thx for the update
timemachine is a lot better than before.
poorly you didn´t fixed the inserts. so still all insert lights are not working correct as i mentioned above.
same for the red lightning primitve targets they are not working as they should.
i can send you the 1.1 table with the inserts and targets fixed so you can put it in an update if you want. just let me know and i´ll send you a link ![]()
other thing i realised while deeper playing is that the lasercannon has to move 1 time to the right and back again and after that in the second "round" it will be able to fire. But not in the first round. don´t know if this is a bug or a feature perhaps the real one will act in the same way.
another funny thing is that when i run it on VP9.2 i got a grafic glitch with the timemachine and upper right red flasher and also the top of dr evil stays visible when it opens. but when i play it with the VPDX9test7 it´s all ok ![]()
so long keep your great work up and the balls rolling....




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