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how to load a future pinballtable in hyperpin


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#21 settingsons

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Posted 03 January 2012 - 08:08 PM

QUOTE (Arcade4 @ Jan 3 2012, 07:40 PM) <{POST_SNAPBACK}>
I fixed my problem by telling it to only do 1 table at a time. smile.gif
If I try to load more than one table it will just lock up and I have to CTRL ALT DEL.
However when I just load one table, I do get the error screen that asks me if I want to continue. But at least it works, I get both screenshots and an xml file.

That is an odd one and what a pain - I have never had that - in fact I have never actually had the question although I put it there just in case smile.gif. I am wondering if it is caused by missing resources or something like that - I will play around. If anyone can reproduce it or has any ideas then would love to hear.


QUOTE (Arcade4 @ Jan 3 2012, 07:40 PM) <{POST_SNAPBACK}>
Now I just have to figure out why it does not show up on my wheel. sad.gif
I have moved both images to the Hyperpin Future Pinball Tables and playfield directorys and copied the xml to the correct folder as well.

smile.gif - I have done that in the past so ended up pointing the util directly to the Hyperpin directories

Cheers



#22 Arcade4

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Posted 04 January 2012 - 01:09 AM

Well I finally got pinscreengen running properly. (Just run in it XP Compatibility Mode facepalm.gif )

Now I still have the problem of FP not showing up in my Hyperpin wheel.
I have a guess, but need someone to confirm.

Here is my Hyperpin ini file:
I think at the top under "Starting_Genre" there used to be a reference to Future Pinball that I may have deleted thinking I would never need it.
If someone could check their file and compare it to mine, I would really appreciated it.
There has got to be something I am missing here.

[Main]
Version = 0.5.0.0
Starting_Genre = Visual Pinball

[Video]
Playfield_Monitor = Primary
Playfield_Rotation = 270
Backglass_Monitor = Secondary
Quality = BEST
Table_Video_Enabled = true
Table_Video_Offset = 50
Use_Backglass = true
Backglass_Image_x = 0
Backglass_Image_y = 0
Backglass_Image_w = 1280
Backglass_Image_h = 1024
Backglass_Image_r = 0
Backglass_Delay = .1


[Future Pinball]
Show_Games = true
Exe = Future Pinball.exe
Path = C:\Games\Future Pinball\
Table_Path = C:\Games\Future Pinball\Tables\
Table_Video_Path = C:\HyperPin\Media\Future Pinball\Table Videos\
Table_Image_Path = C:\HyperPin\Media\Future Pinball\Table Images\
Backglass_Image_Path= C:\HyperPin\Media\Future Pinball\Backglass Images\



[Visual Pinball]
Show_Games = true
Path = C:\Program Files (x86)\Visual Pinball\
Table_Path = C:\Program Files (x86)\Visual Pinball\Tables\
Table_Video_Path = C:\HyperPin\Media\Visual Pinball\Table Videos\
Table_Image_Path = C:\HyperPin\Media\Visual Pinball\Table Images\
Backglass_Image_Path= C:\HyperPin\Media\Visual Pinball\Backglass Images\
Exe = VPinball.exe

Edited by Arcade4, 04 January 2012 - 01:10 AM.


#23 blur

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Posted 04 January 2012 - 03:49 AM

here is mine settings ini to compare
do you have future pinball.xml in databases\future pinball?

CODE
[Main]
Version             = 0.5.0.0
Starting_Genre      = Favorites

[Video]
Playfield_Monitor   = Primary
Playfield_Rotation  = 270
Backglass_Monitor   = Secondary
Quality             = BEST
Table_Video_Enabled = true
Table_Video_Offset  = 0
Use_Backglass       = true
Backglass_Image_x   = 0
Backglass_Image_y   = 0
Backglass_Image_w   = 1280
Backglass_Image_h   = 1024
Backglass_Image_r   = 0
Backglass_Delay     = 0


[Future Pinball]
Show_Games          = true
Exe                 = Future Pinball.exe
Path                = D:\Dean\Games\Emulatori\Future Pinball\
Table_Path          = D:\Dean\Games\Emulatori\Visual Pinball\Tables\
Table_Video_Path    = D:\Dean\Games\Emulatori\Hyperpin\Media\HyperPin\Video\
Table_Image_Path    = D:\Dean\Games\Emulatori\Hyperpin\Media\Future Pinball\Table Images\
Backglass_Image_Path= D:\Dean\Games\Emulatori\Hyperpin\Media\Future Pinball\Backglass Images\



[Visual Pinball]
Show_Games          = true
Exe                 = VPinball.exe
Path                = D:\Dean\Games\Emulatori\Visual Pinball\
Table_Path          = D:\Dean\Games\Emulatori\Visual Pinball\Tables\
Table_Video_Path    = D:\Dean\Games\Emulatori\Hyperpin\Media\HyperPin\Video\
Table_Image_Path    = D:\Dean\Games\Emulatori\Hyperpin\Media\Visual Pinball\Table Images\
Backglass_Image_Path= D:\Dean\Games\Emulatori\Hyperpin\Media\Visual Pinball\Backglass Images\

[Wheel]
Speed               = high
Text_Font           = Style1
Text_Stroke_Size    = 8
Text_Stroke_Color   = 0x000000
Text_Color1         = 0xe10008
Text_Color2         = 0xFFFFFF
Text_Color3         = 0xe10008
Color_Ratio         = 100
Shadow_Distance     = 0
Shadow_Angle        = 45
Shadow_Color        = 0x000000
Shadow_Alpha        = 1
Shadow_Blur         = 1

[Intro Video]
Use_Intro           = true
Skip_On_Keypress    = true


[Sound]
Master_Volume       = 100
Video_Volume        = 100
Sound_FX_Volume     = 50
Wheel_Sound_Volume  = 50

[AttractMode]
Active              = true
Time                = 360
;MaxSpinTime         = 10
MaxSpinTime         = 2

[Press Start Text]
Enabled             = true
;Text1               = Free Play
;Text2               = Press Start
Text1               = Select Table
Text2               = Press Enter
Color               = 0xe10008

[Keyboard]
Key_Delay           = false
Start               = 13
Exit                = 27
;Up                  = 150; right shift
;Down                = 149; left shift
;Up                  = 110; num . or ,
;Down                = 17; ctrl
;Up                  = 96; num 0
;Down                = 153; left alt
; left alt 153, alt 18 ne rade ni jedan ni drugi (flash ne lovi alt key)
; shiftovi ne rade dobro sa joy2key ni xpadderom
; bez up i down ne radi šetanje kroz menije (moraju biti nešto)
Up                  = 39
Down                = 37
SkipUp              = 191
SkipDown            = 90
Flyer               = 70
Instruction         = 73
Genre               = 71
Service             = 9


[Pinball Wizard]
Joy                 = 0
;Start               = 9
;Exit                = 8
;Up                  = 2
;Down                = 10
;SkipUp              = 3
;SkipDown            = 11
;Flyer               = 4
;Insruction          = 5
;Genre               = 7
;Service             = 15
Start               = 9
Exit                = 1
Up                  = 15
Down                = 18
SkipUp              = 11
SkipDown            = 12
Genre               = 2
Flyer               = 8
Instruction          = 7
Service             = 15


[Flyer]
BottomX             = 300
CenterY             = 360

[Instruction]
Width               = 600
BottomX             = 250
CenterY             = 360

[Exit]
Enable_Exit_Screen  = true
Exit_HyperPin       = true
Shutdown            = true
Enable_Shortcut     = true
Shortcut_Action     = exit
Shortcut_Time       = 1


[Startup Program]
Executable          =
Parameters          =
Working_Directory   =
WinState            = HIDDEN

[Exit Program]
Executable          =
Parameters          =
Working_Directory   =
WinState            = NORMAL

[FPLaunch]
exitScriptKey    = q & s
exitEmulatorKey  = Esc
hideCursor       = true
hideDesktop      = true
hideTaskbar      = true
toggleCursorKey  = t
useExitScreen    = true
usePauseKey      = true
useLoadScreen    = true
pauseKey         = Joy1
fadespeed        = 25
useExitAsPause   = true
exitEmulatorKey2 = 1
exitEmulatorKey3 = Enter
pauseFPKey       = RButton
saveFPTables     = true
editTableKey     = !F4
printScreenKey   = o
pfScreenNum      = 2
bgScreenNum      = 1
useExitMenu      = true
UpKey            = Left
DownKey          = Right
ServiceKey       = RShift
FlyerKey         = f
InstructionsKey  = i
hyperScale       = 0.75
debugMode        = false
ledwiz           = false
hyperpinexe      = hyperpin.exe

[LastLoad]
system=Visual Pinball
table=Amazing Spiderman, The (Gottlieb) (1980) (Bob5453) (2010)

Edited by blur, 04 January 2012 - 03:55 AM.


#24 Arcade4

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Posted 04 January 2012 - 05:20 AM

Yes I do have the .xml files in the correct Future Pinball database folder.
The only three lines that are really different in our .ini files are the ones below.

Starting_Genre = Favorites (mine says Visual Pinball) This has got to be the problem.

Table_Video_Offset = 0 (mine says 50)

Backglass_Delay = 0 (mine says .1)

Well that seems to be the problem according to what I just found over at Hyperpin forums.
Most people probably already know this but just in case I copied what they said about it below. smile.gif

Yes you can swtich between FP and VP via the genre menu, HyperPin starts off the wheel with "All Games" which will mix the FP and VP lists together to make one big wheel. Then you can choose genres from there.

But you can choose your starting genre. We added this feature yesterday. You can start out in either "All Games" , "Future Pinball" , "Visual Pinball" or "Favorites. I think that alot of people will want to start off in the "Favorites" Genre, this is because you can pick the cleanest tables to show off when HP starts. Your favorites can have FP and VP games mixed up on one clean wheel. Then if you want to go and see all the rest of the tables, simply go to the genre menu and select "All Games" and you will be in the full wheel. I will be picking my favorite tables and having HP start with those.

Whats good about the genre system that unlike HyperSpin, theres only 2 xml files that you'll ever deal with. A FP one and a VP one. The genres are already built into those xml files. So there will not be genre xml's like HS. This makes it more manageable but loses the benefit that HS has of custom genre's. But we have just about all the genre's covered already in our official lists. I like this way better.

Edited by Arcade4, 04 January 2012 - 05:30 AM.


#25 Arcade4

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Posted 04 January 2012 - 11:52 PM

Bingo.
Just changed "Visual Pinball" to "Favorites" in the Genre and every table shows up perfectly.

Now I just need to find some decent wheel art.
How do you guys distinguish which tables are VP and which are FP without new artwork that says what it is?
It is easy now because all my FP tables are listed in plain text. lol
But if I use my old Addams Family wheel art for my FP table then I will just have two screens that look alike.

Edited by Arcade4, 04 January 2012 - 11:53 PM.


#26 blur

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Posted 04 January 2012 - 11:58 PM

you will see from the playfield image - you recognize fp right away


#27 Arcade4

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Posted 05 January 2012 - 01:54 AM

QUOTE (blur @ Jan 4 2012, 05:58 PM) <{POST_SNAPBACK}>
you will see from the playfield image - you recognize fp right away



smile.gif

#28 bladexdsl

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Posted 05 January 2012 - 09:11 AM

ok so even though fp physics aren't as good as vp i decided to throw it on and give it a go well the tables all load perfectly etc except for 1 strange problem. the backglass isn't working it's showing up on the 2nd monitor except it's just static i dont see the score moving or changing it just like freezes there no matter what table i put on?! how do i fix this or doesnt it work on win7 cabs? oh and arcade mode is ON like it's supposed to be.

#29 numiah

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Posted 05 January 2012 - 09:23 AM

Backglasses in FP are really sensitive for gfx drivers.
I think 270.61 is the max, after that it stops working or hence, even showing.

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#30 bladexdsl

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Posted 05 January 2012 - 09:29 AM

nvm found it i'll see how this goes

Edited by bladexdsl, 05 January 2012 - 10:27 AM.


#31 bladexdsl

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Posted 05 January 2012 - 02:02 PM

ok i installed the 270.61 drivers no effect bg is still frozen...

#32 Arcade4

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Posted 05 January 2012 - 05:53 PM

QUOTE (bladexdsl @ Jan 5 2012, 08:02 AM) <{POST_SNAPBACK}>
ok i installed the 270.61 drivers no effect bg is still frozen...


That is very strange. I am not using Nvidia so I do not know if that is the problem.
I am running on Windows 7 but with ATI 12.3 video drivers. Backglasses work fine.

I do have a new problem to figure out when I get home tonight.
My Hyperpin just decided to stop loading. If I run the program it tries to load then crashes back to the desktop.
It almost has to be and entry in the .xml file as this is the only thing that I have changed.
Maybe some table has a character in the file name that the xml does not like.

#33 bladexdsl

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Posted 05 January 2012 - 06:23 PM

weird it will show up if i alt tab to task manager but as soon as i alt tab back to the table it freezes again!

Edited by bladexdsl, 05 January 2012 - 06:26 PM.


#34 settingsons

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Posted 05 January 2012 - 09:17 PM

QUOTE (Arcade4 @ Jan 5 2012, 06:53 PM) <{POST_SNAPBACK}>
QUOTE (bladexdsl @ Jan 5 2012, 08:02 AM) <{POST_SNAPBACK}>
ok i installed the 270.61 drivers no effect bg is still frozen...


That is very strange. I am not using Nvidia so I do not know if that is the problem.
I am running on Windows 7 but with ATI 12.3 video drivers. Backglasses work fine.

I do have a new problem to figure out when I get home tonight.
My Hyperpin just decided to stop loading. If I run the program it tries to load then crashes back to the desktop.
It almost has to be and entry in the .xml file as this is the only thing that I have changed.
Maybe some table has a character in the file name that the xml does not like.

Hello arcade.

You might still have the fp.xml anatd vp.xml files that are generated with the screen generator you used - if so you can revert back to the XML in those. I tend to backup my XML after every 2 or 3 changes because it is easy to mess up. Also note that if you add entries manually to the XML make sure there are no & in the table name as HP doesn't like these. (PinScreenGen will ignore tables with & characters in the filename).

You could also checkout the HP log file.

Edited by settingsons, 05 January 2012 - 09:19 PM.


#35 Arcade4

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Posted 05 January 2012 - 09:42 PM

I finally started to unlock my playfield DMD's and slide them off the screen.
However on one table I guess I did not slide it far enough to the left and it is still sticking out a bit on my playfield.
But, it is so far over on my translite screen that can no longer see it to move it further.
What is the best way to grab it again?

QUOTE (settingsons @ Jan 5 2012, 03:17 PM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ Jan 5 2012, 06:53 PM) <{POST_SNAPBACK}>
QUOTE (bladexdsl @ Jan 5 2012, 08:02 AM) <{POST_SNAPBACK}>
ok i installed the 270.61 drivers no effect bg is still frozen...


That is very strange. I am not using Nvidia so I do not know if that is the problem.
I am running on Windows 7 but with ATI 12.3 video drivers. Backglasses work fine.

I do have a new problem to figure out when I get home tonight.
My Hyperpin just decided to stop loading. If I run the program it tries to load then crashes back to the desktop.
It almost has to be and entry in the .xml file as this is the only thing that I have changed.
Maybe some table has a character in the file name that the xml does not like.

Hello arcade.

You might still have the fp.xml anatd vp.xml files that are generated with the screen generator you used - if so you can revert back to the XML in those. I tend to backup my XML after every 2 or 3 changes because it is easy to mess up. Also note that if you add entries manually to the XML make sure there are no & in the table name as HP doesn't like these. (PinScreenGen will ignore tables with & characters in the filename).

You could also checkout the HP log file.



Thanks. That is great information to have. smile.gif
Well, I just got home and decided to have a look at the Hyperpin log file. Sure enough an xml was wrong somewhere.
After scanning them all for the "&" symbol or any other strange things, everything looked fine.
I decided to start at the top and save the top two tables and then delete them to see if Hyperpin would run.
After a few min. I narrowed it down to the new Family Guy ULTRA.
I still have no idea what is wrong with it (it looks perfect), but after deleting the entry, Hyperpin runs like a champ again.
It is awesome to have both programs running on the same wheel now.
All I have to do is add a few more tables, and I can get started back working on my cabinet construction. lol.

Edited by Arcade4, 05 January 2012 - 11:50 PM.


#36 blur

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Posted 06 January 2012 - 12:40 AM

QUOTE (Arcade4 @ Jan 5 2012, 10:42 PM) <{POST_SNAPBACK}>
I finally started to unlock my playfield DMD's and slide them off the screen.
However on one table I guess I did not slide it far enough to the left and it is still sticking out a bit on my playfield.
But, it is so far over on my translite screen that can no longer see it to move it further.
What is the best way to grab it again?


mouse smile.gif

you can also set dmd width and height and position in registry or from table script

#37 T-800

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Posted 06 January 2012 - 03:48 AM

This info may have been useful back when the thread first started, but here it is anyway... If the hyperpin art is your major stumbling block just use the print screen option, works especially well with FP since you get both the backglass and the pf at the same time. Load the table, hit print screen, open paint, crop the playfield, save it as a .png, and re-crop the backglass, save as a .png. Type in the name of the table online and do a search for the table (sometimes use the key words "logo") and usually you'll see a few wheel logo options pop up. Find one you like and save it as a .png. Make sure all the file names are named proper and you're good to go... easy way to create your own media package...

#38 bladexdsl

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Posted 06 January 2012 - 05:58 AM

o well looks like its not gonna work it doesnt like windows 7 or nvidia i have no choice but to delete fp from my cab until an update is released to make it work in win7 64x.

Edited by bladexdsl, 06 January 2012 - 07:28 AM.


#39 blur

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Posted 06 January 2012 - 01:26 PM

QUOTE (T-800 @ Jan 6 2012, 04:48 AM) <{POST_SNAPBACK}>
This info may have been useful back when the thread first started, but here it is anyway... If the hyperpin art is your major stumbling block just use the print screen option, works especially well with FP since you get both the backglass and the pf at the same time. Load the table, hit print screen, open paint, crop the playfield, save it as a .png, and re-crop the backglass, save as a .png.


Or just press "o" while you play the game smile.gif

(you need latest fplaunch - wip 8)

#40 bladexdsl

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Posted 08 January 2012 - 07:03 AM

QUOTE (blur @ Jan 6 2012, 01:26 PM) <{POST_SNAPBACK}>
QUOTE (T-800 @ Jan 6 2012, 04:48 AM) <{POST_SNAPBACK}>
This info may have been useful back when the thread first started, but here it is anyway... If the hyperpin art is your major stumbling block just use the print screen option, works especially well with FP since you get both the backglass and the pf at the same time. Load the table, hit print screen, open paint, crop the playfield, save it as a .png, and re-crop the backglass, save as a .png.


Or just press "o" while you play the game smile.gif

(you need latest fplaunch - wip 8)

does that work with vp tables too?