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Jurassic Park FS VP912


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#21 Arcade4

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Posted 03 December 2011 - 05:34 AM

Thanks for the release of this table.
I will have to give it a try tomorrow.


#22 lettuce

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Posted 03 December 2011 - 01:02 PM

Any chance making the new playfield a bit darker...the current one seems really bright not much lighting going on....say for instance if you looked at the FP version. Regarding the FP version and making tables in general, when you add the lights on a FP table does it also add the lighting you see on the table or do table authors add the lighting effects on there own? If FP add the lighting itself migh be an easu way to get good lighting effect in VP, just save the PF image when it has the lighting on the table and add it into VP

#23 Sheltemke

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Posted 03 December 2011 - 04:34 PM

QUOTE (lettuce @ Dec 3 2011, 02:02 PM) <{POST_SNAPBACK}>
Any chance making the new playfield a bit darker...the current one seems really bright not much lighting going on....say for instance if you looked at the FP version. Regarding the FP version and making tables in general, when you add the lights on a FP table does it also add the lighting you see on the table or do table authors add the lighting effects on there own? If FP add the lighting itself migh be an easu way to get good lighting effect in VP, just save the PF image when it has the lighting on the table and add it into VP


Yes darker = more nice colors, and that PF looks sharp but a little bright smile.gif

#24 bmiki75

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Posted 03 December 2011 - 06:48 PM

QUOTE (lettuce @ Dec 3 2011, 02:02 PM) <{POST_SNAPBACK}>
Any chance making the new playfield a bit darker...the current one seems really bright not much lighting going on....say for instance if you looked at the FP version. Regarding the FP version and making tables in general, when you add the lights on a FP table does it also add the lighting you see on the table or do table authors add the lighting effects on there own? If FP add the lighting itself migh be an easu way to get good lighting effect in VP, just save the PF image when it has the lighting on the table and add it into VP

I have done pf image using your suggestion and part of FD pf to have a better and sharp pf, could you please try to change pf image and tell me if you like
Here the link to pf images
http://www.sendspace.com/file/we2gg7
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#25 rockme

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Posted 03 December 2011 - 08:18 PM

Hey, great table! Just one thing - thereīs no flipper sounds!

I have tried to replace them in the Souns Manager, but I still
canīt hear anything when I play the table.

Any suggestions?? Thanks!

#26 JAM0

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Posted 03 December 2011 - 08:19 PM

QUOTE (bmiki75 @ Dec 3 2011, 06:48 PM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Dec 3 2011, 02:02 PM) <{POST_SNAPBACK}>
Any chance making the new playfield a bit darker...the current one seems really bright not much lighting going on....say for instance if you looked at the FP version. Regarding the FP version and making tables in general, when you add the lights on a FP table does it also add the lighting you see on the table or do table authors add the lighting effects on there own? If FP add the lighting itself migh be an easu way to get good lighting effect in VP, just save the PF image when it has the lighting on the table and add it into VP

I have done pf image using your suggestion and part of FD pf to have a better and sharp pf, could you please try to change pf image and tell me if you like
Here the link to pf images
http://www.sendspace.com/file/we2gg7

Thanks Bmiki75, I enjoy this playfield more otvclap.gif Definitely sharper and the lighting shows up much better.

#27 bmiki75

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Posted 03 December 2011 - 10:49 PM

QUOTE (rockme @ Dec 3 2011, 09:18 PM) <{POST_SNAPBACK}>
Hey, great table! Just one thing - thereīs no flipper sounds!

I have tried to replace them in the Souns Manager, but I still
canīt hear anything when I play the table.

Any suggestions?? Thanks!

My fault change line 15,16 to
Const SFlipperOn = "FlipperUp"
Const SFlipperOff = "FlipperDown"

Fixed for next release
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#28 kiwi

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Posted 04 December 2011 - 10:21 AM

For the targets using a negative value for the lower height, so you do not see the top when it is dropped.

Max

#29 JonBaker

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Posted 04 December 2011 - 06:34 PM

Good table, but I prefer the FP version. Quite frankly, VP's graphics belong in Jurrasic Park!

#30 aldiode

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Posted 05 December 2011 - 01:25 AM

QUOTE (JonBaker @ Dec 4 2011, 02:34 PM) <{POST_SNAPBACK}>
Good table, but I prefer the FP version. Quite frankly, VP's graphics belong in Jurrasic Park!



That was probably better left unsaid at VPFORUMS ! I appreciate all of the efforts provided to us at NO charge. Perhaps a little more respect would serve you better?

Thanks Bmiki for the great table!

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#31 rockme

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Posted 05 December 2011 - 06:04 PM

Iīm sorry, but there seems to be missing sounds for when the ball enters the holes Bunker, Control Room
and Power Shed. Or is it just me thatīs crazy..? shutup1.gif



#32 bmiki75

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Posted 05 December 2011 - 11:24 PM

QUOTE (rockme @ Dec 5 2011, 07:04 PM) <{POST_SNAPBACK}>
Iīm sorry, but there seems to be missing sounds for when the ball enters the holes Bunker, Control Room
and Power Shed. Or is it just me thatīs crazy..? shutup1.gif

I think a have to work on sound. I'm working on a new release to fix bug and missing soung and graphics ugrade.

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#33 bmiki75

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Posted 17 December 2011 - 10:10 PM

Updated but i have forgot to add this sound.
I'll put here and post a fix in next day.

Attached Files


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#34 bolt

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Posted 17 December 2011 - 11:30 PM

Thanks for the update.
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#35 Replay

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Posted 18 December 2011 - 08:31 AM

Thank you for this table. It's very much fun to play. I like how it has same sounds as Star Wars for some things biggrin.gif

#36 akiles50000

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Posted 18 December 2011 - 08:00 PM

Thanks Bmiki75 for the update.

#37 MRCMRC

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Posted 20 February 2012 - 01:02 PM

Thank you very much for this table.

I still get this issue from time to time:

2)The ball is stuck between the bumper sw47 and the Gate2 , missing a rubber .(thanks to kiwi)

Does anybody else get it?

Thanks!

#38 MRCMRC

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Posted 19 March 2012 - 07:16 PM

QUOTE (MRCMRC @ Feb 20 2012, 02:02 PM) <{POST_SNAPBACK}>
Thank you very much for this table.

I still get this issue from time to time:

2)The ball is stuck between the bumper sw47 and the Gate2 , missing a rubber .(thanks to kiwi)

Does anybody else get it?

Thanks!


I answer myself. The new rubber is non-collidable, but the screw is. The screw and the gate make a "valley" where the ball gets stuck. I made the screw non-collidable, and added an invisible wall.

Thanks again for this creation, bmiki75. Your tables really rock.

Edited by MRCMRC, 19 March 2012 - 07:26 PM.


#39 85vett

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Posted 01 June 2012 - 05:53 PM

I love this table but have 2 things I'm hoping you can help with.

1 - How do I change the key that activates the smart missle? I have this on a cab and don't want to add another buton just for one table. I'd like to move it to an alt key as that is what I use for magnasave on other tables.

2 - The table crashes with a script error every time I load it for the first time. Happens 100% of the time at the beggining of the T-REX checking part. If I relaunch the table (without closing visual pinball) it loads just fine. I'm confused why it's doing this. Wouldn't be an issue but this means I can't play it on my cab :-(

Any help is appreciated.

Edited by 85vett, 01 June 2012 - 05:55 PM.


#40 CaptainNeo

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Posted 01 June 2012 - 07:23 PM

yea, i'd like to know more about the smart missle thing too. Also want to use a magna save button for it.


Plus, I still can't get the plunger to launch the ball into the pops. think it has to do with the arch of the metal wall and how it's aimed to the gate for the pops.

Edited by CaptainNeo, 01 June 2012 - 09:48 PM.

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