Move down the gate of 1 (y 553, instead of 552).
Thanks
Max
I'll do ya one better, it is more likely an issue with the 'supports' box being checked, as that can cause similar issues, so I will go ahead and uncheck the 'supports' box for all the other gates on the main playfield too. Next update will also include a small graphical fix for the outlanes where the T would disappear on the left outlane, and the E would disappear on the right outlane when the gi flashers went off (in addition to a couple other small items). I also plan on including my 26 step plunger animation (0-25) since there's no need to worry about how many alpha ramps are in an animation anymore.
Will probably upload it later this evening unless there are any other issues that are reported.
You can actually have four balls on the playfield. Vanish a ball, and then start multi-ball, and voila: Four-ball.
Might not make any difference though. It would be pretty tough to have all four up there and viewable by the mirror. I was unable to get more than two up there at a time while I was trying.
In that case, I will make it possible to have 4 reflections... very minor change to accomplish, so why not?
In the original table the gate is located at y53, you have added 500 units to the mirror, and the sum is 553.
Of course uncheck the supports is the same thing.
Thanks
Max




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