- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
The Simpsons (Data East 1990) FS [VP 9.x Cabinet FS]
Started By
javier1515
, Aug 10 2014 09:51 AM
Simpsons Data East Javier PhysMod
43 replies to this topic
#23
Posted 13 August 2014 - 10:57 AM
convert a table from 9.9 to physmod5 is not easy, better to build them directly on physmod5, there must be other ways to solve your problem like running script that changes the registry

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#24
Posted 13 August 2014 - 01:36 PM
@BlackPredator72
in a notepad copy and paste this to VPphysmod
reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainY" /t REG_DWORD /d "150
you save it with extention StartPhysmod.bat
and in another notepad copy and paste this to VP990
reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainX" /t REG_DWORD /d "200"
you save it with extention StartVP990.bat
I hope it will be useful.
Edited by javier1515, 13 August 2014 - 01:36 PM.
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
#26
Posted 13 August 2014 - 09:31 PM
@BlackPredator72
in a notepad copy and paste this to VPphysmod
reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainY" /t REG_DWORD /d "150
you save it with extention StartPhysmod.bat
and in another notepad copy and paste this to VP990
reg add "HKCU\Software\Visual Pinball\DX9\Player" /f /v "PBWAccelGainX" /t REG_DWORD /d "200"
you save it with extention StartVP990.bat
I hope it will be useful.
Hi Javier,
thanks for the tip!
I'm sorry for the stupid question, but what do you mean exactly by "copy and paste this to VPphysmod"?
Do you have a folder called VPphysmod? And where exactly should we save the .bat files?
Cheers!
#27
Posted 14 August 2014 - 05:20 AM
save these .bat in your pinballx folder assuming this is what you use, and map them on launch before in settings.exe

My youtube channel
How to use controller.vbs for SS tables in depth
How to use controller.vbs for EM and Original tables in depth
#30
Posted 14 August 2014 - 09:48 AM
Just don't expect a desktop version...LOL! ![]()
#31
Posted 14 August 2014 - 10:38 AM
My Physmod5.exe and VPinball.exe (990) are in the same folder. The default folder for VPinball.
Is this method of regs and bats only working for PinballX or do I have to configure my FPLaunch ? (what I already did to start Pinemhi, Mame, PinballFX2)
Would also be interested to know, since I'm using hyperpin.
#36
Posted 23 August 2014 - 12:01 AM
That's very strange, it looks just like the screen shot to me, don't know what would cause that. If you select the wire ramp mesh, since it's a primitive you could try scaling it to compensate for this.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#39
Posted 26 August 2014 - 03:32 AM
Here is the screen shot: the left ramp is much thinner as the right one.
Okay I figured out the issue with that, you're using texture anti-aliasing so it makes this more obvious, I noticed I got the same effect since I recently enabled this feature. The issue is that the texture used for that ramp has transparency set to black so it's making the texture semi transparent. You need to select the texture in the image manager and change the transparency color to something like neon green.
I made a yellow version of the same texture map the green wire ramp uses so they match nicer if anyone cares to use, just import from table image manager and select the yellow wire ramp and change the texture map to this one:
http://www.mediafire...ic-yellow2].bmp
Edited by dark, 26 August 2014 - 03:50 AM.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
Also tagged with one or more of these keywords: Simpsons, Data East, Javier, PhysMod
Visual Pinball →
Animated Backglasses →
dB2S Animated Backglasses →
Road Train 3 Screen [dB2S]Started by jogrady7 , 21 Jul 2024 |
|
||
Visual Pinball →
VR Discussion →
Visual Pinball VR - New Releases →
Torpedo Alley (Data East 1988) [VR Room VPX]Started by hmueck , 13 Apr 2024 |
|
||
Visual Pinball →
VP & VPM MODs - New Releases →
Halley Comet[Visual Pinball X MOD]Started by javito , 12 Apr 2024 |
|
||
Visual Pinball →
VPinMAME Recreations - New Releases →
Big Town (Playmatic 1978) [Visual Pinball X]Started by pedator , 06 Apr 2024 |
|
||
Visual Pinball →
VP Originals - New Releases →
Target Practice[Visual Pinball X Original]Started by jogrady7 , 19 Jan 2024 |
|



Top













Contributor








are all trademarks of VPFORUMS.