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Cactus Canyon (Hign Noon MOD) v1.0.1 FS
Started By
MRCMRC
, Mar 17 2012 03:25 PM
30 replies to this topic
#21
Posted 18 March 2012 - 11:10 AM
Update v1.01 - The ball shouldn't get stuck now on the right ramp

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#22
Posted 18 March 2012 - 11:29 AM
QUOTE (Noah Fentz @ Mar 18 2012, 12:10 PM) <{POST_SNAPBACK}>
Update v1.01 - The ball shouldn't get stuck now on the right ramp
Thanks!
#23
Posted 18 March 2012 - 01:10 PM
MUCHAS GRACIAS MRCMRC !! Your mod is fantastic !!!
ced
ced
#24
Posted 18 March 2012 - 05:25 PM
Good Mod.
The ball gets stuck under the plastic, look at the picture below.
The ball is stuck between the slingshot and the wall to the right of the bumper.
The force of the bumpers and slingshot it seems a bit high.

Thanks
Max
The ball gets stuck under the plastic, look at the picture below.
The ball is stuck between the slingshot and the wall to the right of the bumper.
The force of the bumpers and slingshot it seems a bit high.

Thanks
Max
Edited by kiwi, 18 March 2012 - 05:26 PM.
#25
Posted 18 March 2012 - 05:53 PM
I really love this table! thanks a lot for your work! you guys ROCK!
found another (sporadic) ball-hang on the left ramp, check the pic:

btw, if I remember correctly "epthegeek" did a HD playfield redraw, maybe we can include that one?
found another (sporadic) ball-hang on the left ramp, check the pic:

btw, if I remember correctly "epthegeek" did a HD playfield redraw, maybe we can include that one?
Edited by chriz, 18 March 2012 - 05:54 PM.
cheers
Chris
#26
Posted 18 March 2012 - 10:56 PM
well, minus the few hiccups with the ball gettting stuck...this game plays awesome!
I love what has been done with the flippers, and how the ball rolls off walls (after exiting bart bros) and things like that.
The speed is a good match with the strength...and the train and mine shaft work properly!!!
Thanks for the time in modding this masterpiece.
I love what has been done with the flippers, and how the ball rolls off walls (after exiting bart bros) and things like that.
The speed is a good match with the strength...and the train and mine shaft work properly!!!
Thanks for the time in modding this masterpiece.
#27
Posted 19 March 2012 - 12:05 AM
I did notice one thing that could be fixed for the next updated version.
When Bart Bros. is completed, the "high noon" badge lights up, NOT the correct "bart bros" badge light on the center (bottom right) of the playfield.
Conversely, when high noon is obtained, "bart bros" badge light starts flashing. It looks like these 2 are switched in the script.
This problem has been with every version of C C so far....
When Bart Bros. is completed, the "high noon" badge lights up, NOT the correct "bart bros" badge light on the center (bottom right) of the playfield.
Conversely, when high noon is obtained, "bart bros" badge light starts flashing. It looks like these 2 are switched in the script.
This problem has been with every version of C C so far....
Edited by Aaron James, 19 March 2012 - 12:06 AM.
#29
Posted 19 March 2012 - 10:12 AM
QUOTE (Joe @ Mar 19 2012, 01:59 AM) <{POST_SNAPBACK}>
the rom has the right lights in the test so the table script is off.
You're right. Maybe different romsets acts not the same with this.
The only question I have is: are the Bart Bros' targets correctly placed? I've seen pictures of real CC on the net where they were placed in different positions.
Thanks.
#30
Posted 22 March 2012 - 09:06 PM
another stuck ball is top of the table, near the top hole, a bit upper & to the left, when ball is slow, happend twice already, you have to nudge front+side and be lucky to not tilt
btw, great table for sure, i had the chance to play few games on it in real, its very nice
btw, great table for sure, i had the chance to play few games on it in real, its very nice
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