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Popeye saves the Earth - FS - Vpin 9.2.1 [VP 9.x Cabinet FS]

Popeye FS

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#21 mfuegemann

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Posted 21 April 2014 - 04:48 AM

Hi randr,

 

the table ROM has its own sling sound that can be activated/deactivated within the ROM. That is why I added the option to deactivate the normal sling sounds. Please do not activate both. Is the problem the same with the secon ball? I have no clue, how to init the ROM properly at game start.

 

Regards

Michael



#22 garath

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Posted 21 April 2014 - 07:28 AM

Check this thread - you need to add a line in the script

 

Controller.ShowDMDonly = 1

 

Thank you ! I can now understand why, it could help me for a future table  :db:



#23 stevegooner123

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Posted 21 April 2014 - 10:53 AM

Thanks so much for this wonderful table. plays great & very smooth :-)

#24 Dozer316

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Posted 21 April 2014 - 11:25 AM

Great job Michael,

 

I've been playing it for the last couple of hours.  I don't understand why this game copped so much flak, I reckon it's great, plenty of stuff to do

and great artwork (R.I.P Python).

 

The effort in bringing this to life is much appreciated.



#25 dkrw1480

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Posted 21 April 2014 - 12:10 PM

sweet.  can't wait to try it out.  thanks



#26 BlackPredator72

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Posted 21 April 2014 - 12:39 PM

Thnx...been waiting for this one. Nice job !!!


43327.png?1581090420

 


#27 arngrim

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Posted 21 April 2014 - 03:19 PM

I have a lot of times the ball that is not triggered by the plunger, i have to nudge once or twice and then the plunger is working, don't know what is the problem around it



#28 garath

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Posted 21 April 2014 - 03:36 PM

It happens to me too ! and one time the ball stayed blocked just after in the wheel.



#29 mfuegemann

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Posted 21 April 2014 - 03:59 PM

Hi,

 

the plunger issue I have only with DX9 and had not looked into it. Maybe I will do this later. The wheel is ROM controlled and stops after a while - pressing ball release once again may help to start irt again. After a while the "look for stuck ball" sequence is triggering the wheel too.

 

Dozer316: I have also read terrible reviews but I must say that this table plays great and the sound is cool.

 

Regards

Michael



#30 ElRato

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Posted 21 April 2014 - 04:40 PM

Table looks and plays great on the cab, thanks for all the hard work to make it a reality.



#31 mfuegemann

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Posted 21 April 2014 - 05:15 PM

I found the plunger issue for DX9: please deactivate the "Autoplunger" property of the plunger until the next update is online.



#32 Sunskift

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Posted 21 April 2014 - 07:00 PM

This is going on my shortlist for great games! This one is FUN! It also plays very well. Smooth and with good control!
Thanks a lot! Looking forward to your next table!
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#33 Shadowsclassic

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Posted 21 April 2014 - 09:18 PM

I have to agree, I can't believe this table got bad reviews. This is totally fun!  Lots to do, not too difficult game play, audio and lights are cool. 

 

I have as yet not been able to get the ball to go into the animals on the left ramp, but I think that is just a timing issue on my part.



#34 mfuegemann

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Posted 22 April 2014 - 07:14 AM

Hi Shadowclassic,

 

there are two ways to reach the animal ramp. One is the left hole under the upper playfield - but it is an almost impossible direct shot and via the escalator and right upper flipper.



#35 Sheltemke

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Posted 22 April 2014 - 10:04 AM

Had some time to play with this beauty.

Amazing job mfuegemann another great job from you :)

I will play this till my shift on my keyboard broke :)



#36 Shadowsclassic

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Posted 22 April 2014 - 11:50 AM

Hi Shadowclassic,

 

there are two ways to reach the animal ramp. One is the left hole under the upper playfield - but it is an almost impossible direct shot and via the escalator and right upper flipper.

Thanks mfuegemann, I can get to the animal ramp, but I thought you could use the left Flipper or Left Magna save to push the ball into one of the animal slots on the left ramp. I have tried doing both, but the ball always rolls down and drops out at the bottom.



#37 vampirolatino2

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Posted 22 April 2014 - 12:47 PM

 

Hi Shadowclassic,

 

there are two ways to reach the animal ramp. One is the left hole under the upper playfield - but it is an almost impossible direct shot and via the escalator and right upper flipper.

Thanks mfuegemann, I can get to the animal ramp, but I thought you could use the left Flipper or Left Magna save to push the ball into one of the animal slots on the left ramp. I have tried doing both, but the ball always rolls down and drops out at the bottom.

 

 

Same here



#38 mfuegemann

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Posted 22 April 2014 - 05:39 PM

Hi,

 

the push is activated by the left flipper key. I have no general issue there, sometimes when the ball is enetring from the upper playfield at high speed, the switch seems to be not activated.

As the push is controlled by its own solenoid, the reaction seems to be a bit off. At least You should see the animation (extending push bars).

 

Do You see no moving bars at all? The red lights next to the animals are flashing when the animal lane is active.

 

Regards

Michael


Edited by mfuegemann, 22 April 2014 - 05:41 PM.


#39 RYSr

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Posted 22 April 2014 - 07:14 PM

Haven't played this pin since I came across one in Wildwood,NJ around 10 years ago. I forgot how much fun it is...

Thanks for the release.

Rich



#40 SPARKY70

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Posted 23 April 2014 - 01:42 AM

hi Michael, ive been waiting for years to play this table. great work!!

i too have the plunger issue.

also, i tried to turn down/off the playfield lights, similar to the way you told me for rocky and bullwinkle (obj.Alpha = 0), but it dosent seem to change it. am i doing it wraong ?  thanks/sparky







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