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Cactus Canyon (High Noon MOD) FS [VP 9.x Cabinet FS]

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#21 thewool

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Posted 22 October 2012 - 09:37 PM

Hello Sheltemke, just wanted to gove you some feedback after a few games.

Firstly this looks really great on the cabinet!! The cosmetic boost is well worth it :good: Some other feedback:

- I think the bumpers are too strong, on LH's original the ball sometimes got jammed to the right of the bumpers. If I remember rightly I ended up cutting the strength back and inserting a wall to stop the ball getting stuck here

- the ball got stuck up the 'trick shot' loop, to the right of the stagecoach plastic, not sure why but had to quit game

- some proper drop target sounds would be great, possibly a plastic yellow texture for the top of the targets for more authenticity :)

- now you have some lovely slingshot plastics and ball guides it would be cool to have an apron without the pistols as an alternative - just to admire the artwork :)

All in all though, congrats for the mod and cheers for sharing :drinks:

#22 Sheltemke

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Posted 22 October 2012 - 09:54 PM

- the ball got stuck up the 'trick shot' loop, to the right of the stagecoach plastic, not sure why but had to quit game


Yes this is happening to me too...top on the screen at middle next to stagecoach plastic to right where secret hole is...this is where the ball stuck sometimes, dunno why, checked the editor but didnt see a problem there. :(
I'm not sure its the secret hole the problem or the ball stuck behind 2 wall...dont know yet. :( Needs to be fixed somehow.

Edit: it's fixed already(i hope)

Edited by Sheltemke, 24 October 2012 - 06:16 AM.


#23 Aaron James

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Posted 22 October 2012 - 10:26 PM

damn...you're killin' it !!!! Very fast updates..i'm digging it.

vpsig.jpg


#24 Sheltemke

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Posted 22 October 2012 - 10:40 PM

Apron comparison(New top, Old bottom):
Posted Image


Link for it: http://ir.netplayers...Cruel/apron.png

#25 hmueck

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Posted 23 October 2012 - 12:09 AM

I might be mistaken, but i think you copied the same apron twice?! ;)
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#26 Aaron James

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Posted 23 October 2012 - 12:34 AM

Yea,ive looked super hard and I can't tell the difference ..lol

vpsig.jpg


#27 Sheltemke

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Posted 23 October 2012 - 12:48 AM

Yea,ive looked super hard and I can't tell the difference ..lol


Hehe you will see the difference ingame then :) Higher contrast, higher resolution one with more silverish texture. the guns are very nice now.

1.04 Changelog
-New Apron
-Fixed graphical artifacts(Hope all of them)
-Bumpers strength decreased, added invisible wall under right bumper to fix ball stuck(thx thewool for tip)
-Tried to fix the bug where the ball stuck at the top, next to stagecoach plastic, hope its fixed

Good night

Edited by Sheltemke, 23 October 2012 - 12:49 AM.


#28 Aaron James

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Posted 23 October 2012 - 01:00 AM

Very cool, excited to give it a go tonite!

vpsig.jpg


#29 Aaron James

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Posted 23 October 2012 - 04:04 AM

Well..i just played this game for about an hour.
I encountered NO bugs or graphical glitches of any sort.
This is a very good MOD with great HD playfield artwork.
Personally, the only changes i made to it were the physics/flippers settings that are most of JP's new version tables.
On this one..i had to lengthen the flippers some, and change all the flippers settings to what I personally like, and gravity of the ball / dampening speed to my taste..but that's just my personal preference.
Graphically, this game looks and feels GREAT!
Good job on this one. You are a photoshop pro!!! :otvclap:
Aaron

vpsig.jpg


#30 Sheltemke

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Posted 23 October 2012 - 06:39 AM

Well..i just played this game for about an hour.
I encountered NO bugs or graphical glitches of any sort.
This is a very good MOD with great HD playfield artwork.
Personally, the only changes i made to it were the physics/flippers settings that are most of JP's new version tables.
On this one..i had to lengthen the flippers some, and change all the flippers settings to what I personally like, and gravity of the ball / dampening speed to my taste..but that's just my personal preference.
Graphically, this game looks and feels GREAT!
Good job on this one. You are a photoshop pro!!! :otvclap:
Aaron


Yes agree, as i mentioned the have to do list have the physics need to be changed.
The last 1.05 update will include those:
-Change train and improve train animation
-Change physics(the table is still fast, however nicely works now)
-Change some metals from black to metal textures at the start of ramps
-If people will say more stuck/bug -> fix
-(Maybe some more work on flashers)

But 1.05 will come later this year since i dont want more update than that, so needs to include everything i mentioned.
So 1.04 is the "final" for this days, it's nice and playable now :)

Edited by Sheltemke, 23 October 2012 - 06:41 AM.


#31 bolt

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Posted 23 October 2012 - 06:44 AM

Thank you for the updates Sheltemke.
Posted Image

#32 thewool

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Posted 23 October 2012 - 03:29 PM

Thanks once more for the super fast update!! Will try to give this a good run out tonight to check for that stuck ball issue :)

... just one point, the new pf images are missing gfx for the rollover switches.

Cheers! :drinks:

#33 Sheltemke

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Posted 23 October 2012 - 03:37 PM

Thanks once more for the super fast update!! Will try to give this a good run out tonight to check for that stuck ball issue :)

... just one point, the new pf images are missing gfx for the rollover switches.

Cheers! :drinks:


I hope the stucked ball bug fixed in 1.04. Happened once today the ball stopped for me there at top middle of the screen under that ramp, same place what you mentioned(upper than that place becouse of the wall changing i did) but a simple nudge right released it to the right, so it looks fixed but if you test it too i thank you thewool.

Progress: Today i worked on the table more(damn i cannot let it down..) hehe :)
- new Physics done(forget the super easy, super fast Cactus Canyon it will a little harder, however i need to test more)
- new Train done
- some new work on plastics/decals done.

Next job will be Metals..I need to change those black things at start of the ramps/before the head :) and the blue something at the bottom of plunger.. so more silver to this beauty comes :) but needs some time now and needs some rest hehe :)

"... just one point, the new pf images are missing gfx for the rollover switches."

Can you show me what you mean exactly please?
Thx

Edited by Sheltemke, 23 October 2012 - 03:50 PM.


#34 Blackmoor

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Posted 23 October 2012 - 03:42 PM

Table plays great! Thank you for your efforts.

#35 Sheltemke

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Posted 23 October 2012 - 03:58 PM

Oh and guys one more thing. I dont have a good picture about one plastic(tried to find it but this one is the best i found):
So if you have it or can shoot it that would be great, send to me pls.
Its a plastic what almost not visible in gameplay, but hey...want to change that for better one :P

Posted Image

Edited by Sheltemke, 23 October 2012 - 03:59 PM.


#36 hmueck

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Posted 23 October 2012 - 04:01 PM

Can you show me what you mean exactly please?


He means these Posted Image should have these Posted Image.
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#37 Sheltemke

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Posted 23 October 2012 - 04:05 PM


Can you show me what you mean exactly please?


He means these Posted Image should have these Posted Image.


Hehe! completely forgot that :) Thx for feedback i do that in 1.05 later

#38 thewool

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Posted 23 October 2012 - 04:27 PM

Cheers hmueck, that's what I meant :)

v1.05 will be a belter!

#39 Aaron James

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Posted 23 October 2012 - 06:05 PM

So much progress , I don't think he sleeps!!! ;-)

vpsig.jpg


#40 maceman

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Posted 24 October 2012 - 02:09 AM

...had a chance to load this into the cab this evening. Looks and plays fantastic!! Excellent job so far. Looking forward to the rollovers and such added!!
Take your time, your doing just fine!
Cheers,
Maceman

ps. my 10 year old son is a big critic. If i leave him at the table and come back and he is still playing the same game, it means he likes it and it is good! He was playing this for a long while!
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