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Robot FS 1.2 [VP 9.x Cabinet FS]

robot zaccaria fullscreen fs cabinet

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#21 Newer

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Posted 14 May 2013 - 04:16 PM

Pinball Champ is also a loveley Table hope so much anytime that he will recreated with your Fotos from your Plastiks pinball buzz.......



If i start the Table with 9.15 there comes an error.
 
Script Error sw33b.image??
 
Any one also this problem?

That doesn't sound like 9.15, but like 9.12, which has no support for primitives yet.

 

 

I look again its sure Version 9.15...

What i can do????

Hmmmmmm



#22 hmueck

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Posted 14 May 2013 - 05:37 PM

I own a real Pinball Champ, so if you ever think to redo Champ I can provide scans of plastics and photo's.

It's the other way around. ;) When the resources are available, some author will pick them up and create a table.
Like i did with the Robot resources that were uploaded to the forum in September. It won't always happen at once...
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#23 Newer

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Posted 15 May 2013 - 02:32 PM

Is there a Way to make the Table a little bit slower??

At many Places the Ball works like a Rubber Ball.

How can i fix the Ball that he is a little bit more Realistic?



#24 in2kiss

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Posted 15 May 2013 - 03:04 PM

I have a rules question. I trying to figure out what the deal is with the game time bonus ball. I see that you have 'x' seconds of extra play before the flippers go dead but I see that points are not accumulated during this extra play. Can someone tell me what you are supposed to do in this mode?



#25 jaquintd

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Posted 15 May 2013 - 03:21 PM

So no one else is having a problem with an analog plunger? I can't get it to work... just on this table.



#26 hmueck

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Posted 15 May 2013 - 06:49 PM

I see that you have 'x' seconds of extra play before the flippers go dead but I see that points are not accumulated during this extra play.

That's strange. I just tried it and accumulated points while i was in the "game time bonus".
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#27 luvthatapex

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Posted 15 May 2013 - 07:01 PM

Game Time bonus is a unique mode on the zaccaria gen2 games. On the last ball to play, you accumulate TIME for a bonus ball.

If for example you accumulate 30 seconds, when your last ball drains, you get a new ball delivered to the shooter and you have 30 seconds to play this BONUS BALL.

Normal scoring during bonus ball. When the timer runs out, the flippers are dead and the game waits for the ball to hit the trough, then its game over.

 

This works fine in this release, which I may add is AWESOME! Love it!

 

I have a rules question. I trying to figure out what the deal is with the game time bonus ball. I see that you have 'x' seconds of extra play before the flippers go dead but I see that points are not accumulated during this extra play. Can someone tell me what you are supposed to do in this mode?


#28 hmueck

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Posted 15 May 2013 - 07:02 PM

Is there a Way to make the Table a little bit slower??

You can change the gravity and many other parameters. Try these ones for example (these are settings from "Big Brave"):
3ae3ec4b712b3d8b0ef9d118670245f0.png7d24f9f409b75158b54687f724552aa3.png

If you don't like them either, open a table where you like the physics and copy the settings to the table.
You can also go through the collections and change the physics on rubbers/metals/etc.

Edited by hmueck, 15 May 2013 - 07:03 PM.

VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#29 hmueck

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Posted 16 May 2013 - 09:39 AM

Uploaded version 1.2.

- bugfix: removed the redundant bumper_hit routines which led to not pulsing the bumper switches


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#30 RipleYYY

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Posted 17 May 2013 - 07:10 PM

a fine & nice release

 

not sure what version i got (will check), but i agree ball is sometimes very fast, and in the other way flippers a bit slow to react...


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#31 Newer

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Posted 17 May 2013 - 07:38 PM

Is the 1.2 also with the LED wiz?



#32 hmueck

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Posted 18 May 2013 - 02:14 PM

Is the 1.2 also with the LED wiz?

 

No. Sorry, forgot about that. The 1.2ledwiz version is now uploaded.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#33 ewalker

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Posted 27 May 2013 - 02:24 AM

I love the speed and how fast the ball drops. The physics are spot on. I was hoping there was a way to adjust the ball size. I searched for the "const ballsize" but couldn't find it. Is there another way to adjust the size of the ball? If not no worries...Great table!



#34 The Loafer

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Posted 27 May 2013 - 05:05 AM

I finally got a chance to try this table tonight and all I can say is WOW!  Ok, I can say more ;), the targets are awesome, so are the pop ups (which remind me of "Dragon", another table I hope to see someday!).  In fact the entire table is top notch, well done!

 

I have been playing a few Zaccaria pins on the iOS "Zaccaria Pinball" app and I must say ALL their tables have great uniqueness, they aren't just variations of north American tables.  Kudos to them!

 

Thanks again!


Edited by The Loafer, 27 May 2013 - 05:05 AM.


#35 hmueck

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Posted 27 May 2013 - 11:08 AM

I love the speed and how fast the ball drops. The physics are spot on. I was hoping there was a way to adjust the ball size. I searched for the "const ballsize" but couldn't find it. Is there another way to adjust the size of the ball? If not no worries...Great table!

 

I'm not sure why you would need to change the ball size, since the playfield should be the correct size, but i changed the script to work with the ballsize constant. Just copy it over the existing script:

Attached Files


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#36 ewalker

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Posted 28 May 2013 - 05:14 PM

Thanks, hmueck. Now I should be able to add this to other tables as well.


Edited by ewalker, 28 May 2013 - 05:14 PM.






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