Jump to content



Photo
* * * * * 1 votes

Possible performance boost


  • Please log in to reply
36 replies to this topic

#21 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 06 November 2012 - 04:38 AM

Not at my computer to check, but I think I was referring to the min/max and not individual cores, as it is the percentage of the total amount of cores your system has that you want to remain unparked.

#22 Flying Dutchman

Flying Dutchman

    Pinball Wizard

  • VIP
  • 3,212 posts

  • Flag: ---------

  • Favorite Pinball: Medieval Madness / Champion Pub



Posted 06 November 2012 - 06:52 AM

To all: aside from t2 chrome, any other tables you experiment we test with?


After applying the registry change I've tested Monopoly, which did not make any difference.

Cheers,
FD.

Edited by Flying Dutchman, 06 November 2012 - 06:52 AM.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#23 ArcadiusMaximus

ArcadiusMaximus

    Quit throwing trash into my dimension !

  • Members
  • PipPipPip
  • 310 posts
  • Location:PITZBORG, PA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars, Scared Stiff, White Water

Posted 06 November 2012 - 06:19 PM

OK,

Tried the registry hack and tested CFTBL+UVP and Checkpoint. Both tables still microstutter (using ledwiz). Thanks though.

Edited by ArcadiusMaximus, 06 November 2012 - 06:20 PM.

~ Mr. John E. Smith III Esq.

#24 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 06 November 2012 - 06:56 PM

Well, if you want, I have some compiles of 'newer' source that toxie is still working on...

In rev 332:

i actually just fixed a stone-old bug in VP that -might- help with some of the 'random' micro stutter on multi-core machines, but only testing this later-on will show..


and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)

#25 ArcadiusMaximus

ArcadiusMaximus

    Quit throwing trash into my dimension !

  • Members
  • PipPipPip
  • 310 posts
  • Location:PITZBORG, PA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars, Scared Stiff, White Water

Posted 06 November 2012 - 07:49 PM

Well, if you want, I have some compiles of 'newer' source that toxie is still working on...

In rev 332:


i actually just fixed a stone-old bug in VP that -might- help with some of the 'random' micro stutter on multi-core machines, but only testing this later-on will show..


and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)


Sorry if this has been answered but I haven't even looked at vp 9.1.3 (dont fix if it isnt broke kinda guy). Is there any issues using 9.1.2 tables in this version? I thought I remember reading 9.1.3 fixes a graphics issue that 9.1.2 tables compensate for. Thanks.
~ Mr. John E. Smith III Esq.

#26 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 06 November 2012 - 09:52 PM


Well, if you want, I have some compiles of 'newer' source that toxie is still working on...

In rev 332:


i actually just fixed a stone-old bug in VP that -might- help with some of the 'random' micro stutter on multi-core machines, but only testing this later-on will show..


and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)


Sorry if this has been answered but I haven't even looked at vp 9.1.3 (dont fix if it isnt broke kinda guy). Is there any issues using 9.1.2 tables in this version? I thought I remember reading 9.1.3 fixes a graphics issue that 9.1.2 tables compensate for. Thanks.


Overall, there shouldn't be any issues running 9.1.x tables in 9.1.3 other than the fixed graphics issues with reels.

#27 ArcadiusMaximus

ArcadiusMaximus

    Quit throwing trash into my dimension !

  • Members
  • PipPipPip
  • 310 posts
  • Location:PITZBORG, PA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars, Scared Stiff, White Water

Posted 21 November 2012 - 01:39 AM

Rather than start a new topic I figured Id post here. Has anyone every used a dedicated second video card just as a physics processor? I was wondering if this would aliviate some of the pressure of the primary video card and the CPU and improve performance any. Since I will be using an led display for DMD the cards sole purpose would be for physics. Thoughts?
~ Mr. John E. Smith III Esq.

#28 htamas

htamas

    Pinball Wizard

  • VIP
  • 2,228 posts
  • Location:California

  • Flag: Hungary

  • Favorite Pinball: cannot pick just one, and they change anyway



Posted 21 November 2012 - 05:10 AM

How would you want to do that? I mean, how can you dictate that the second card is only used for that specific purpose?

#29 maceman

maceman

    Home Pinball Machine Collector/ Restorer

  • VIP
  • 2,271 posts
  • Location:Canada, Eh!

  • Flag: Canada

  • Favorite Pinball: ....**Haunted House**....



Posted 21 November 2012 - 05:17 AM

I think what he is saying is to put 2 cards in your system. And then, using NVIDIA cards as an example, you would go into the NVCP and under the spot for physx, you can choose the 2 card. Is this correct AM?
________________________________________________________________________________
Canada Eh!
hm_avatar.pngss_avatar.jpg MODS ys_avatar5.jpggenie_avatar.pngj2o_avatar.png

#30 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 21 November 2012 - 09:54 AM

And then this would require that VP actually would use PhysX.. ;)
(which it never will, even if we switch to DX9 or whatever)

#31 ArcadiusMaximus

ArcadiusMaximus

    Quit throwing trash into my dimension !

  • Members
  • PipPipPip
  • 310 posts
  • Location:PITZBORG, PA

  • Flag: United States of America

  • Favorite Pinball: Attack from Mars, Scared Stiff, White Water

Posted 21 November 2012 - 03:58 PM

Yes that's what I was referring too MM. Does it necessarily have to be PhysX or can the second card take care of physics calcs in general. Does that wording make sense?
~ Mr. John E. Smith III Esq.

#32 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 21 November 2012 - 04:04 PM

Of course it could be done.. But implementing this isn't really trivial (NVIDIA spent a lot of time optimizing over several years), apart from the physics being the thing that has the least performance impact for VP from my performance trackings/profilings i did..
The most evil thing is still the graphics.. Physics is only a small fragment of the overall runtime..

#33 lolo33

lolo33

    Enthusiast

  • Members
  • PipPipPip
  • 161 posts

  • Flag: France

  • Favorite Pinball: Centaur, xenon, AFM...

Posted 21 November 2012 - 06:54 PM

Well, if you want, I have some compiles of 'newer' source that toxie is still working on...
and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)

Hi koadic thanks, i just tested the rev 362 and now i can play the big table without the "texture offscreen surface...".
It's fantastic because i can't use the 4GB patch on my 32Bit system.

Locate a Pinball machine in France:

http://geoflipper.fr/


#34 JMG

JMG

    Enthusiast

  • Platinum Supporter
  • 66 posts
  • Location:Germany

  • Flag: Germany

  • Favorite Pinball: Getaway 2, Roadshow, Whitewater, Medieval Madness

Posted 28 April 2014 - 06:42 PM

Hey guys, just tried this tweak on my cab running an i5 3350P 4x 3.1GHz and a GTX650Ti and to be honest, i dont feel a difference. But hey, more power is always better. :)

Thanks for the guide though :D

 

edit: okay, maybe but only maaaaaybeee unclewilly's monster bash has a little less stutter. maybe not. i can not say for sure...


Edited by JMG, 29 April 2014 - 09:24 AM.


#35 aron24

aron24

    Neophyte

  • Members
  • Pip
  • 4 posts

  • Flag: Philippines

  • Favorite Pinball: anything

Posted 10 May 2014 - 06:20 AM

Thanks for the tips, this would really help...



#36 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 12 May 2014 - 09:03 AM

Nowadays the first thing to try is VP 9.9.0, which tends to have much less stutter. I'm curious if anyone still sees an effect of this trick in the DX9 version!



#37 BigBoss

BigBoss

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 750 posts

  • Flag: ---------

  • Favorite Pinball: Attack From Mars, Metallica, Theatre Of Magic, Shadow, Star Trek

Posted 12 May 2014 - 11:23 PM

This made no impact to me.