Jump to content



Photo
* - - - - 1 votes

WhiteWater Night Mod [VP 9.x Cabinet FS MOD]


  • Please log in to reply
30 replies to this topic

#21 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 31 August 2014 - 08:53 AM

Would be really nice to have a physmod version of this! Woukd be nice if this could be done by a member owning this machine like it was done with the BOP table to ensure most realistic gameplay! :)

I'm not totally sure, something bothers me, but I think the colors need more saturation. The original WH2O table has such bright and luscious colors which are now a little bit pale. Colors do not degrade that much in a dark room because of the GI. Hard to describe as it's only a feeling...

The thing with the bigfoot primitive is certainly the most difficult part because of the hair. If you look at the PA version it just looks terrible there. I think the best solution would be to have help from the professional artist antropus (who does not have that much time at the moment - I'm also waiting for the Genie of TOTAN he started a year ago;)) but the simpliest would be a series of photos from the rotating head with a high speed camera to avoid motion blur as it could be seen on the actual head...

#22 arngrim

arngrim

    DJ Force Feedback

  • VIP
  • 2,188 posts
  • Location:Charleroi, Belgium

  • Flag: Belgium

  • Favorite Pinball: Monster bash



Posted 31 August 2014 - 09:49 AM

it is already difficult to find a good physmod modder, so a good modder that has the real pin... :)
where is the 85vett registration class :)

#23 thewool

thewool

    Pinball Fan

  • VIP
  • 1,068 posts
  • Location:North Yorkshire, UK

  • Flag: England

  • Favorite Pinball: WOZ



Posted 31 August 2014 - 11:04 AM

I played the real version a lot yesterday if that helps? :)

In the physmod version of this table I started it was the vuk and the upper pf ramp setup which caused the problem, also getting the skillshot to be reliable.

I love physmod, but have started to convert several tables to have 'authentic' physics but have given up after a roadblock like this. Maybe we need a thread to work on mods and work out answers like this to pave the way for more physmods.

Sorry for the thread hijack, back on topic.... Downloading now!!! :good:

#24 zany

zany

    3D Beer Drinker

  • VIP
  • 1,644 posts

  • Flag: Sweden

  • Favorite Pinball: Medieval Madness



Posted 31 August 2014 - 11:25 AM

Another fantastic release form the night mod master! :D
Thanx LW! 



#25 alessio

alessio

    Enthusiast

  • Members
  • PipPipPip
  • 183 posts
  • Location:ITALY

  • Flag: Italy

  • Favorite Pinball: funhouse

Posted 31 August 2014 - 12:34 PM

Wow!!! Great job!!

Edited by alessio, 31 August 2014 - 12:36 PM.


#26 wallclck

wallclck

    Hobbyist

  • Members
  • PipPip
  • 27 posts

  • Flag: United States of America

  • Favorite Pinball: pinbott

Posted 31 August 2014 - 12:37 PM

Great Table - Thanks !



#27 krille81

krille81

    Enthusiast

  • Members
  • PipPipPip
  • 197 posts

  • Flag: Sweden

  • Favorite Pinball: Junk Yard, White Water, Star Wars (Data East)

Posted 31 August 2014 - 01:08 PM

You are amazing Loaded weapon! In my opinion all the nightmod tables you have made is the right way to go. Your tables looks so good and its so easy to see the lights on the playfield now. Thank you!


Sent from my iPad using Tapatalk

#28 rein1969

rein1969

    Enthusiast

  • Members
  • PipPipPip
  • 99 posts

  • Flag: Netherlands

  • Favorite Pinball: medieval madness

Posted 01 September 2014 - 04:55 PM

Can we expect the beautiful night mode versions also for desktop? Most playes have the desktop pinmame..thanx!



#29 Ark Malmeida

Ark Malmeida

    Enthusiast

  • Silver Supporter
  • 147 posts

  • Flag: United States of America

  • Favorite Pinball: Cyclone, Star Wars (Data East)

  • 360 Gamer Tag: Ark Malmeida

Posted 01 September 2014 - 06:12 PM

Just wanted to stop back in and say how amazing this looks.  Just played a few games and couldn't get over how good it all looks and how easy it is to see what's lit and what isn't.  Probably my favorite conversion you've done so far which is saying a lot because the others you've done recently are outstanding as well.  Can't wait to see what's next (TFTC is coming along great!).



#30 LoadedWeapon

LoadedWeapon

    The Night Owl..

  • Members
  • PipPipPipPipPip
  • 2,572 posts
  • Location:South Carolina USA

  • Flag: United States of America

  • Favorite Pinball: Star Trek TNG



Posted 01 September 2014 - 06:35 PM

Can we expect the beautiful night mode versions also for desktop? Most playes have the desktop pinmame..thanx!

Sorry but I dont play them and the amount of time it would take to move everything I can work on another table :(.. I think some people have converted them to desktop and if they would like they can upload them or send them to me and I will be glad to upload them..



#31 BlackPredator72

BlackPredator72

    I ❤ Pinball

  • Members
  • PipPipPip
  • 372 posts
  • Location:Haarlem, The Netherlands

  • Flag: Netherlands

  • Favorite Pinball: Demolition Man

  • PS3 Gamer Tag: BlackPredator72
  • 360 Gamer Tag: BlackPredator72

Posted 01 September 2014 - 07:44 PM

Thnx for another pleasant surprise !

 

off-topic : I hope there will not be anymore physmods, I hope there will be VP10 and then all tables are physmods. I don't want it to go the same way as Future Pinball, with 10 different versions (ZED, 2.4, 2.5, 2.6, 2.7, BAM, etc).

Just keep it simple, everyone the same version. If there's a problem, everybody has it...or nobody.


43327.png?1581090420