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Possible performance boost
Started By
koadic
, Oct 14 2012 06:30 PM
36 replies to this topic
#21
Posted 06 November 2012 - 04:38 AM
Not at my computer to check, but I think I was referring to the min/max and not individual cores, as it is the percentage of the total amount of cores your system has that you want to remain unparked.
#22
Posted 06 November 2012 - 06:52 AM
To all: aside from t2 chrome, any other tables you experiment we test with?
After applying the registry change I've tested Monopoly, which did not make any difference.
Cheers,
FD.
Edited by Flying Dutchman, 06 November 2012 - 06:52 AM.
'Flying Dutchman'
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
#24
Posted 06 November 2012 - 06:56 PM
Well, if you want, I have some compiles of 'newer' source that toxie is still working on...
In rev 332:
and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)
In rev 332:
i actually just fixed a stone-old bug in VP that -might- help with some of the 'random' micro stutter on multi-core machines, but only testing this later-on will show..
and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)
#25
Posted 06 November 2012 - 07:49 PM
Well, if you want, I have some compiles of 'newer' source that toxie is still working on...
In rev 332:
i actually just fixed a stone-old bug in VP that -might- help with some of the 'random' micro stutter on multi-core machines, but only testing this later-on will show..
and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)
Sorry if this has been answered but I haven't even looked at vp 9.1.3 (dont fix if it isnt broke kinda guy). Is there any issues using 9.1.2 tables in this version? I thought I remember reading 9.1.3 fixes a graphics issue that 9.1.2 tables compensate for. Thanks.
~ Mr. John E. Smith III Esq.
#26
Posted 06 November 2012 - 09:52 PM
Well, if you want, I have some compiles of 'newer' source that toxie is still working on...
In rev 332:
i actually just fixed a stone-old bug in VP that -might- help with some of the 'random' micro stutter on multi-core machines, but only testing this later-on will show..
and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)
Sorry if this has been answered but I haven't even looked at vp 9.1.3 (dont fix if it isnt broke kinda guy). Is there any issues using 9.1.2 tables in this version? I thought I remember reading 9.1.3 fixes a graphics issue that 9.1.2 tables compensate for. Thanks.
Overall, there shouldn't be any issues running 9.1.x tables in 9.1.3 other than the fixed graphics issues with reels.
#27
Posted 21 November 2012 - 01:39 AM
Rather than start a new topic I figured Id post here. Has anyone every used a dedicated second video card just as a physics processor? I was wondering if this would aliviate some of the pressure of the primary video card and the CPU and improve performance any. Since I will be using an led display for DMD the cards sole purpose would be for physics. Thoughts?
~ Mr. John E. Smith III Esq.
#29
Posted 21 November 2012 - 05:17 AM
I think what he is saying is to put 2 cards in your system. And then, using NVIDIA cards as an example, you would go into the NVCP and under the spot for physx, you can choose the 2 card. Is this correct AM?
#32
Posted 21 November 2012 - 04:04 PM
Of course it could be done.. But implementing this isn't really trivial (NVIDIA spent a lot of time optimizing over several years), apart from the physics being the thing that has the least performance impact for VP from my performance trackings/profilings i did..
The most evil thing is still the graphics.. Physics is only a small fragment of the overall runtime..
The most evil thing is still the graphics.. Physics is only a small fragment of the overall runtime..
#33
Posted 21 November 2012 - 06:54 PM
Hi koadic thanks, i just tested the rev 362 and now i can play the big table without the "texture offscreen surface...".Well, if you want, I have some compiles of 'newer' source that toxie is still working on...
and other changes as well... grab most recent from my sig or click link to go to folder with past compiles as well (starting from 336 on)
It's fantastic because i can't use the 4GB patch on my 32Bit system.
Locate a Pinball machine in France:
#34
Posted 28 April 2014 - 06:42 PM
Hey guys, just tried this tweak on my cab running an i5 3350P 4x 3.1GHz and a GTX650Ti and to be honest, i dont feel a difference. But hey, more power is always better. ![]()
Thanks for the guide though ![]()
edit: okay, maybe but only maaaaaybeee unclewilly's monster bash has a little less stutter. maybe not. i can not say for sure...
Edited by JMG, 29 April 2014 - 09:24 AM.



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