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Playboy (Stern) [VP 9.x Cabinet FS]

Playboy Stern

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#21 stevegooner123

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Posted 19 July 2013 - 09:07 AM

Thanks, looks great but doesnt work for me either, am running 9.1.5 with latest scripts installed & just get texture errors & table crashes out. Have got good pc & all the others run ok



#22 serpiko

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Posted 19 July 2013 - 09:20 AM

very impressive.

very good job.

thanks 85vett & Luvthatapex for this beautiful machine.
 



#23 Newer

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Posted 19 July 2013 - 09:59 AM

Play right now 2 Hours with my Wife, no Problems and no errors perfekt Table so many thanks...So much Fun....



#24 85vett

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Posted 19 July 2013 - 01:10 PM

I am anxious to try this table. 

I'm still AMAZED how quickly this was made. 

If all tables could be this quick, right? LMAO

 

Ain't that the truth.  Luvthatapex is super fast with the scripting and getting things placed on the table.  I wound up being the road block several times while trying to get the images just right.  I'm super anal about how things look so I wound up redoing a lot of the redo's to get them better.



Thanks, looks great but doesnt work for me either, am running 9.1.5 with latest scripts installed & just get texture errors & table crashes out. Have got good pc & all the others run ok

 

I really have no clue why it's working for most and not working for others.  My only thought would be a resource limitation if you are running the 9.1.5 with all the updated scripts.  This table takes up about 1.5 gigs of video memory to play.  Have you tried reducing the textures from unlimited to 2024?  That's worked for some others.  If it works after that then you'd probably want to export some of the images and lower their resolution so that you can go back to unlimited.  Focus on the playfield images and the plastics.  Could also do away with the GI alpha flashers too which should help free up some space.  Lastly, you could remove the fading of the lights which will help free up resources any more.  That would reduce the quality of the table but that's my only thought on some of the errors.



#25 T-800

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Posted 19 July 2013 - 02:25 PM

Fantastic table.  Runs really smooth on my laptop - can't wait to try it out on the cab this evening.



#26 BobAlbright

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Posted 19 July 2013 - 03:01 PM

Changing textures fixed it for me! Thanks. Like the table (and the titties) :)


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#27 Arcade4

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Posted 19 July 2013 - 03:36 PM

Just a quick observation.

 

The ball often rests (gets stuck) on top of the slingshots and requires a hard nudge to get it moving again.  I've seen this happen on both left and right slingshots.

 

Other than that though, it looks great.

Had this happen on my very first game.

Came to rest on top of the left sling. Had to really shake it hard to knock it loose.



#28 85vett

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Posted 19 July 2013 - 07:48 PM

Just a quick observation.

 

The ball often rests (gets stuck) on top of the slingshots and requires a hard nudge to get it moving again.  I've seen this happen on both left and right slingshots.

 

Other than that though, it looks great.

Had this happen on my very first game.

Came to rest on top of the left sling. Had to really shake it hard to knock it loose.

I'll take a look at it to see what's up.  I don't recall their being anything flat their so it's weird this is happening thus much.  May be something as simple as extending the rubber that goes around the sling shots or adding a curved wall up their.  I'll come up with something and then will post an update.  Will probably wait a couple days though to make sure their aren't any other fixes needed so that if their are I can work on them all at one time.



#29 gogo69

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Posted 19 July 2013 - 07:59 PM

if i hit the plunger between skillshot and full throttle i sometimes get the ball stuck , it falls somewhere between the big black/white playboybunny turn thingy and the ramp (left to it) ... i am parking the ball pretty frequently on one of the slingshots :P and sometimes i can fire the ball off the center ramp but that never got a ball stuck somewhere so it is ok...

 

that's all i found !

 

super nice table ! Thank You !!!!


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#30 DStruct

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Posted 19 July 2013 - 08:12 PM

It's only happened once, but I've also gotten the ball stuck on the top of the right slingshot. It took quite a few nudges to knock it free.

#31 85vett

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Posted 19 July 2013 - 08:33 PM

It's only happened once, but I've also gotten the ball stuck on the top of the right slingshot. It took quite a few nudges to knock it free.

Yeah, that's the one it happened to me on one time.  Only happened once so didn't think much of it as I get balls stuck sometimes on my real machines in weird places (even once on top of a sling, go figure).  Happening to much so I'll figure something out.



if i hit the plunger between skillshot and full throttle i sometimes get the ball stuck , it falls somewhere between the big black/white playboybunny turn thingy and the ramp (left to it) ... i am parking the ball pretty frequently on one of the slingshots :P and sometimes i can fire the ball off the center ramp but that never got a ball stuck somewhere so it is ok...

 

that's all i found !

 

super nice table ! Thank You !!!!

 

Can you take a screen shot and send it to me?  Doesn't need the ball in the picture, just one with an arrow point to the problem area.  Their are walls on that ramp but I may need to make them taller and put a cap on them Like I did for the ramps (kind of like boxing things in).  That will help me verify where the issue is.  I'll also look at the spot behind the left ramp as I saw someone get a ball stuck their. 



#32 DStruct

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Posted 19 July 2013 - 09:38 PM

I like a table with a bit more bounce, so I actually lowered the max slope by .5, and it was just enough to give the ball a bit more bounce. For me, it felt better.

Awesome job, again. I've been playing it most of the day, and I've really been enjoying it.

Edited by DStruct, 19 July 2013 - 09:38 PM.


#33 jpsalas

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Posted 20 July 2013 - 02:28 AM

I like a table with a bit more bounce, so I actually lowered the max slope by .5, and it was just enough to give the ball a bit more bounce. For me, it felt better.

Awesome job, again. I've been playing it most of the day, and I've really been enjoying it.

If you want more bounce you can always reduce the friction between the ball and the playfield. That the backdrop parameter "Contact Friction", many authors increase that value, but I like it better close to 0, like 0,0005. Experiment with that value and you'll see what it does.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#34 DStruct

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Posted 20 July 2013 - 03:10 AM

Thank you for the suggestion. I'll see if I can find a sweet spot with these settings.



#35 mountaingamer

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Posted 20 July 2013 - 03:20 AM

I'm in my 40's and afraid of my wife finding this!

#36 DStruct

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Posted 20 July 2013 - 04:10 AM

Ha! My wife got upset that I wasn't good enough to reveal all of the ladies. lol



#37 RipleYYY

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Posted 20 July 2013 - 07:22 AM

nice job on that pin

 

as feedback/bug, i have VP crashing & exiting after few seconds while playing in 9.1.5

 

in 9.1.6 all is OK except the up-slingshot ball blocked


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#38 stevegooner123

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Posted 20 July 2013 - 08:17 AM

I am anxious to try this table. 

I'm still AMAZED how quickly this was made. 

If all tables could be this quick, right? LMAO

 

Ain't that the truth.  Luvthatapex is super fast with the scripting and getting things placed on the table.  I wound up being the road block several times while trying to get the images just right.  I'm super anal about how things look so I wound up redoing a lot of the redo's to get them better.



Thanks, looks great but doesnt work for me either, am running 9.1.5 with latest scripts installed & just get texture errors & table crashes out. Have got good pc & all the others run ok

 

I really have no clue why it's working for most and not working for others.  My only thought would be a resource limitation if you are running the 9.1.5 with all the updated scripts.  This table takes up about 1.5 gigs of video memory to play.  Have you tried reducing the textures from unlimited to 2024?  That's worked for some others.  If it works after that then you'd probably want to export some of the images and lower their resolution so that you can go back to unlimited.  Focus on the playfield images and the plastics.  Could also do away with the GI alpha flashers too which should help free up some space.  Lastly, you could remove the fading of the lights which will help free up resources any more.  That would reduce the quality of the table but that's my only thought on some of the errors.

 

thanks for the info but am a newbie! tried lowering the textures to 2024 but the same result so It must be my pc specs.Maybe someone could release a low resolution version for people struggling to get it to run. I appreciate all the work that the authors put into this site though



#39 Dodger

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Posted 20 July 2013 - 08:46 PM

Ok, the table looks amazing and runs without problems (VP915). Big kudos to the makers.


Edited by Dodger, 20 July 2013 - 08:46 PM.


#40 frans

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Posted 20 July 2013 - 09:33 PM

Can´t loads the tabe , off screen surface?







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