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Twilight Zone VP9.2.1 FS [VP 9.x Cabinet FS]

melon francisco666 rom Twilight Zone TZ Bally 1993

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#21 woodsy15

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Posted 27 April 2014 - 11:43 AM

Update, transparency distortions go away with DX9 RC1



#22 BigBoss

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Posted 27 April 2014 - 03:21 PM

This is a beautiful table and plays pretty solidly except for a few bugs. The first was pointed out above about the left ramp sw54. This prevented getting robots from the ramp, lighting the 3 way combo, and starting the multiball properly. The trigger definitely fixed it for me also.

 

I am using physmod so some of my other issues may not be experienced by others. Is anyone else having problems with any of the spiral magnets? It seems the ball tends to magically vanish on the right orbit at times. I'll try commenting out all the LRMagnet handling code. I have also had intermittent results on the upper playfield. I upped the range of both magnets to 280 and the strength to 100. The right one works often but the left has yet to have worked. It seems the ball goes right between the two magnets as soon as it plunges up there so maybe the grab reach still isn't wide enough. I also have had powerball recognized when its not out. I'll look into that also and see if I can report back a fix for it. Unfortunately it's so intermittent that it'll be hard to test unless it is an obvious problem.

 

Playing with physmod2, the general feel and physics of this table is really spot on though. Very well done Melon. Seriously. Usually when a table has a couple issues I just scrap it and move on but this one is definitely worth some time investigating and fixing the scripts. I'll report back if no one else works on it.


Edited by BigBoss, 27 April 2014 - 03:22 PM.


#23 melon

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Posted 27 April 2014 - 03:53 PM

OK. So the gate object doesn't trigger the unHit event. One more thing I've learned today...

I'll upload a new version fixing this and the buy in issues. If you don't want to wait open the script, go to line 469 and change it to:

 

 Sub sw54_Hit:vpmTimer.PulseSw 54:PlaySound "Gate" End Sub

 

It's only 1.0 version of the table, and it's a complex table, so for sure there will be some little bugs...


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#24 ICPjuggla

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Posted 27 April 2014 - 04:09 PM

Awesome table melon..... Thank you :-)

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#25 melon

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Posted 27 April 2014 - 04:31 PM

Ok, table updated to 1.0.1

Lock working (sw54 working)and buy-in working.


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#26 stevegooner123

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Posted 27 April 2014 - 04:32 PM

Thanks very much for this great table & quick update for it 



#27 gogo69

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Posted 27 April 2014 - 04:51 PM

melon rocks !


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#28 BobAlbright

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Posted 27 April 2014 - 05:06 PM

Am I the only one who's is having an issue with the ball going through the flipper? I posted earlier in this thread and got a reply from melon about how to fix it, but didn't understand the fix. Any help out there?


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#29 Shadowsclassic

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Posted 27 April 2014 - 05:57 PM

Okay, now that I am stuck at work and unable to play this table for a while. ;)  I want to formally thank Melon for an awesome job!  I'm more a visual kind of guy. When you all start talking physics I'm just lost.  If the ball bounces around and doesn't get stuck I think the physics are spot on.  My limitations pointed out I have to say that this table really makes me feel like I'm playing a real table.  The sounds along with the ability to control the ball way better than I ever could before I think are the reasons why.  In other words Melon, I'm not skilled enough to understand what you did here but please keep doing it!

 

Thanks, this will be another party favorite!



#30 Sunskift

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Posted 27 April 2014 - 07:33 PM

Even better than expected!
Thank you melon! This is pure magic!
46", 32", PinDMD2-Vishay DMD, MK MSI Z87-G43 ATX Motherboard, Intel Core i7 4770K 3,5 GHz Processor, 16GB, ASUS GTX760 for the Playfield, ASUS GT610 for the Backglass (driver 334.89), Intel 530 SSD 240GB, Windows 7 x64, VirtuaPin Digital Plunger Kit. VP 9.9.0a and PinballX 1.84

#31 Blackmoor

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Posted 27 April 2014 - 07:47 PM

Mr. Melon, I just installed this on my pincab. 2 words sir: Simply Awesome!

 

Thank you for your work, it is appreciated!



#32 yagesz

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Posted 27 April 2014 - 08:48 PM

IT'S A DOUBLE RAINBOW of Pure Awesomeness



#33 Vinthar

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Posted 27 April 2014 - 09:08 PM

thank you,looks and plays amazing!



#34 BigBoss

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Posted 27 April 2014 - 10:04 PM

OK. So the gate object doesn't trigger the unHit event. One more thing I've learned today...
I'll upload a new version fixing this and the buy in issues. If you don't want to wait open the script, go to line 469 and change it to:
 
 Sub sw54_Hit:vpmTimer.PulseSw 54:PlaySound "Gate" End Sub
 
It's only 1.0 version of the table, and it's a complex table, so for sure there will be some little bugs...

Do you think the same is needed for sw53, the ramp entry gate?

#35 Dozer316

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Posted 28 April 2014 - 02:38 AM

 

OK. So the gate object doesn't trigger the unHit event. One more thing I've learned today...
I'll upload a new version fixing this and the buy in issues. If you don't want to wait open the script, go to line 469 and change it to:
 
 Sub sw54_Hit:vpmTimer.PulseSw 54:PlaySound "Gate" End Sub
 
It's only 1.0 version of the table, and it's a complex table, so for sure there will be some little bugs...

Do you think the same is needed for sw53, the ramp entry gate?

 

 

sw53 is a trigger, it pulses fine in switch test mode so it's not staying on.

Beautiful table Melon.



#36 htamas

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Posted 28 April 2014 - 04:07 AM

Great table, many thanks for this.

 

For some reason, this seems to be way easier to play than the previous (Groni?) version of the table... that one is much meaner. I was never able to get anywhere close to the score I managed today (above 2.3 billion) and even made Lost in the Zone which I could never do on the earlier table. About 540 million for Lost in the Zone and that was crazy, couldn't count how many balls were on the table at the same time, LOL.

 

What I noticed is that getting the yellow award from the plunger is child's play, whereas I don't remember it to be this easy. In fact, it's much harder to aim for a red or orange award than the yellow :)

And by the way, the red award is purple on the playfield :P

Also, I wish the metal rocket toy would be present... but this is really just nitpicking. A beautiful table for sure.



#37 Pinhead22

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Posted 28 April 2014 - 05:20 PM

Awesome work!! Thanks Melon!!!!!



#38 Pinball999

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Posted 28 April 2014 - 08:55 PM

Hi Melon,

 

Now I understand why I thought the flippers from FP were strange (from my post in TAF).

 

I normally play with the Z scale on my tables to add some depth..

But changing it here does not only make the objets higher, it also make the flippers LONGER O_o.

Try to change them at 1.3, you will see... Quite weird, so I'm back to a Z scale at 1 for this table :)



#39 CPSNine

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Posted 29 April 2014 - 07:28 PM

Wow, that is nice.

Thank you Melon!


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#40 mlenardon

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Posted 30 April 2014 - 12:35 AM

I must say thank you for doing such a great job on this table.  I own the real machine and the other versions were not even close.  The Future Pinball version is pretty but this is much better.  The flippers seem a little different than the real deal but once I played a few games I really got into the table.  Is there a way to have the power ball start in the Gumball machine on the first play so it is not as easy?  I felt it was a bit of a cheat having it show up out of the trough early on start.

 

Michael


Edited by mlenardon, 30 April 2014 - 12:36 AM.






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