Jump to content



Photo
- - - - -

BK2K FS B2S


  • Please log in to reply
31 replies to this topic

#21 rob046

rob046

    Often Emulated, Never Duplicated

  • Members
  • PipPipPipPipPip
  • 2,024 posts
  • Location:Central PA

  • Flag: United States of America

  • Favorite Pinball: 8 Ball Deluxe, ToM, & Funhouse



Posted 17 August 2012 - 05:07 PM

QUOTE (thewool @ Aug 17 2012, 06:52 AM) <{POST_SNAPBACK}>
Great to have another B2S table Roger, thanks very much for this one good.gif

The backglass looks perfect for that dark garage atmosphere smile.gif This table still looks great, the Lord did a fantastic job on the gfx with the refections and lighting and great contrast on the inserts.

Rob, a question on the real machine... when you flip the ball up to the top playfield from the right flipper, does it often get snagged on the top lanes, or carry on round to the top flipper, or a mixture of both?

Cheers all drinks.gif

edit: is there a quick fix for the broken plunger animation, I think the layback is responsible for this


Funny you ask this because while I was playing somebody else's BK2K the other day, I wanted to pay attention to how theirs was compared to mine. I'm thinking theirs might be less slanted than mine. But to answer your question, yes both things can happen & S.Ritchie I'm sure designed it this way. On a clean hard loop shot you'll make it all the way around, then if you miss a little it could snag (usually right by the gate but it can drop sooner on a really weak shot). So the answer is both, but a clean shot shouldn't really snag on anything on a good BK2K setup. That loop can be an awfully tough shot though even to hit once, let alone consecutively. 1 great thing about this game that I love is that S.Ritchie released an entire manual just on gameplay alone, & how things should be setup/adjusted for optimal play. I think you can grab that on IPDB & it could answer a lot of questions about how BK2K should play. To me what makes it a great game in particular is the sound, then the speed of the bottom PF combined with the skill required to master the upper.

#22 rosve

rosve

    :)

  • VIP
  • 1,179 posts
  • Location:Always travelling around the world

  • Flag: Sweden

  • Favorite Pinball: Funhouse, Faces, Starship Troopers



Posted 17 August 2012 - 09:16 PM

Thanks guys, glad you like my mod.
T2 Chrome is up next.

#23 JohnnyDoe

JohnnyDoe

    Enthusiast

  • Platinum Supporter
  • 238 posts

  • Flag: Sweden

  • Favorite Pinball: White Water

Posted 17 August 2012 - 09:58 PM

QUOTE (rosve @ Aug 17 2012, 09:16 PM) <{POST_SNAPBACK}>
Thanks guys, glad you like my mod.
T2 Chrome is up next.

Freakin awesome, I can hardly wait.

#24 The Loafer

The Loafer

    Pinball Wizard

  • VIP
  • 3,471 posts
  • Location:Embrun, Ontario, Canada

  • Flag: ---------

  • Favorite Pinball: Superman, Firepower & Tron



Posted 18 August 2012 - 02:56 AM

No way! I guess, the summer vacation is over? smile.gif

#25 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 18 August 2012 - 04:39 AM

Hi Rosve,

Before doing anything on the T2 chrome, let me give you what I already did for the B2S version wink.gif
I'll send you a PM...

Thanks! smile.gif


#26 ynneBBenny

ynneBBenny

    Benny

  • Charter Member
  • 419 posts
  • Location:Melbourne Australia

  • Flag: Australia

  • Favorite Pinball: Fire Power

Posted 18 August 2012 - 06:28 AM

Thanks for all these B2S versions. I have been meaning to say for a while now, how much I appreciate them.
While I'm here, I need to acknowledge ALL those who have made such fabulous tables over the years. I hope you NEVER think your work is taken for granted.
Every time I play a table I'm amazed and blown away by the work and detail that you ALL go to in recreating them.
Originally a table recreation was usually attributed to one person. These days because of prior work of earlier editions it allows new table builders to build upon that foundation. I also truly appreciate those who have layed such a foundation for others to work with.
*Cough* If any 78-80 Bally tables were B2Sed that would be awesome smile.gif *Cough*

Edited by WWW, 18 August 2012 - 06:33 AM.


#27 oldskoolgamer

oldskoolgamer

    VP Graphic Artist

  • VIP
  • 643 posts
  • Location:USA

  • Flag: United States of America

  • Favorite Pinball: Safe Cracker

Posted 18 August 2012 - 05:31 PM

Thank you Rosve thank you! hi.gif
 Posted Image  Posted Image Posted ImagePosted Image Posted Image Posted ImagePosted ImagePosted Image

#28 Dazz

Dazz

    Pinball Fan

  • Banned
  • PipPipPipPip
  • 858 posts
  • Location:Keller, Texas

  • Flag: United States of America

  • Favorite Pinball: Twilight Zone and Cyclone

Posted 18 August 2012 - 09:47 PM

Has anyone modded this table to use the Mot-Ion yet?
Posted Image

#29 The Loafer

The Loafer

    Pinball Wizard

  • VIP
  • 3,471 posts
  • Location:Embrun, Ontario, Canada

  • Flag: ---------

  • Favorite Pinball: Superman, Firepower & Tron



Posted 19 August 2012 - 01:17 AM

? The nudging board? I thought that was a global setting in VP? Wait, you mean for the plunger?

#30 Aaron James

Aaron James

    <<< Grand Champion >>>

  • VIP
  • 1,408 posts
  • Location:Shelby Township, Michigan

  • Flag: United States of America

  • Favorite Pinball: Docking Complete...Negative...You Must Redock...Redock Now!



Posted 20 August 2012 - 05:18 AM

If you have a VirtuaPin and can't get the "magna save" to work... change this line in the keycodes script! 157 acts as your right magna save flipper button ;-)

If Keycode = 14 or Keycode = 157 Then Controller.Switch(59) = 1

Cheers,
Aaron

btw...

does any of your guys' b2s dmd screen on this game or games like diner b2s run slow?
It seems like the animation of the 3rd "dmd" screen can't keep up with the sound. Anybody know what i'm talking about?

vpsig.jpg


#31 Dazz

Dazz

    Pinball Fan

  • Banned
  • PipPipPipPip
  • 858 posts
  • Location:Keller, Texas

  • Flag: United States of America

  • Favorite Pinball: Twilight Zone and Cyclone

Posted 20 August 2012 - 07:56 PM

QUOTE (Dazz @ Aug 18 2012, 04:47 PM) <{POST_SNAPBACK}>
Has anyone modded this table to use the Mot-Ion yet?
Any suggestions on how to enable the Mechanical Plunger on this table?

Posted Image

#32 numiah

numiah

    Pinball Fan

  • Validating
  • PipPipPipPip
  • 984 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: TOTAN

Posted 06 October 2012 - 07:57 PM

Ledwiz configuration done in Pixels tool !

Posted Image

Edited by numiah, 06 October 2012 - 07:57 PM.

**Each pinball machine is a tiny universe... that we control.**