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Bad Brains (VP Music Template mod)


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#21 Shooby Doo

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Posted 31 July 2012 - 11:13 PM

QUOTE (faralos @ Jul 31 2012, 07:07 PM) <{POST_SNAPBACK}>
why is it then okay to have wav music files in a pin but not mp3's?
in most of my pins I use wav files with no problems
but now you say we can't use mp3's or does that now apply to wav files too?


The concern is the content, not the format.

#22 destruk

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Posted 01 August 2012 - 12:42 AM

QUOTE (Shooby Doo @ Jul 31 2012, 04:31 PM) <{POST_SNAPBACK}>
QUOTE (destruk @ Jul 31 2012, 06:20 PM) <{POST_SNAPBACK}>
That's not to say you can't have the edited tracks somewhere else - mediashare, dropbox, rapidshare, etc...


So it would be OK to share the link in the release thread? (I would ask in a PM but I think it's good for everyone who's modding this template to know smile.gif )


Links in the release thread don't bother me, it's more an issue of the hosting of copyrighted/commercial content mp3s and the bandwidth.

Edited by destruk, 01 August 2012 - 12:43 AM.

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#23 TedB

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Posted 01 August 2012 - 10:29 AM

TBH I wouldn't link directly. Active linking is something the piratebay does as well and that site is banned in a lot of countries. Using a couple of samples in a table will not be a problem (probably) but sharing full MP3 songs is another story. Sharing it on mediashare or another service and give it a unique name like bbrainsvptemplate for us to find would be an idea? http://www.searchshared.com/ can be used for this purpose.


#24 kiwi

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Posted 01 August 2012 - 02:58 PM

QUOTE (Shooby Doo @ Jul 31 2012, 06:23 PM) <{POST_SNAPBACK}>
QUOTE (kiwi @ Jul 31 2012, 02:40 AM) <{POST_SNAPBACK}>
I moved only the last point of the curve to the right of 1 (31 instead of 30 , x-axis).

Max

Yesterday when I was playing it wouldn't happen, and today it did it 4 times in a row. I did as you suggested and moved the control point to 31 and all seems fine smile.gif . Thanks again Max.

I've got the apron fixed too, so I should have this updated before long.

Today I reconnected to the main PC , in my house there are works in progress, and I tried again the table.
The fastest solution without moving any ramp, is to add an invisible wall to the left of the Ramp10 , the image below I think it's pretty clear where the wall starts and ends.



Thanks

Max

Edited by kiwi, 01 August 2012 - 03:03 PM.


#25 Shooby Doo

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Posted 01 August 2012 - 05:54 PM

Perfect, thanks for the help Max!

#26 destruk

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Posted 01 August 2012 - 06:22 PM

Thanks kiwi - I'll update the other two templates to include that wall so they match.

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#27 Seraph74

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Posted 11 November 2013 - 05:13 AM

@ Shooby Doo

 

Hey mate your inbox is full and been trying to send you a PM about releasing a FS DB2S mod of your table :)

 

Let me know if ok or if you would like to see changes...

 

Added :  B2B collision / Jp's Alpha Ramp Plunger / Some Sound files (high score/bonus etc)

 

Anyway thanks for orginal table release and thanks to Destruct / JP / Herweh and everyone else for Template/ Code / B2S and more

 

Cheers

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#28 Shooby Doo

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Posted 11 November 2013 - 03:18 PM

@ Shooby Doo

 

Hey mate your inbox is full and been trying to send you a PM about releasing a FS DB2S mod of your table :)

 

Let me know if ok or if you would like to see changes...

 

Added :  B2B collision / Jp's Alpha Ramp Plunger / Some Sound files (high score/bonus etc)

 

Anyway thanks for orginal table release and thanks to Destruct / JP / Herweh and everyone else for Template/ Code / B2S and more

 

Cheers

 

Go for it... I was going to release a FS version but never got around to it. I'm glad there's interest in a FS version. :)