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Austin Powers (Stern 2001) HR_ FS_VP9.2.1 [VP 9.x Cabinet FS]

Javier1515 BMPR Stern Powers Austin

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#1 javier1515

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Posted 27 February 2014 - 11:20 PM

Posted Image


File Name: Austin Powers (Stern 2001) HR_ FS_VP9.2.1

File Submitter: javier1515

File Submitted: 26 Feb 2014

File Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Javier1515
Manufacturer: Stern
Year: 2001
Permission to MOD?: Yes, without approval


Thank you very much to:  
                                                          
DStruct, to mediate between Francisco and for this table was made.                   
Francisco666 and Rom for 3D models and pictures in high quality used in vercion FP
JP for the help in the animation of the models (Thanks for the patience MAESTRO)    
JimmyFingers: Code and sound BMPR                                                   
Koadic: New Plunger code                                                            
Destruk: old vercion                                                                
                                                                                     
                     I apologize if I forget to mention someone.    


Click here to download this file


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Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#2 Slydog43

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Posted 27 February 2014 - 11:41 PM

Just played a game, what an improvement over the last one.  Plays and looks great.  I was laughing throughout the game with the funny comments and music.  Thanks Javier1515


Edited by Slydog43, 27 February 2014 - 11:42 PM.


#3 vampirolatino2

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Posted 27 February 2014 - 11:51 PM

Thanks Javi but there are some problems?, I got one ball lost in the middle ramp, problems with the flippers ghosting the top mask layer, problem with the ramp obstructing the left flipper and the slingshots have some weird behaviors?. Graphic in top of Doctor Evil change when in motion. Using VPinball 9.2.1 rev923

 

Keep up the good work buddy. :otvclap: a lot better than the other table. Hope this finds can help you Javi, great work on the table is night and day compared to the last one!


Edited by vampirolatino2, 28 February 2014 - 12:08 AM.


#4 Fulltilt

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Posted 28 February 2014 - 05:23 AM

Wow! Looks fantastic and fun to play, thank you very much :D


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#5 DJ Wheels

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Posted 28 February 2014 - 06:14 AM

Crashing. Is this not for version 9.2.0 ?


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#6 OzBlackKnight

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Posted 28 February 2014 - 06:33 AM

Works great for me on 9.2.0. Try downloading again maybe?



#7 DJRobX

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Posted 28 February 2014 - 07:08 AM

The table looks so much better than the old version, but what happened to the laser?   I can tell it's a primitive, on mine it looks just a gray blob with fingers.    I know it's not really pretty on the real table either, but the one in FP looks a lot better.   From your description you've taken other primitives from that version, maybe you could borrow that as well?  

 

Thanks for giving this table the shag it deserves.  :)



#8 boiydiego

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Posted 28 February 2014 - 08:27 AM

flipper settings are not good and ball is too fast , but nice build better then what whe had


Edited by boiydiego, 28 February 2014 - 09:49 AM.

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#9 bolt

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Posted 28 February 2014 - 09:57 AM

Thank you for this very good table.


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#10 Sheltemke

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Posted 28 February 2014 - 12:57 PM

I have graphical problems with the table, especially with the flashers.

!flasher.png

I use the latest vp 9.21 beta.

 

My settings:!vpsetting.png

 

I use gtx 660ti with latest drivers.

Any idea?



#11 boiydiego

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Posted 28 February 2014 - 01:20 PM

9.2.1 is still in testing beta fase so try 9.20 i dont have problems with that version  and report it in the 9.2.1 threat !!


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#12 dkrw1480

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Posted 28 February 2014 - 01:30 PM

getting error line 371:austindancerp.roty  ?



#13 dup3d

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Posted 28 February 2014 - 02:23 PM


thx for this release :)

really a great improvemnt to the other version but i have found some things that didn´t work right for me.

here are my founds

-All inserts are not working correct :( looks like you did something wrong with the on/off images on the lights & lightsa. on your build e.g. Light57 has PF_A for Off Image and PF_On for On Image. And Light57a has PF_B for Off Image and PF_Off for on Image. I think it has to be for Light57 PF_B for Off and PF_On for On Image and for Light57a PF_Off for Off image and PF_A for On Image. Hope this is right but when i look at the pf pics this order should be right.

-the primitive tagets lights are also not working correct. also seems to have wrong order

-light53 is not working. simply changed the ramptype from acrylic to alpha and that fixed the issue

-the dr evil top stays visible when open

-the lower inserts (the ones with a walllight over it) looking a bit strange for me. you can see it in your screenshot (red arrow area). dont know for what this technic with the walllights over the normal lights is for as i never seen something like this. But i have seen that the lights  has the wallights as surface (0,5) and are collidable perhaps you want to simulate some lifted inserts as it could happen to older machines when they have a long/high runtime and from the heat the inserts will come up a bit. perhaps you can bring light to the dark :)

-on the lower left ramp there a grafical glitch where to ramps collide (green arrow)

thumb.png

 

-the flasher causes grafic glitches when on with other objects. I have no screenshot but you can clearly see it when you go to the flasher test and let the flasher rotate a bit. some of the glitches are gone by using another FlashAR method

before it was 


 

Sub FlashAR(nr, ramp, a, b, c) 'used for reflections when there is no off ramp

Select Case FadingState(nr)
Case 2:ramp.alpha = 0:FadingState(nr) = 0                  'Off
Case 3:ramp.image = c:ramp.alpha=1:FadingState(nr) = 2 'fading...
Case 4:ramp.image = b:ramp.alpha=1:FadingState(nr) = 3 'fading...
Case 5:ramp.image = a:ramp.alpha = 1:FadingState(nr) = 1   'ON
End Select
End Sub

and i used


 

Sub FlashAR(nr, ramp, a, b, c) 'used for reflections when there is no off ramp

Select Case FadingState(nr)
Case 2:ramp.alpha = 0:ramp.TriggerSingleUpdate:FadingState(nr) = 0                  'Off
Case 3:ramp.image = c:ramp.TriggerSingleUpdate:FadingState(nr) = 2 'fading...
Case 4:ramp.image = b:ramp.TriggerSingleUpdate:FadingState(nr) = 3 'fading...
Case 5:ramp.image = a:ramp.alpha = 1:ramp.TriggerSingleUpdate:FadingState(nr) = 1   'ON
End Select
End Sub

i also went to every flasher and empty´d the image for the alpharamps as they will get their image from script. As i said this removes some of the glitches or collisions of the flashers but not all especially at the backpanel.

 

And last but not least as said above the Gun Primitve looks really bad and could become some overhaulin´. also the time machine perhaps this could be done also with a primitive. don´t get me wrong with my critic about the look i totally respect all your hard work and appreciate it but perhaps you can improve this. As my grafical talent is near to zero i can only help with scripting a bit :)

Hope this post helps you sorting out some things.

 

thx again and stay groovy...

 


Edited by dup3d, 28 February 2014 - 02:34 PM.

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#14 DJ Wheels

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Posted 28 February 2014 - 04:37 PM

Downloaded again and it seems to be working fine now. Thanks.

Works great for me on 9.2.0. Try downloading again maybe?


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#15 numiah

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Posted 01 March 2014 - 03:36 PM

Groovy!

isn't that Elisabeth Hurley on the left slingshot plastic?


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#16 xzotic

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Posted 02 March 2014 - 02:38 AM

getting error line 371:austindancerp.roty  ?


Sounds like you are not running 9.2.0.

Note that when I downloaded 9.2.0 (After getting the same error) I found that both the minimal and full installs downloaded from here at vpforums are actually 9.16 so it still didn't work. I found a 9.2.0 on my machine that I downloaded previously but hadn't made it my current exe. Swapped it in and it now works.

So check the version number because it looks like vpforums.org has somehow got 9.16 in the 9.2.0 download packages.
Also in terms of this table all the toys are upside down? Table still plays but toys are inverted? I'm also seeing the graphical corruption noted by others from the flashers. Looks like the flasher light doesn't clear itself and then get removed by the ball rolling over it.

Also had a couple of occasions where the table wouldn't load or crashed on startup. Strange but really nice when it is actually working.

Anyone have any ideas why my toys are being shown as inverted for this table?

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#17 Aaron James

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Posted 02 March 2014 - 05:03 PM

This game is working great for me.

Thanks sooo much for this recreation: it's beautiful.

vpsig.jpg


#18 javier1515

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Posted 03 March 2014 - 03:19 AM

Update Mesa to Ver.1.1  :)


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#19 Les73gTx

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Posted 03 March 2014 - 05:14 AM

Right now it seems to be MIA ... can't seem to get to the download or even search for it ...


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#20 freneticamnesic

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Posted 03 March 2014 - 06:37 AM

Yea download disappeared! very strange







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