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Phantom of the Opera - FS [VP 9.x Cabinet FS]

Data East Phantom Poto Opera FS B2S LH Lord Hiryu rob046 Mod

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#21 Pinhead22

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Posted 07 March 2013 - 04:39 PM

Great looking and playing table!!! Thanks to all involved!!



#22 maceman

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Posted 07 March 2013 - 05:29 PM

Thanx very much for your additional work here Rob. Can't wait to try it out with the improvements!

Cheers,

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#23 htamas

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Posted 07 March 2013 - 06:49 PM

Can I assume someone is working on a b2s glass for this?

 

It would be great to have a really good dB2S backglass for this table, but finding a high resolution, preferably non-illuminated backglass image is not an easy task. The mirror probably doesn't help in getting a good shot.

The illuminated one is good enough if no other is available. Come to think of it, in some ways it may be easier to make it look like the real thing... like getting the warmer glow right vs. the artificial lighting effect when using the non-illuminated image. It needs to be tested I guess.

 

On top of that, this is not a simple backglass if someone would want to recreate the effect of the mask changing into the skull when it is lighted from behind. It would need some good graphics skills and maybe the use of animation to pull that off. A nice challenge :)


Edited by htamas, 07 March 2013 - 06:57 PM.


#24 rob046

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Posted 07 March 2013 - 07:56 PM

which rom does this use poto_a32 or poto_a29  it's not named correctly in script: poto

 

poto_a32.  It is weird that the names don't match, but it still works.



I'll look into adjusting the x-scale on a future update.  Though I'm confused why it wouldn't happen on my screen.  As for anything else FS related or with B2S/UVP,  I just kind of do what people suggest, since I'm not a FS user.  LH & others just suggested to have this support the newest B2S, so I added that line that needs enabled.

I just assumed people weren't really using UVP anymore. 

Yes somebody will need to create a good B2S, I suppose.  For the desktop version I had a pretty clean looking & somewhat high res backglass image I could post.  It doesn't have the lighting effects of the one above, but I kind of like being able to see all the art.

I did look for a good clean shot of the phantom without his mask, but didn't turn up too much.  I know captainneo used to own this game, maybe he has some pics of this.  Maybe a cab user out there will feel motivated to get a good B2S together.



#25 fox24

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Posted 07 March 2013 - 08:12 PM

Load the table, click on BACKDROP on the left. You'll see backdrop settings on a column on the right of the screen.

Change the X-SCALE to 1.27.

save the table and run it

 

I also had similar glitches at the top of the screen, but the following settings fixed it for me: 9/35/80/270/1.28/1.78/-464/230

 

Great update/mod Rob, thanks a lot.

Sorry for being a dumb @ass. Where do those settings go?

 

 

 

 

Just had to drop the x-scale down a bit, no big deal. Sometimes you have to adjust FS tables x-scale to fit the screen without going out of the border.
 

Thanks for the update Rob!

 

Here is what the top of the table looks like to me

attachicon.gifuntitled.JPG

 

hmm.  Looks like that top area that sits so close to the edge of the screen is glitching, & there are dropwalls way at the top, so maybe a conflict there with stuff being just a hair off screen?  But so far nobody else is reporting an issue here, so I don't know WTF!  I hope others let me know if its happening to them too.

You can try changing the offset so that that top area sits a little further down from the edge? 

 

I dont get it. I clicked on everything and could not find x-scale. I am still new at this. What am I looking for?


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#26 htamas

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Posted 07 March 2013 - 08:21 PM

Other than clicking on the 'Backdrop' button, you must have the 'Options' button also clicked beforehand for those values to appear on the right hand side. Then expand the 'Colors and Formatting' sub-area.



#27 numiah

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Posted 07 March 2013 - 08:29 PM

Thank you all involved in modding/updating this table !


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#28 TedB

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Posted 07 March 2013 - 08:58 PM

Looks better and plays a lot better. Very nice improvements. Thanks. 



#29 rob046

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Posted 07 March 2013 - 09:10 PM

1 person in the desktop thread said he thought maybe the ball still felt a bit too heavy, perhaps.  & I'm still not sure either.  which as I say in the description is actually a strange but welcome side effect of increasing ball size in the way we did.  I did shave off some gravity to try & remove some of the weight.  & hate to rely too much on my eyes at this point, because I've only been flipping around this table for the past week+ & that can distort my "feel" for general physics compared to other tables.  If I break for a few days & fire it up again, maybe I'll see things a little differently.

Currently I do think it plays pretty well, but wondering if it still has another notch left to improve.  Also want to be careful that I don't over-think or over-tweak things too.  Sometimes its best to leave well enough alone.  & like I said in the other thread, when considering the ball weight here.  Remember that a lot of VP tables might have too light of a ball, & so in comparison this one might seem heavier?  But in reality maybe its more close to real?  & I will say, that being able to now change both ball size & ball weight... that really can open up VP for all sorts of interesting possibilities.  Makes me wonder if something can't be done for the TZ powerball too.



#30 The Loafer

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Posted 07 March 2013 - 10:30 PM

This looks quite awesome, thanks Rob.

#31 fox24

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Posted 07 March 2013 - 11:20 PM

Figured it out, Thanks for the help. Works fine now.


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#32 rob046

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Posted 08 March 2013 - 03:41 AM

UPDATE:

  • v2.02 - fixed a bug that bha19 noticed with the mirror shot where it wouldn't register after hit the 1st time.  Pretty big bug, thanks to him for finding it.
  • New ramp entrance flap.
  • X-scale adjusted for the few people who were having glitches at the top of their screens.  Hopefully I adjusted it enough.


#33 darquayle

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Posted 08 March 2013 - 04:45 AM

This is one that I would love to work on for a DB2S backglass.  I could probably do it this weekend.  However, if someone is already working on one, I'll find another good project.  Also, any good artwork is appreciated.   The only graphic I currently have is a 1280 x 1024 backglass image ben98 sent my way.  Good quality, but would prefer higher resolution.

 

Should I do this one?



#34 oldskoolgamer

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Posted 08 March 2013 - 04:48 AM

a DB2S would rock man! :D


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#35 Aaron James

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Posted 08 March 2013 - 04:52 AM

Awesome mod, congrats!!!

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#36 htamas

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Posted 08 March 2013 - 05:05 AM

This is one that I would love to work on for a DB2S backglass.  I could probably do it this weekend.  However, if someone is already working on one, I'll find another good project.  Also, any good artwork is appreciated.   The only graphic I currently have is a 1280 x 1024 backglass image ben98 sent my way.  Good quality, but would prefer higher resolution.

 

Should I do this one?

 

If you have time, yes, you should :)

If you look a few posts up, I linked a much higher resolution image you can use. However that one is a photo of the illuminated backglass which may or may not be a good thing. Actually in this case I think it should work fine.

 

If you can manage the animation to change the phantom's mask to the skull like on the real backglass (along with the spooky lighting of his face seen on some YouTube videos), that would be awesome.



#37 rob046

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Posted 08 March 2013 - 05:38 AM

Here is a few others, 1 of which is pretty good & what I used for the desktop backglass.  The other 2 show a couple variations of what the monster face looks like.

Attached Files



#38 htamas

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Posted 08 March 2013 - 07:10 AM

Thanks Rob, those photos are very useful to see what's going on with the Phantom's face.

 

I was thinking about doing this myself, but unfortunately I have almost zero graphics editing skills, and I felt this backglass would deserve much better treatment than what I'm able to provide.

 

darquayle, if you need help with the graphics, perhaps you can try to ask one of the resident wizards (Grizz, bodydump and probably several more) to do some magic, I'm sure they could come up with some good stuff.



#39 DreamTrap

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Posted 08 March 2013 - 08:38 AM

something really weird happens at game over the dmd goes into slow motion while doing the match up? doesnt bother me really i just start a new game i never bother with the match up :P


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#40 koadic

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Posted 10 March 2013 - 01:47 PM


Here is what the top of the table looks like to me
attachicon.gifuntitled.JPG

 
hmm.  Looks like that top area that sits so close to the edge of the screen is glitching, & there are dropwalls way at the top, so maybe a conflict there with stuff being just a hair off screen?  But so far nobody else is reporting an issue here, so I don't know WTF!  I hope others let me know if its happening to them too.
You can try changing the offset so that that top area sits a little further down from the edge?  



I have only ever had this happen when I had XP installed in my cab, and I can't seem to make it happen with W7... anyway, Toxie updated some code that should hopefully fix this issue. If there is anyone that was experiencing this issue that would be willing to try it out with the current build (470, available in my sig below) and original view settings, please let us know if it works.





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