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HIGH ROLLER CASINO VP912 FS UVP


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#21 bmiki75

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Posted 24 December 2011 - 04:53 PM

QUOTE (maceman @ Dec 24 2011, 05:47 PM) <{POST_SNAPBACK}>
Working WAY BETTER!!! We are getting there!!!


Okay, during multiball, this error stops the game:

Line 907
Subscript out of range: (number:5)


Hope this helps!

Maceman

Thanks maceman could you please tell me how many ball you have on multiball bacause on line 907 i have
TurningBall(BallInRoulette-1)=6
and number 5 means that you have 6 ball over pf and i think HRC have only 4 ball

Thanks

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#22 maceman

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Posted 24 December 2011 - 04:58 PM

Hi,

I am pretty sure when the error happened i had 4 balls on the PF, but i will have to watch closer next time it happens smile.gif

Cheers,
Maceman

ps. love the roulette well now, perfect speed!
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#23 bmiki75

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Posted 24 December 2011 - 05:16 PM

QUOTE (maceman @ Dec 24 2011, 05:58 PM) <{POST_SNAPBACK}>
Hi,

I am pretty sure when the error happened i had 4 balls on the PF, but i will have to watch closer next time it happens smile.gif

Cheers,
Maceman

ps. love the roulette well now, perfect speed!

I have tried some play with multiball and do not happend pheraps the counter of ball over roulette miss in some particoular condition.
I have played with block between flipper and out lane to play long run game and achieved 3 complete multiball of 4 ball i do not understand how BallInRoulette can reach 6 to give back number 5 if BallInRoulette increase of one when ball enter and decrese of one whe ball exit roulette.
I'll try to put a software limit to 4 wich is the corrct value but it have not to happend

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#24 maceman

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Posted 24 December 2011 - 05:47 PM

QUOTE (bmiki75 @ Dec 24 2011, 12:16 PM) <{POST_SNAPBACK}>
QUOTE (maceman @ Dec 24 2011, 05:58 PM) <{POST_SNAPBACK}>
Hi,

I am pretty sure when the error happened i had 4 balls on the PF, but i will have to watch closer next time it happens smile.gif

Cheers,
Maceman

ps. love the roulette well now, perfect speed!

I have tried some play with multiball and do not happend pheraps the counter of ball over roulette miss in some particoular condition.
I have played with block between flipper and out lane to play long run game and achieved 3 complete multiball of 4 ball i do not understand how BallInRoulette can reach 6 to give back number 5 if BallInRoulette increase of one when ball enter and decrease of one whe ball exit roulette.
I'll try to put a software limit to 4 wich is the corrct value but it have not to happend




I just had a good game (433 million, 2nd place smile.gif) and was able to get multiball 2 times, with no errors smile.gif Both times there were no more than 4 balls, so 4 balls seems to work. I don't know what i had before, maybe 5, maybe 6 ? ....

Anyways, couple things now that i had a better game:

1. At arrow #1, during multiball, when roulette table is spinning already, ball up middle ramp gets caught as picture and just bounces there, you can release with a right tilt however!

2. #2 arrow shows the spot i mentioned earlier...Always every time ball come out of roulette and heads down that right path, it drains. Same with shooting a ball around left side to right, and goes right to drain! I know it will be some work to fix, but i would change angle of that wall or move wall somewhat so it goes to left flipper instead of drain...

3. Still seeing the issue that destruk mentioned i think, when you go up middle ramp, ball sits in roulette for about 15 seconds before roulette table finally pushes it out to hole. I need to watch a vid of the real table to see what should happen, as i am unsure.

Hope this helps!

Great game btw!!

Maceman

..here is a nice vid of the table, but not once does he get it up middle ramp smile.gif oh well, i cannot see right now i guess smile.gif
http://www.youtube.c...feature=related

Edited by maceman, 24 December 2011 - 05:43 PM.

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#25 bmiki75

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Posted 24 December 2011 - 06:11 PM

QUOTE (maceman @ Dec 24 2011, 06:47 PM) <{POST_SNAPBACK}>
QUOTE (bmiki75 @ Dec 24 2011, 12:16 PM) <{POST_SNAPBACK}>
QUOTE (maceman @ Dec 24 2011, 05:58 PM) <{POST_SNAPBACK}>
Hi,

I am pretty sure when the error happened i had 4 balls on the PF, but i will have to watch closer next time it happens smile.gif

Cheers,
Maceman

ps. love the roulette well now, perfect speed!

I have tried some play with multiball and do not happend pheraps the counter of ball over roulette miss in some particoular condition.
I have played with block between flipper and out lane to play long run game and achieved 3 complete multiball of 4 ball i do not understand how BallInRoulette can reach 6 to give back number 5 if BallInRoulette increase of one when ball enter and decrease of one whe ball exit roulette.
I'll try to put a software limit to 4 wich is the corrct value but it have not to happend




I just had a good game (433 million, 2nd place smile.gif) and was able to get multiball 2 times, with no errors smile.gif Both times there were no more than 4 balls, so 4 balls seems to work. I don't know what i had before, maybe 5, maybe 6 ? ....

Anyways, couple things now that i had a better game:

1. At arrow #1, during multiball, when roulette table is spinning already, ball up middle ramp gets caught as picture and just bounces there, you can release with a right tilt however!

2. #2 arrow shows the spot i mentioned earlier...Always every time ball come out of roulette and heads down that right path, it drains. Same with shooting a ball around left side to right, and goes right to drain! I know it will be some work to fix, but i would change angle of that wall or move wall somewhat so it goes to left flipper instead of drain...

3. Still seeing the issue that destruk mentioned i think, when you go up middle ramp, ball sits in roulette for about 15 seconds before roulette table finally pushes it out to hole. I need to watch a vid of the real table to see what should happen, as i am unsure.

Hope this helps!

Great game btw!!

Maceman

..here is a nice vid of the table, but not once does he get it up middle ramp smile.gif oh well, i cannot see right now i guess smile.gif
http://www.youtube.c...feature=related


1.I look at this
2. Please post a snap with the right path tha ball have to make over pf so i try to move wall and spot to make the ball follow the right path. I haev noticed that path change with ball speed infact in some case the spot make the ball bounce over left flipper
3.I have put a large trigger to activate switch over middle ramp i do not know why do not activate it but i am working on a new scriopt with roulette trigger always active so that switch will be useless

433 million you are a master player i think without block i can make 50 million or less

Thanks for your help.
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#26 luvthatapex

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Posted 24 December 2011 - 07:53 PM

Very fun table Mik. I am trying out the new version now. Can't wait to have a cabinet again to put this into!

#27 ced

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Posted 25 December 2011 - 01:44 PM

Thx bmiki75 and merry xmas !!! drinks.gif

ced.

#28 bladexdsl

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Posted 03 January 2012 - 07:34 AM

how do i change the table slope cos the ball is going like a bat out of hell sometimes too fast i can't even follow it!

#29 luvthatapex

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Posted 07 February 2012 - 03:30 PM

I am working on flashers for this game with my cabinet and am a bit confused.
There are 4 red flashers and looks like 2 white flashers between the pop bumpers and one above the pops.

According to the script they should be solenoid:
(30) = "SetLamp 130,"
(31) = "FlashBumper" 'vpmFlasher Array(Flashbumper1,Flashbumper2),"
(32) = "SetLamp 132,"

I don't have the manual, so I can't verify it, but in rom test mode the flashers show on the table, but I can't get them to fire.
Are these the correct solenoids for the flashers?


Does anyone have a manual or the lamps/solenoid pages from the manual for this game?

thanks in advance,
LTA

Edited by luvthatapex, 07 February 2012 - 06:15 PM.


#30 destruk

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Posted 07 February 2012 - 08:01 PM

The flashers are correct and work in the diagnostic - flashers test.
You can troubleshoot this on your pc by replacing the solcallbacks -
SolCallback(29)="Textbox1.text="
SolCallback(30)="Textbox2.text="
SolCallback(31)="Textbox3.text="

And drop three textboxes on the backdrop view. Then run the solenoid flasher test and you see the textbox status update when each fires.

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#31 luvthatapex

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Posted 07 February 2012 - 10:53 PM

Hmm the manual says:

21 - Flash Lock Ball
30 - Flash Diverter
31 - Flash Pops
32 - Flash Slot Machine

Will try these.

QUOTE (destruk @ Feb 7 2012, 03:01 PM) <{POST_SNAPBACK}>
The flashers are correct and work in the diagnostic - flashers test.
You can troubleshoot this on your pc by replacing the solcallbacks -
SolCallback(29)="Textbox1.text="
SolCallback(30)="Textbox2.text="
SolCallback(31)="Textbox3.text="

And drop three textboxes on the backdrop view. Then run the solenoid flasher test and you see the textbox status update when each fires.

Edited by luvthatapex, 07 February 2012 - 10:57 PM.


#32 luvthatapex

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Posted 07 February 2012 - 11:15 PM

ok, I got external flashers to work with Solenoid 21 when the ball is locked on the right.
No other flashers work (30,31,32) with the outputs. Very strange.

In rom test, the other flashers show on the playfield.

At least I have one event working, so I know it's configured properly.

#33 destruk

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Posted 07 February 2012 - 11:31 PM

Sounds like a UVP problem or your video driver with VP isn't displaying them with your setup.
You can run pinmame, change the showDMDOnly line to 0, and hidden to 0 if it shows up, then run the test and look at the white numbers that show up which is what pinmame is using for the flashers.
Flashers are also able to be individually selected in the COIL TEST and you can press 1 to fire them individually.
21 is 21, 30 is 30, 31 is 31, and 32 is 32, so no issues there.

Edited by destruk, 07 February 2012 - 11:32 PM.

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#34 luvthatapex

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Posted 08 February 2012 - 12:17 AM

Everything works in UVP, pinmame and the flashers on the table fire in rom test.
It looks normal, but I get a tech report as soon as I start the game.
The table uses version 3.0 of the rom. I noticed there is a 2.9, I might try that.

The external RGB LEDS only fire with solenoid 21 on my cabinet, so there is an output problem in the LEDWIZ.
Thanks, I'll figure it out somehow.

QUOTE (destruk @ Feb 7 2012, 06:31 PM) <{POST_SNAPBACK}>
Sounds like a UVP problem or your video driver with VP isn't displaying them with your setup.
You can run pinmame, change the showDMDOnly line to 0, and hidden to 0 if it shows up, then run the test and look at the white numbers that show up which is what pinmame is using for the flashers.
Flashers are also able to be individually selected in the COIL TEST and you can press 1 to fire them individually.
21 is 21, 30 is 30, 31 is 31, and 32 is 32, so no issues there.



#35 crash2013

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Posted 16 July 2014 - 03:26 PM

im going to pass into a new post!


Edited by crash2013, 04 April 2016 - 01:19 PM.


#36 Patrick2610

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Posted 03 May 2019 - 08:46 AM

Is anyone making a VPX version of this table?



#37 STAT

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Posted 03 May 2019 - 11:03 AM

Table would be fine, i think the main Problem are the missing Primitives/Objects.