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The Simpsons (Data East 1990) FS [VP 9.x Cabinet FS]

Simpsons Data East Javier PhysMod

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#21 ClarkKent

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Posted 13 August 2014 - 10:16 AM

I'll post a screenshot next week - I just left for holidays till sunday...

I wonder why the left wire ramp is so much thinner. I did not find an option to make it thicker...

#22 BlackPredator72

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Posted 13 August 2014 - 10:27 AM

Is there also a non physmod5 coming ? A normal 9.9.0 table. I don't like to change the nudging all the time.


43327.png?1581090420

 


#23 arngrim

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Posted 13 August 2014 - 10:57 AM

convert a table from 9.9 to physmod5 is not easy, better to build them directly on physmod5, there must be other ways to solve your problem like running script that changes the registry

#24 javier1515

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Posted 13 August 2014 - 01:36 PM

@BlackPredator72

 

in a notepad copy and paste this to VPphysmod 

 

reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainY" /t REG_DWORD /d "150

 

you save it with extention StartPhysmod.bat

 

 

and in another notepad copy and paste this to VP990 

 

reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainX" /t REG_DWORD /d "200"

 

you save it with extention StartVP990.bat 

 

I hope it will be useful.


Edited by javier1515, 13 August 2014 - 01:36 PM.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#25 bent98

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Posted 13 August 2014 - 06:44 PM

Javier, any chance of making a day mod or a version with the pf lighter? I like to see the playfield detail.

 

Thanks. Great Mod.



#26 Pinball999

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Posted 13 August 2014 - 09:31 PM

@BlackPredator72

 

in a notepad copy and paste this to VPphysmod 

 

reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainY" /t REG_DWORD /d "150

 

you save it with extention StartPhysmod.bat

 

 

and in another notepad copy and paste this to VP990 

 

reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainX" /t REG_DWORD /d "200"

 

you save it with extention StartVP990.bat 

 

I hope it will be useful.

 

Hi Javier,

 

thanks for the tip!

I'm sorry for the stupid question, but what do you mean exactly by "copy and paste this to VPphysmod"?

Do you have a folder called VPphysmod? And where exactly should we save the .bat files?

 

Cheers!



#27 arngrim

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Posted 14 August 2014 - 05:20 AM

save these .bat in your pinballx folder assuming this is what you use, and map them on launch before in settings.exe

#28 grunger106

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Posted 14 August 2014 - 05:44 AM

I was wondering this too, I've done 'day mods' of night mods before by swapping in the playfield images - is that all that's required.

Some worked better than others though



#29 BlackPredator72

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Posted 14 August 2014 - 07:40 AM

My Physmod5.exe and VPinball.exe (990) are in the same folder. The default folder for VPinball.

 

Is this method of regs and bats only working for PinballX or do I have to configure my FPLaunch ? (what I already did to start Pinemhi, Mame, PinballFX2)


43327.png?1581090420

 


#30 StevOz

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Posted 14 August 2014 - 09:48 AM

Just don't expect a desktop version...LOL! :D


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#31 Pinball999

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Posted 14 August 2014 - 10:38 AM

My Physmod5.exe and VPinball.exe (990) are in the same folder. The default folder for VPinball.
 
Is this method of regs and bats only working for PinballX or do I have to configure my FPLaunch ? (what I already did to start Pinemhi, Mame, PinballFX2)


Would also be interested to know, since I'm using hyperpin.

#32 ClarkKent

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Posted 22 August 2014 - 07:33 PM

Here is the screen shot: the left ramp is much thinner as the right one.

Attached Files

  • Attached File  simp.jpg   225.21KB   9 downloads


#33 RNunez187

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Posted 22 August 2014 - 08:06 PM

I wouldn't say "much" thinner but it does look slightly thinner. I'm on my phone though so it's a little harder to see. But if the table plays fine then its purely cosmetic and doesn't need to be changed

stfsgv.png


#34 ClarkKent

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Posted 22 August 2014 - 09:47 PM

But the table video is correct. I wonder why the left wire ramp is thinner on my system...



#35 RNunez187

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Posted 22 August 2014 - 11:58 PM

Just loaded it up and mine looks like that too. No big deal to me though


stfsgv.png


#36 dark

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Posted 23 August 2014 - 12:01 AM

That's very strange, it looks just like the screen shot to me, don't know what would cause that.  If you select the wire ramp mesh, since it's a primitive you could try scaling it to compensate for this.  



#37 ClarkKent

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Posted 23 August 2014 - 05:29 AM

For me it's a big deal as it simply does not look good. The right ramp looks great so I notice it even more that the left one is not that nice. Scaling is no option I tried that already...



#38 skinooe

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Posted 23 August 2014 - 06:18 AM

Wonderful work, it plays so logical and in physics mod you done, ball and table get a New soul. Spend much time with it because of great lightning and gameplay. Thank you so much.



#39 dark

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Posted 26 August 2014 - 03:32 AM

Here is the screen shot: the left ramp is much thinner as the right one.

 

Okay I figured out the issue with that, you're using texture anti-aliasing so it makes this more obvious, I noticed I got the same effect since I recently enabled this feature.  The issue is that the texture used for that ramp has transparency set to black so it's making the texture semi transparent.  You need to select the texture in the image manager and change the transparency color to something like neon green.

 

I made a yellow version of the same texture map the green wire ramp uses so they match nicer if anyone cares to use, just import from table image manager and select the yellow wire ramp and change the texture map to this one:

http://www.mediafire...ic-yellow2].bmp


Edited by dark, 26 August 2014 - 03:50 AM.


#40 ClarkKent

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Posted 26 August 2014 - 06:01 AM

GREAT! Thanx! :)







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