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Class of 1812 VP912 1.0


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#21 chas

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Posted 22 March 2012 - 07:00 AM

edit

Edited by chas, 22 March 2012 - 07:03 AM.


#22 WWE

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Posted 22 March 2012 - 04:10 PM

Vielen Dank JP für denn Class of 1812 Table dblthumb.gif

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#23 kiwi

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Posted 22 March 2012 - 04:52 PM

Thanks JP for a great table.
The light l46c is too short, does not refresh the top of the flasher , the light must be longer than 10 units.
For the flashers of the right ramp , the defect is less visible, for me it is better to lengthen the two refresh lights.
For this problem I have no idea how to fix it.


Max

Edited by kiwi, 22 March 2012 - 05:33 PM.


#24 R-DuB

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Posted 22 March 2012 - 04:57 PM

I never had the privilege to be able to play the real table of class 1812, and I want to thank you again JP.
This is a fun table and I am finding myself playing it a lot now.

THANK YOU ! ! good.gif


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#25 serpiko

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Posted 22 March 2012 - 05:49 PM

QUOTE (kiwi @ Mar 22 2012, 05:52 PM) <{POST_SNAPBACK}>
Thanks JP for a great table.
The light l46c is too short, does not refresh the top of the flasher , the light must be longer than 10 units.
For the flashers of the right ramp , the defect is less visible, for me it is better to lengthen the two refresh lights.
For this problem I have no idea how to fix it.


Max


@KIWI
for not having these problems lamps must expand horizontally and vertically.
l46c
l47c
l36c
L37C
can do the same on big flashers .........

serpiko


#26 Scorpion

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Posted 22 March 2012 - 07:50 PM

hello JP,
table is awesome, but i have ghost ball and playfield very bad, i tried all tuning, but it is impossible play. I have 2 ati 8970 in crossfire, and all other pinball works fine. any Idea?


6970, sorry

#27 jpsalas

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Posted 22 March 2012 - 07:57 PM

QUOTE (Scorpion @ Mar 22 2012, 08:50 PM) <{POST_SNAPBACK}>
hello JP,
table is awesome, but i have ghost ball and playfield very bad, i tried all tuning, but it is impossible play. I have 2 ati 8970 in crossfire, and all other pinball works fine. any Idea?


6970, sorry


I guess you need to turn on "hardware device rendering" in the VP video options. The table uses big images and alpha ramps and they do not work if you have not the hardware rendering on. That should work on the ati 6970. If not then just limit the resolution to 1024 in the same video options.

QUOTE (serpiko @ Mar 22 2012, 06:49 PM) <{POST_SNAPBACK}>
QUOTE (kiwi @ Mar 22 2012, 05:52 PM) <{POST_SNAPBACK}>
Thanks JP for a great table.
The light l46c is too short, does not refresh the top of the flasher , the light must be longer than 10 units.
For the flashers of the right ramp , the defect is less visible, for me it is better to lengthen the two refresh lights.
For this problem I have no idea how to fix it.


Max


@KIWI
for not having these problems lamps must expand horizontally and vertically.
l46c
l47c
l36c
L37C
can do the same on big flashers .........

serpiko



That's because of the alpha ramps on top of alpha ramps. If you change the order of the objects something like this will happen. Just redownload the table if you are unsure.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#28 kiwi

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Posted 22 March 2012 - 08:02 PM

QUOTE (serpiko @ Mar 22 2012, 06:49 PM) <{POST_SNAPBACK}>
QUOTE (kiwi @ Mar 22 2012, 05:52 PM) <{POST_SNAPBACK}>
Thanks JP for a great table.
The light l46c is too short, does not refresh the top of the flasher , the light must be longer than 10 units.
For the flashers of the right ramp , the defect is less visible, for me it is better to lengthen the two refresh lights.
For this problem I have no idea how to fix it.


Max


@KIWI
for not having these problems lamps must expand horizontally and vertically.
l46c
l47c
l36c
L37C
can do the same on big flashers .........

serpiko

The lights are OK.
The problem is only for this flasher.
If you watch this flasher, sometimes you see two overlapping images(as in the image above).

#29 kiwi

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Posted 22 March 2012 - 08:18 PM

QUOTE (jpsalas @ Mar 22 2012, 08:57 PM) <{POST_SNAPBACK}>
QUOTE (Scorpion @ Mar 22 2012, 08:50 PM) <{POST_SNAPBACK}>
hello JP,
table is awesome, but i have ghost ball and playfield very bad, i tried all tuning, but it is impossible play. I have 2 ati 8970 in crossfire, and all other pinball works fine. any Idea?


6970, sorry


I guess you need to turn on "hardware device rendering" in the VP video options. The table uses big images and alpha ramps and they do not work if you have not the hardware rendering on. That should work on the ati 6970. If not then just limit the resolution to 1024 in the same video options.

QUOTE (serpiko @ Mar 22 2012, 06:49 PM) <{POST_SNAPBACK}>
QUOTE (kiwi @ Mar 22 2012, 05:52 PM) <{POST_SNAPBACK}>
Thanks JP for a great table.
The light l46c is too short, does not refresh the top of the flasher , the light must be longer than 10 units.
For the flashers of the right ramp , the defect is less visible, for me it is better to lengthen the two refresh lights.
For this problem I have no idea how to fix it.


Max


@KIWI
for not having these problems lamps must expand horizontally and vertically.
l46c
l47c
l36c
L37C
can do the same on big flashers .........

serpiko



That's because of the alpha ramps on top of alpha ramps. If you change the order of the objects something like this will happen. Just redownload the table if you are unsure.

I do not seem to have changed the order of the ramps,I check tomorrow.
Now its time to watch a good movie.
Thanks

Max

#30 Scorpion

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Posted 22 March 2012 - 09:12 PM

Hello,
thanks for tips, i tried all, hardware rendering is on, i made 1024 also, but nothing changes, maybe i need change drivers....


#31 Scorpion

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Posted 22 March 2012 - 09:54 PM

Solved!!
the problem was the [ swear word removed ] drivers....now all is good also with unlimited textures...thanks for help, brothers.
Good night


p.s. please don't swear outside the "Big Bang Bar" forum. Thx from VPF Staff

Edited by kruge99, 23 March 2012 - 02:54 PM.


#32 kiwi

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Posted 23 March 2012 - 07:04 AM

QUOTE (kiwi @ Mar 22 2012, 09:18 PM) <{POST_SNAPBACK}>
QUOTE (jpsalas @ Mar 22 2012, 08:57 PM) <{POST_SNAPBACK}>
QUOTE (Scorpion @ Mar 22 2012, 08:50 PM) <{POST_SNAPBACK}>
hello JP,
table is awesome, but i have ghost ball and playfield very bad, i tried all tuning, but it is impossible play. I have 2 ati 8970 in crossfire, and all other pinball works fine. any Idea?


6970, sorry


I guess you need to turn on "hardware device rendering" in the VP video options. The table uses big images and alpha ramps and they do not work if you have not the hardware rendering on. That should work on the ati 6970. If not then just limit the resolution to 1024 in the same video options.

QUOTE (serpiko @ Mar 22 2012, 06:49 PM) <{POST_SNAPBACK}>
QUOTE (kiwi @ Mar 22 2012, 05:52 PM) <{POST_SNAPBACK}>
Thanks JP for a great table.
The light l46c is too short, does not refresh the top of the flasher , the light must be longer than 10 units.
For the flashers of the right ramp , the defect is less visible, for me it is better to lengthen the two refresh lights.
For this problem I have no idea how to fix it.


Max


@KIWI
for not having these problems lamps must expand horizontally and vertically.
l46c
l47c
l36c
L37C
can do the same on big flashers .........

serpiko



That's because of the alpha ramps on top of alpha ramps. If you change the order of the objects something like this will happen. Just redownload the table if you are unsure.

I do not seem to have changed the order of the ramps,I check tomorrow.
Now its time to watch a good movie.
Thanks

Max

The cause was the order of the ramps, I have not changed the order ,I just stretched only the lights refresh.
Thanks

Max

#33 mach2

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Posted 23 March 2012 - 11:19 AM

beautiful work for a very good table, thanks JP dblthumb.gif

#34 Sabbat

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Posted 23 March 2012 - 01:07 PM

thanks serpiko for bug fix
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#35 serpiko

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Posted 23 March 2012 - 03:05 PM

QUOTE (Sabbat @ Mar 23 2012, 02:07 PM) <{POST_SNAPBACK}>
thanks serpiko for bug fix



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#36 bolt

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Posted 23 March 2012 - 03:46 PM

Sorry serpiko, what for a bug fix?
Is this fix already included in the newly uploaded version from JP?
Posted Image

#37 serpiko

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Posted 23 March 2012 - 06:15 PM

@ BOLT

QUOTE (bolt @ Mar 23 2012, 04:46 PM) <{POST_SNAPBACK}>
Sorry serpiko, what for a bug fix?
Is this fix already included in the newly uploaded version from JP?



This bug appears sometimes when lamps are changed angles.
actually a lamp or flashing lights evil.
I accidentally preview by testing for a new wip table.
the need to enlarge the surfaces which controls the lamp to have a proper lighting ............

best regards
serpiko


#38 sjy

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Posted 09 December 2012 - 05:28 AM

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AAAAAAAAAAAAAAAAAAAA



#39 sjy

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Posted 09 December 2012 - 05:56 AM

AAAAAAAAAAAAAA



#40 LMTR14

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Posted 21 February 2013 - 08:07 PM

QUOTE (Shredhed @ Mar 21 2012, 01:27 PM) <{POST_SNAPBACK}>
Anyone else notice how you can't add credits, thus not be able to start the game? I hear the coins drop, but no creds increment. Bummer....


Since this is a Gottlieb System 3 table, you probably need to download the pre-configured nvram pack and extract the contents to your nvram folder to be able to play this game.

You can download the pack from this link: http://www.vpforums....u...l&f_id=1362

 

 

 

 

I did that, but it changes absolutely nothing and I still can´t add credits?!
 
I´m using the newest version of vp...

Edited by LMTR14, 21 February 2013 - 08:08 PM.