- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Junk Yard (FS VP9.9) [VP 9.x Cabinet FS MOD]
Started By
mfuegemann
, Oct 20 2012 10:51 PM
JY Junk Yard FS
100 replies to this topic
#21
Posted 24 October 2012 - 02:47 PM
Found some good pics in my archive .. might be of any help.
Don't know where I got it from but all credits go to the original uploader.
'Junk Yard - Images'
Cheers,
FD.
Don't know where I got it from but all credits go to the original uploader.
'Junk Yard - Images'
Cheers,
FD.
'Flying Dutchman'
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
#23
Posted 25 October 2012 - 08:08 AM
Hello FD,
thank You for the images. The sources, I had to start with, had been quite good too. So, I think, Your slingshot plastics, part of the bus ramp decal and the apron are worth implementing. At the moment I receive strange blur effects with Your high res pictures within VP though.
By the way, I finished the new wrecking ball with chain and am now beta testing the table version 1.2.
Regards
Michael
thank You for the images. The sources, I had to start with, had been quite good too. So, I think, Your slingshot plastics, part of the bus ramp decal and the apron are worth implementing. At the moment I receive strange blur effects with Your high res pictures within VP though.
By the way, I finished the new wrecking ball with chain and am now beta testing the table version 1.2.
Regards
Michael
#26
Posted 25 October 2012 - 12:47 PM
Found some good pics in my archive .. might be of any help.
Don't know where I got it from but all credits go to the original uploader.
'Junk Yard - Images'
Cheers,
FD.
There are lot of very nice and useable picture in those packs. Thx for share Flying Dutchman! And if i remember Player did an amazing playfield too in the past.
#27
Posted 25 October 2012 - 07:04 PM
Played the Table for the first time tonight .. there was something not correct with the UVP => BG image bigger than 10 Meg.
Downsized the BG image, re-arranged the bulp-positions .. it's newly uploaded.
Regarding the Table: nice one! Looking forward to the update!
Cheers,
FD.
Downsized the BG image, re-arranged the bulp-positions .. it's newly uploaded.
Regarding the Table: nice one! Looking forward to the update!
Cheers,
FD.
'Flying Dutchman'
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
#29
Posted 25 October 2012 - 11:29 PM
Hello,
after the many error reports with version 1.0, I will do some more testing before uploading the next update. For now You may have a look at the WIP so far.
Please be not too excited about the chain, as it splits into 4 segments when the ball starts to move.
Regards
Michael
after the many error reports with version 1.0, I will do some more testing before uploading the next update. For now You may have a look at the WIP so far.
Please be not too excited about the chain, as it splits into 4 segments when the ball starts to move.
Regards
Michael
Attached Files
#31
Posted 26 October 2012 - 06:38 AM
Ball wouldn't come back into play after choosing Window Shopping bonus. Fun table regardless. thanks!
Hello DJ Wheels,
unfortunately I had to use the lock jam switch to receive a good ball eject behaviour with the fridge. This sometimes leads to broken animations (like spike hunt, window shopping etc.). I am glad with the actual outcome as it is despite that, because ball losses are greatly reduced. Maybe I will have another idea in future.
Maybe we have to implement an additional "L" button on our cabinets...
Regards
Michael
Edited by mfuegemann, 26 October 2012 - 06:39 AM.
#33
Posted 29 October 2012 - 03:50 PM
I am sure this is probably more of an issue with my computer than the table itself, but with the latest update I am having the dreaded "lock up" or "mega stutter" issue. This didn't happen with the previous version. I have maybe 10 tables in my cab where this issue occurs. I don't have an F3 button on my cab, so I usually just rotate the dmd than drag the dmd off the backglass monitor and onto the playfield monitor and all is well. However, there doesn't appear to be anything in the script to allow rotation of the dmd. I tried adding the usual rol=1 blah blah blah, but I can't seem to get it right. Does anyone know exactly what I need to add to the script to rotate the dmd ?
Quit talking and start chalking!
#36
Posted 29 October 2012 - 05:20 PM
I am sure this is probably more of an issue with my computer than the table itself, but with the latest update I am having the dreaded "lock up" or "mega stutter" issue. This didn't happen with the previous version. I have maybe 10 tables in my cab where this issue occurs. I don't have an F3 button on my cab, so I usually just rotate the dmd than drag the dmd off the backglass monitor and onto the playfield monitor and all is well. However, there doesn't appear to be anything in the script to allow rotation of the dmd. I tried adding the usual rol=1 blah blah blah, but I can't seem to get it right. Does anyone know exactly what I need to add to the script to rotate the dmd ?
Add this code in line 49
Controller.Games("jy_12").Settings.Value("rol") = 1
Thanks mfuegemann, good table.
Edit : PS : If you have many objects with "Display Image in Editor" checked , the work in Editor will slow down.
Max
Edited by kiwi, 29 October 2012 - 05:33 PM.
#38
Posted 29 October 2012 - 08:42 PM
I have the same problem as you with this table.I am sure this is probably more of an issue with my computer than the table itself, but with the latest update I am having the dreaded "lock up" or "mega stutter" issue. This didn't happen with the previous version. I have maybe 10 tables in my cab where this issue occurs.
The previous version works fine, but this leaves the system almost frozen.
I have days trying to fix it and do not know what to do.
Please, if you find the solution, post it here.
#39
Posted 29 October 2012 - 09:08 PM
I have the same problem as you with this table.
I am sure this is probably more of an issue with my computer than the table itself, but with the latest update I am having the dreaded "lock up" or "mega stutter" issue. This didn't happen with the previous version. I have maybe 10 tables in my cab where this issue occurs.
The previous version works fine, but this leaves the system almost frozen.
I have days trying to fix it and do not know what to do.
Please, if you find the solution, post it here.
Same here , i had the same problem. the old table running just fine. but the last update i have the problem to.
I use xp sp3 and Gigabyte GTX 460.
EDIT 1: Just fixed it, I turned off the "pinball startup test" so that the test dont start when i start the table.
Edited by punish, 29 October 2012 - 10:39 PM.
http://www.youtube.com/user/VisualpinballHansson
#40
Posted 29 October 2012 - 09:19 PM
I've configured most things to work with the Ledwiz for this table however I cannot get the left and right slingshot to fire my contactors. I've noticed that even without a config, the "Slingshot" sound doesn't seem to fire on the table when either the right or left sling is hit.
Hello,
Has anyone had any luck generating an LEDwiz config for this table?




Top
Contributor






















are all trademarks of VPFORUMS.