effect the ball as expected so is there a tweak I need to make with the plunger settings?
If you were using an analog plunger I'd recommend moving it but as it is, it should just work, I don't get why you cannot plunge using the enter key. Just to be sure, you are using Physmod 5 correct?
In my attempts to make the table work with the non-Physmod I made some tweaks that broke it so I re-downloaded the table and it now works great!
#39
Posted 03 November 2014 - 04:19 PM
Sindbad, thanks, all Looks good, but i cant shoot the ball complete out, the ball roll back after the half way ...
I use 9.9 ...
If i use PhysMod too, then i cant Play many older Tables ?
If yes, that is bad, can you include an Option like "physMod = off" ?
#40
Posted 03 November 2014 - 05:51 PM
This is a physmod table. Please get with the program. Vp9.9 plays crappy compared to physmod which is why many authors don't care to support vp9.9. There are tons of threads on how to get multiple executables working in your front end. Go read them and please stop bugging a good table author with non physmod support questions.
Also tagged with one or more of these keywords: Truck, Stop, Bally, VP9.9, PM5, Sindbad
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