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RUSH (Pinuck) FS


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#21 DJ Wheels

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Posted 09 September 2012 - 02:20 PM

QUOTE (DJ Wheels @ Sep 6 2012, 02:48 PM) <{POST_SNAPBACK}>
Nicely done! Dumb question (as I have no clue about desigining or programming tables) Would it be possible to make guitar flippers?


I wondered out loud.
-Another dumb question. How do you get the music to play? I unzipped the music files into the VP music folder. I only hear the standard bumper sounds and what not, but no musuc. Do I need a special player or something? I have windows media player.
Quit talking and start chalking!

#22 destruk

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Posted 09 September 2012 - 03:51 PM

You may need to install the full version of visual pinball if you haven't in the past. The music should just play when you start a game.

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#23 seeburg220

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Posted 13 September 2012 - 10:33 PM

Can someone here help me get my back glass working ? I put it in the hyperpin file titled back glass (where the other 30 back glasses reside for my other tables). I see no script in the table telling it where to get the back glass. Thanks.

Also, are there any plans to make this for a 3-monitor setup ? I'd really like to have the scoring display show up in my dmd monitor.

Finally, has anyone else noticed a brown wood-looking box appear at times on the right ramp, about 3/4 of the way down ? I'll take a photo if you haven't seen it.

#24 destruk

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Posted 13 September 2012 - 11:40 PM

The brown wood-looking box is the trap door on the ramp. When the trapdoor is open the brown box goes away as it has swung open.

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#25 Dave Beedle

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Posted 14 September 2012 - 02:27 PM

Regarding the backglass...had the same issue. Hyperpin seems to have a thing where if you don't have a table picture you don't get the backdrop. There's a utility to generate the table images from installed tables. Once I used that and put the table image in place that backglass appeared. I'll see if I can figure out what the utility is...


Back: I think it's this one: http://www.vpforums....s&showfile=6242

Edited by Dave Beedle, 14 September 2012 - 02:29 PM.


#26 seeburg220

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Posted 14 September 2012 - 06:15 PM

Thanks Dave I will check that out :db:

#27 nels

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Posted 15 September 2012 - 04:59 AM

Love the table Pinuck ,you're tables always play great .
I can't get the dmd moved to the backglass or rotated ... I see no "rol = " code to do this . the dmd wont let me move it manually either ( click and drag it).
Any suggestions to fix this in your script?

Thanks for any help
Nels

#28 luvthatapex

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Posted 15 September 2012 - 12:41 PM

You can't move the DMD to the backglass or second/third screen. The only way currently to add a DMD or display to a second/third monitor is to have the table coded with B2S calls.
Hopefully someone modifys the VP Music template to add B2S calls, then every future music table can have a backglass display.

The backglass would still need to be created in a Visual Studio Project, but its not that difficult for each release.

Love the table Pinuck ,you're tables always play great .
I can't get the dmd moved to the backglass or rotated ... I see no "rol = " code to do this . the dmd wont let me move it manually either ( click and drag it).
Any suggestions to fix this in your script?

Thanks for any help
Nels



#29 Aaron James

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Posted 04 October 2012 - 03:39 AM

If you guys want good plunger button settings so that you can make the skill shot a good portion of the time, plug in these settings:
Pull = 5
Release = 130
Stroke = 100

Mech strength = 85
Break over velocity = 18

These settings will work on this RUSH game and all 3 of JP's new Black Sabbath / Grateful Dead tables.

vpsig.jpg


#30 Rockin and Rollin'

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Posted 04 October 2012 - 04:46 AM

I have a question....and hope someone can answer. For the FS tables, do you need anything else besides VP 9.1.2 to run it? The template table runs fine - vertical screen, and if I had the Scorpions files, that would be fine too. Rush - table is horizontal, sounds work fine. I'm thinking if I download the Black Sabbath and Grateful Dead tables, I'll have the same problems like with the Rush one. Am I doing anything wrong? Of course, if I had a monitor that rotates.........

#31 Zarquon

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Posted 15 October 2012 - 07:20 PM

Anyone have a new link to the music files the current link is dead.

#32 kristian

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Posted 15 October 2012 - 07:29 PM

No idea... but

meanwhile... you can listen to THIS.

[media][media][/media[/media]]

#33 Dave Beedle

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Posted 15 October 2012 - 07:54 PM

No idea... but

meanwhile... you can listen to THIS.


Or perhaps http://rushradio.org

Edited by Dave Beedle, 15 October 2012 - 07:55 PM.


#34 pinuck

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Posted 16 October 2012 - 12:21 AM

Anyone have a new link to the music files the current link is dead.


Seemed to still work when I tried it just now…
RUSH_VPTable_Support_Files.zip

EDIT: But not now when I checked.

Edited by pinuck, 17 October 2012 - 10:56 PM.


#35 Pindoc

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Posted 08 November 2012 - 01:43 PM

Great table. Thank you. Love the artwork
Pulled out all my Rush cd's and got the music up and going.
I am confused about the rules for the game. Is there a more detailed listing of the rules and gameplay. What is written on the instruction card does not seem to apply. Things just seem to happen randomly.
Also, is there a way for the music to fade out and in gradually? Maybe I am just losing the ball too frequently =)
Thanks
Bruce

#36 maceman

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Posted 08 November 2012 - 02:15 PM

Great table. Thank you. Love the artwork
Pulled out all my Rush cd's and got the music up and going.
I am confused about the rules for the game. Is there a more detailed listing of the rules and gameplay. What is written on the instruction card does not seem to apply. Things just seem to happen randomly.
Also, is there a way for the music to fade out and in gradually? Maybe I am just losing the ball too frequently =)
Thanks
Bruce


Someone else will have to answer the 'rules' question as i do not know, but:
..as for the music, there is no way to make the music fade from VP itself, but if you really want the effect, you will need to bring each MP3 into an editor (i use steinberg wavelab myself, but audacity will work and is free). In the editor, you would select(highlight) the portion of the song you want faded and then there is an option to fadein/out. In wavelab for example,under tools, there is an entry to fade in/out,and the program knows what to do based on whether you select the beginning or ending of a song.
After making your fades, resave the MP3 and voila!
Cheers,
Maceman
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#37 Pindoc

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Posted 08 November 2012 - 02:27 PM

Maceman,
Thanks for the information. I will look into it.
Would this work when the song ends at a random spot like at the end of the ball or end of a mode.
Thanks,
Bruce

#38 maceman

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Posted 08 November 2012 - 06:10 PM

The fade in would work as each time the script calls that MP3, it plays from the beginning only, which is unfortunate, but better than nothing i suppose. The fade out would not be heard unless you completed the song...

This effect could work for short sound clips, which would be saved as Wav files, and then imported into the editor under sounds. Then the fade in/out would be noticeable. I've use this oncertain sound clips on my Haunted Mansion table actually... and i had all the same questions :)

Cheers,
Maceman

Edited by maceman, 08 November 2012 - 06:11 PM.

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#39 pinuck

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Posted 09 November 2012 - 02:21 AM

OK first, let me try and tackle the rules question. (and I'm not 100% on these, since this is Destruk's baby):

Game has 12 modes, one for each song, plus several multiball modes and wizard modes. Each mode has different things you have to hit to finish, marked by what's lit. (also see song list below)

You can change a song/mode from the ball diverter off the right ramp when the lock is flashing (the thing with young Alex on top).
This feature is enabled by completing the required number of blue "note" lights (you can see which ones are needed if it lights as the sequencer goes by)

Start all songs/modes to start mini wizard mode. Complete mini wizard to get to final wizard.
(Not sure about this part, since i've never got that far.)

To start mutliballs, keep hitting ramps and loops

There's a more detailed description of everything in Destruk's Music Table Rules.txt

** 12 MODES **
Closer To The Heart 'SPINNER
Distant Early Warning 'ALBUMS
Mystic Rhythms 'POPS
Limelight 'RAMPS
Freewill 'DROPS
New World Man 'STANDUPS
The Spirit Of Radio 'ORBITS (outer)
Subdivisions 'SUPER LOOPS (inner)
Fly By Night 'COMBOS
Vital Signs 'MINIS
Working Man 'FOLLOW
The Big Money 'FRENZY

** WIZARD MODES **
A Passage to Bangkok 'Mini Wizard Mode
YYZ 'Final Wizard Mode

** MULTIBALLS **
Tom Sawyer '2 Ball Multiball #1 Bootleg
Red Sector A '2 Ball Multiball #2 Theatrical
Force Ten '3 Ball Multiball #3 Festival
The Temples Of Syrus '3 Ball Multiball #4 World Tour

#40 pinuck

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Posted 09 November 2012 - 02:39 AM

Sounds

Sonme quick rules in VP:
1 - You can only start sounds from the beginning
2 - You can't fade in
3 - You can't fade out

So because of number 1, number 2 doesn't matter - since you have to start at the beginning, just edit the sound with the fade-in you want.
Number 3 is just something you have to live without

From what I've been able to figure out about ACDC (stern), their songs seem to always start from the beginning too. If they have a fade in, it's extremely short. But one thing they do is edit all the songs to remove all the intro parts that don't have the full band playing (and somewhere close to the vocal start). This way, when you change to a song, it sounds like it's at the same energy as the last, and could potentially be "mid-song" even though it's the start of the sample. For example, on Hells Bells, they've cut off a whole minute of the top.

I did a bit of the same with the Rush pack, editing beginnings and also trying to master all 18 tunes at close to the same volume. But we can't really host them anywhere without them getting pulled down…

Edited by pinuck, 09 November 2012 - 06:34 AM.