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Street Fighter II v1.3.7 VP9X Mod by Calimero Oeuf


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#21 oldskoolgamer

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Posted 01 September 2012 - 03:56 PM

QUOTE (destruk @ Aug 31 2012, 09:39 PM) <{POST_SNAPBACK}>
QUOTE (CalimeroOeuf @ Aug 31 2012, 01:24 PM) <{POST_SNAPBACK}>
I would ask about the table in FS mode not the font (font comes from orginal table)


We still need to find a stripped playfield, but it looks BIG, really really BIG! smile.gif


I'm happy to redraw the PF if you would like.
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#22 destruk

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Posted 01 September 2012 - 04:03 PM

QUOTE (oldskoolgamer @ Sep 1 2012, 09:56 AM) <{POST_SNAPBACK}>
QUOTE (destruk @ Aug 31 2012, 09:39 PM) <{POST_SNAPBACK}>
QUOTE (CalimeroOeuf @ Aug 31 2012, 01:24 PM) <{POST_SNAPBACK}>
I would ask about the table in FS mode not the font (font comes from orginal table)


We still need to find a stripped playfield, but it looks BIG, really really BIG! smile.gif


I'm happy to redraw the PF if you would like.


That would be cool when you have time!!!

Build a fire, vipers love the heat.


#23 oldskoolgamer

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Posted 01 September 2012 - 04:11 PM

QUOTE (destruk @ Sep 1 2012, 05:03 PM) <{POST_SNAPBACK}>
QUOTE (oldskoolgamer @ Sep 1 2012, 09:56 AM) <{POST_SNAPBACK}>
QUOTE (destruk @ Aug 31 2012, 09:39 PM) <{POST_SNAPBACK}>
QUOTE (CalimeroOeuf @ Aug 31 2012, 01:24 PM) <{POST_SNAPBACK}>
I would ask about the table in FS mode not the font (font comes from orginal table)


We still need to find a stripped playfield, but it looks BIG, really really BIG! smile.gif


I'm happy to redraw the PF if you would like.


That would be cool when you have time!!!


We are just about done with our FS Hurricane release. Already finished redrawing literally eveything on that pin now its just realignment after Koadic is done with a few things, etc. Right now just trying to find some good shots of the SF2 PF online to see the fine details. Happy to redraw though once I find some good pix biggrin.gif

damn wish I was over seas!! http://www.ebay.co.u...=item2574bc0b91

Edited by oldskoolgamer, 01 September 2012 - 04:07 PM.

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#24 oldskoolgamer

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Posted 01 September 2012 - 04:22 PM

Okay good news smile.gif Found a local person with a SF2 pin and going to take pics this weekend! He is not interested in stripping the PF for the pics but no worries. I will begin redrawing this over the weekend smile.gif Also, he said I can take as many pics as I want of the plastics and such. Just wanted to let you all know. I'm on it friends.
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#25 CalimeroOeuf

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Posted 01 September 2012 - 04:25 PM

New version of this table (v1.3.6)

Here is the changelog and a screenshot
- Redrawn all wired ramp with good color
- Added spiral ramp for Zanghief hole
- Reduced Chun-Li Pad
- Added Object for the ligh on to left of the table
- Added invisible wall at the end of launch ramp to avoid blocked ball


Edited by CalimeroOeuf, 01 September 2012 - 06:07 PM.


#26 Joe

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Posted 01 September 2012 - 08:20 PM

QUOTE (oldskoolgamer @ Sep 1 2012, 11:22 AM) <{POST_SNAPBACK}>
Okay good news smile.gif Found a local person with a SF2 pin and going to take pics this weekend! He is not interested in stripping the PF for the pics but no worries. I will begin redrawing this over the weekend smile.gif Also, he said I can take as many pics as I want of the plastics and such. Just wanted to let you all know. I'm on it friends.

check to see if it has a newer rom then what is in pinmame.

#27 Glxb

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Posted 02 September 2012 - 08:34 AM

TheTrout already redrew the PF and most of the plastics.
http://www.vpforums....?showtopic=7180
GLXB

Edited by Glxb, 02 September 2012 - 08:53 AM.

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#28 bolt

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Posted 02 September 2012 - 01:48 PM

Thanks for the update.

Download new v1.36 but it is the same files as the v1.35 version.
What is wrong?

Edited by bolt, 02 September 2012 - 03:25 PM.

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#29 oldskoolgamer

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Posted 02 September 2012 - 04:48 PM

Nice find man - its actually already done:

http://vpforums.org/...field9-27sm.jpg

someone just needs to ask him for the new redrawn PF upload!

Also the upload for the rest of the pin smile.gif

http://vpforums.org/...1/wip_06-18.jpg

Edited by oldskoolgamer, 02 September 2012 - 05:06 PM.

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#30 CalimeroOeuf

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Posted 03 September 2012 - 06:02 AM

New version uploaded v1.3.6
- Redrawn all wired ramp with good color
- Added spiral ramp for Zanghief hole
- Reduced Chun-Li Pad
- Added Object for the ligh on to left of the table
- Added invisible wall at the end of Launch ramp to avoid blocked ball
- Added Street Fighter small sticker
- Added Chun-Li Helicopter pictures in image Database (if someone can script it...)

#31 The Trout

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Posted 04 September 2012 - 01:29 AM

*looks up* The who with the what now? Oh, right.

I don't have any of my VP files anymore, but I'm pretty sure I uploaded a hi-res copy of that redrawn playfield into someone's Dropbox. Can't remember who or where, but if anyone has it, they can share it freely, and anyone is welcome to use it.
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#32 CalimeroOeuf

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Posted 04 September 2012 - 01:52 PM

Can someone please help me with script for Chun-Li Helicopter ?
I want to associate it with the spinning pad, all images and walls for animation are done but
I don't understand how to script it

#33 destruk

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Posted 04 September 2012 - 06:08 PM

QUOTE (CalimeroOeuf @ Sep 4 2012, 07:52 AM) <{POST_SNAPBACK}>
Can someone please help me with script for Chun-Li Helicopter ?
I want to associate it with the spinning pad, all images and walls for animation are done but
I don't understand how to script it


You mean the girl plastic on top of the rotating flipper?
Basically you'd need to use a timer that is enabled whenever the flipper is rotating, and disabled when the flipper stops rotating.
Set all the walls in the animation with "Can Drop" checked, and Flipbook Animation checked, and Casts Shadow to NOT checked/unchecked

CODE
Dim FlipperPosition,OldFlipperPosition 'declare variables
FlipperPosition=0:OldFlipperPosition=0 'set variables
Dim WallsToAnimate 'Create Walls Array Variable
WallsToAnimate=Array(Wall1,Wall2,Wall3,Wall4,Wall5,Wall6,Wall7) 'Fill Walls Array with Wall Names on table

Sub Wall1_Init
     Dim X
     For Each X in WallsToAnimate
          X.IsDropped=1
     Next
     WallsToAnimate(0).IsDropped=0
End Sub

Sub FlipperTimer_Timer
     WallsToAnimate(OldFlipperPosition).IsDropped=1 'drop previous frame of animation
     FlipperPosition=FlipperPosition+1 'increase flipper position variable value
     If FlipperPosition>6 Then FlipperPosition=0 'In this example, there are 7 walls - arrays begin with 0, so that means the maximum value will be 6.
     WallsToAnimate(FlipperPosition).IsDropped=0 'Display current frame of animation
     OldFlipperPosition=FlipperPosition 'update the old flipper position variable to current
End Sub

Edited by destruk, 04 September 2012 - 06:12 PM.

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#34 CalimeroOeuf

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Posted 05 September 2012 - 06:02 AM

Cool thank you very very much
I will work on this soon

Thanks again

#35 oooPLAYER1ooo

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Posted 05 September 2012 - 06:35 AM

QUOTE (The Trout @ Sep 4 2012, 11:29 AM) <{POST_SNAPBACK}>
*looks up* The who with the what now? Oh, right.

I don't have any of my VP files anymore, but I'm pretty sure I uploaded a hi-res copy of that redrawn playfield into someone's Dropbox. Can't remember who or where, but if anyone has it, they can share it freely, and anyone is welcome to use it.



I have the redraw somewhere, i'll dig it out The Trout did a very nice job on it too smile.gif

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ozpin.gif


#36 CalimeroOeuf

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Posted 05 September 2012 - 08:16 AM

QUOTE (destruk @ Sep 4 2012, 08:08 PM) <{POST_SNAPBACK}>
QUOTE (CalimeroOeuf @ Sep 4 2012, 07:52 AM) <{POST_SNAPBACK}>
Can someone please help me with script for Chun-Li Helicopter ?
I want to associate it with the spinning pad, all images and walls for animation are done but
I don't understand how to script it


You mean the girl plastic on top of the rotating flipper?
Basically you'd need to use a timer that is enabled whenever the flipper is rotating, and disabled when the flipper stops rotating.
Set all the walls in the animation with "Can Drop" checked, and Flipbook Animation checked, and Casts Shadow to NOT checked/unchecked

CODE
Scipt



YEEEEEESSSS !! IT IS WORKING !!!!

THANK YOU VERY MUCH !!

New version coming soon !

#37 CalimeroOeuf

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Posted 06 September 2012 - 03:35 PM

NEW VERSION IS COMING SOON !

Here is the changelog v1.3.7 :
- Added Chun-Li Helicopter
- Changed color of Left and right ramp lockers to metal color
- Added yellow banner "Spinning Pile Driver Shot"
- Added and redrawn Guile Flash Kick
- Added Rings for Left right wired ramp and launch ramp
- Repositionned left and right ramp lockers
- Added Rulesheet
- Extanded bottom of left and right ramps
- Added "WINNER" word to center car game led
- Changed all led font to Arial bold itallic
- Redrawn Champion Challenge led


And a "small" screenshot



Do you like ?

#38 bandicoot

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Posted 06 September 2012 - 04:01 PM

Yes it's rock
a Fullscreen B2S version should be great lol ( PINCABER inside)
thank for your job

#39 natural320

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Posted 07 September 2012 - 12:59 PM

oh yeah...we like! looking good my man!

#40 destruk

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Posted 07 September 2012 - 03:52 PM

So how do we get a clean copy of the bare playfield? smile.gif
Thanks Trout, Grizz, oooPlayer1ooo, oldskoolgamer and everyone involved - I believe we would like to work out logistics to take delivery.

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