Jump to content



Photo
- - - - -

JOKERS FS B2S


  • Please log in to reply
62 replies to this topic

#21 CloudHead

CloudHead

    Enthusiast

  • Members
  • PipPipPip
  • 72 posts
  • Location:Paris, France

  • Flag: France

  • Favorite Pinball: Addam's Family / TOTAN / MM / Funhouse

Posted 09 October 2011 - 04:54 PM

QUOTE (rosve @ Oct 9 2011, 06:41 PM) <{POST_SNAPBACK}>
Run this special B2S backglass with normal ScreenRes settings. It will generate a text file named B2SLOG. Copy the result here so I can have a look at it. Can maybe give a clue.
B2Sdebug

Hope I'm doing this right :
CODE
1920
1200
1280
1024
2
0
0

Running B2SDebug gives a log containing :
CODE
"1280"," Screen2ResX"
"1024"," Screen2ResY"
"0"," Screen2PosX"
"0"," Screen2PosY"
"\\.\DISPLAY2"," displayname"
"------------------------------------------------"
"\\.\DISPLAY1"," First screen"
"\\.\DISPLAY2"," Second screen"
"------------------------------------------------"
"\\.\DISPLAY2"," Selected screen"
0," Working Area Top"
1200," Working Area Bottom"
0," Working Area Left"
1920," Working Area Right"

Still, the backglass should appear on DISPLAY 2 (right ?), but is drawn on DISPLAY 1.
If I change 2 to 1 in the screenres file, the backglass appears on DISPLAY 2 (which is the BG)

Maybe there is something I don't understand...

My Band : VOPARiS - some nice live videos : https://www.youtube....h?v=Jg-bchjNuRM

 

#22 numiah

numiah

    Pinball Fan

  • Members
  • PipPipPipPip
  • 984 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: TOTAN

Posted 09 October 2011 - 05:29 PM

If you 'identify' screens in Windows, do the numbers correspond ?

**Each pinball machine is a tiny universe... that we control.**


#23 rosve

rosve

    :)

  • VIP
  • 1,179 posts
  • Location:Always travelling around the world

  • Flag: Sweden

  • Favorite Pinball: Funhouse, Faces, Starship Troopers



Posted 09 October 2011 - 05:35 PM

QUOTE (CloudHead @ Oct 9 2011, 06:54 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Oct 9 2011, 06:41 PM) <{POST_SNAPBACK}>
Run this special B2S backglass with normal ScreenRes settings. It will generate a text file named B2SLOG. Copy the result here so I can have a look at it. Can maybe give a clue.
B2Sdebug

Hope I'm doing this right :
CODE
1920
1200
1280
1024
2
0
0

Running B2SDebug gives a log containing :
CODE
"1280"," Screen2ResX"
"1024"," Screen2ResY"
"0"," Screen2PosX"
"0"," Screen2PosY"
"\\.\DISPLAY2"," displayname"
"------------------------------------------------"
"\\.\DISPLAY1"," First screen"
"\\.\DISPLAY2"," Second screen"
"------------------------------------------------"
"\\.\DISPLAY2"," Selected screen"
0," Working Area Top"
1200," Working Area Bottom"
0," Working Area Left"
1920," Working Area Right"

Still, the backglass should appear on DISPLAY 2 (right ?), but is drawn on DISPLAY 1.
If I change 2 to 1 in the screenres file, the backglass appears on DISPLAY 2 (which is the BG)

Maybe there is something I don't understand...


According to this log, display2 is the one with resolution 1920*1200.
My guess is that you have display two as your primary display and to the left in the screen setup. Display1 is the 1280*1024 one, to the right in the setup.
The numbers in the screen setup does not always show the true display numbers.

#24 CloudHead

CloudHead

    Enthusiast

  • Members
  • PipPipPip
  • 72 posts
  • Location:Paris, France

  • Flag: France

  • Favorite Pinball: Addam's Family / TOTAN / MM / Funhouse

Posted 09 October 2011 - 08:38 PM

QUOTE (rosve @ Oct 9 2011, 07:35 PM) <{POST_SNAPBACK}>
According to this log, display2 is the one with resolution 1920*1200.
My guess is that you have display two as your primary display and to the left in the screen setup. Display1 is the 1280*1024 one, to the right in the setup.
The numbers in the screen setup does not always show the true display numbers.

This is where it's getting insane : I just checked, and my DISPLAY 1 IS my playfield display (1920x1200), primary one, and is set to be to the left of the display 2, which is set to 1280x1024 (which is to the right in the windoze config dialog).

Don't worry too much as I seem to be the only one to have this issue, and there already is a workaround... Some windows driver strangeness maybe...

Thanks anyway !

My Band : VOPARiS - some nice live videos : https://www.youtube....h?v=Jg-bchjNuRM

 

#25 numiah

numiah

    Pinball Fan

  • Members
  • PipPipPipPip
  • 984 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: TOTAN

Posted 09 October 2011 - 08:47 PM

Are both displays positioned at the 0,0 origin ?

**Each pinball machine is a tiny universe... that we control.**


#26 kungfusteve

kungfusteve

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: United States of America

  • Favorite Pinball: Indiana Jones (Williams)

Posted 10 October 2011 - 07:51 AM

Its nice to see Jokerz... however, its a real shame that this, and many like it, are butchered with being too dark.

Pinballs were NOT played in Pitch Black arcades. Arcades were a little dim, but Nothing like what you
have going on here.

The pins were made to be seen at a much greater light level, so you see the detail and artistry on the playfield. Not a washed out dim lifeless pile of puke.

Not only do you mess up the art, but you also are inconsistent with lighting effect. You have sunlight bright white on rubber bumpers - even in areas that are not lit. You have ramps and playfield parts that are again... daylight bright. Completely messed up.

And the worst part of many of these tables... is the lack of Lit pop bumpers. Just plain horrible IMO.


#27 rosve

rosve

    :)

  • VIP
  • 1,179 posts
  • Location:Always travelling around the world

  • Flag: Sweden

  • Favorite Pinball: Funhouse, Faces, Starship Troopers



Posted 10 October 2011 - 08:14 AM

QUOTE (kungfusteve @ Oct 10 2011, 09:51 AM) <{POST_SNAPBACK}>
Its nice to see Jokerz... however, its a real shame that this, and many like it, are butchered with being too dark.

Pinballs were NOT played in Pitch Black arcades. Arcades were a little dim, but Nothing like what you
have going on here.

The pins were made to be seen at a much greater light level, so you see the detail and artistry on the playfield. Not a washed out dim lifeless pile of puke.

Not only do you mess up the art, but you also are inconsistent with lighting effect. You have sunlight bright white on rubber bumpers - even in areas that are not lit. You have ramps and playfield parts that are again... daylight bright. Completely messed up.

And the worst part of many of these tables... is the lack of Lit pop bumpers. Just plain horrible IMO.


Well, If you don't like it. Dont play it.
You can copy the pf image from JPs original table if you want it as it was.



#28 gStAv

gStAv

    Pinball Lover

  • Members
  • PipPipPipPip
  • 1,331 posts

  • Flag: Sweden

  • Favorite Pinball: TOM, IJ, AFM, WC94

Posted 10 October 2011 - 09:31 AM

@kunfusteve

The lol of the day! rofl.gif

3rs054-6.png


#29 thewool

thewool

    Pinball Fan

  • VIP
  • 1,068 posts
  • Location:North Yorkshire, UK

  • Flag: England

  • Favorite Pinball: WOZ



Posted 10 October 2011 - 11:32 AM

@kungfusteve

did somebody get out of the wrong side of bed this morning? mad.gif

#30 numiah

numiah

    Pinball Fan

  • Members
  • PipPipPipPip
  • 984 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: TOTAN

Posted 10 October 2011 - 01:24 PM

Now that was a motivating post....

**Each pinball machine is a tiny universe... that we control.**


#31 Flying Dutchman

Flying Dutchman

    Pinball Wizard

  • VIP
  • 3,207 posts

  • Flag: ---------

  • Favorite Pinball: Medieval Madness / Champion Pub



Posted 10 October 2011 - 01:59 PM

QUOTE (kungfusteve @ Oct 10 2011, 09:51 AM) <{POST_SNAPBACK}>
Its nice to see Jokerz... however, its a real shame that this, and many like it, are butchered with being too dark.

Pinballs were NOT played in Pitch Black arcades. Arcades were a little dim, but Nothing like what you
have going on here.

The pins were made to be seen at a much greater light level, so you see the detail and artistry on the playfield. Not a washed out dim lifeless pile of puke.

Not only do you mess up the art, but you also are inconsistent with lighting effect. You have sunlight bright white on rubber bumpers - even in areas that are not lit. You have ramps and playfield parts that are again... daylight bright. Completely messed up.

And the worst part of many of these tables... is the lack of Lit pop bumpers. Just plain horrible IMO.


''kungfusteve'' .. show a little respect for your neighbor .. rosve has been through a lot effort to get to this great end-result and to share with the community which obviously is 'non-of-your-taste'.

I can see you've just joint and already have '8' posts .. better adjust and apologize or you won't last long.

FD.

EDIT: excuse me .. you already have '14' post ..

Edited by Flying Dutchman, 10 October 2011 - 02:01 PM.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
Posted Image

#32 Arcade4

Arcade4

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,686 posts
  • Location:Beaumont, TX.

  • Flag: United States of America

  • Favorite Pinball: AC/DC

Posted 10 October 2011 - 05:21 PM

I am not a big fan of the night time mods either.
But I would never criticize something that was given to me for free.



#33 settingsons

settingsons

    Pinball Fan

  • VIP
  • 959 posts
  • Location:Switzerland

  • Flag: Switzerland

  • Favorite Pinball: Terminator 2 and many EM machines



Posted 10 October 2011 - 05:53 PM

KungfuSteve - there is a solution:

(1) Teach yourself how to create/size/etc the table artwork in Photoshop
(2) Learn how to script a Visual Pinball table
(3) Design and build a backglass system that interacts with Visual Pinball allowing authors to create EM and solid-state backglasses.
(4) Create some tables using your new system, and diagnose/fix/enhance your system so it works with 1, 2, 3 screen setups for all forums members.
(5) Write a tutorial for your new system, and mentor other authors so they can build scripts too.
(6) Build a dozen or so tables based on EMs, and throw a few originals in as well. Also create some backglasses for existing FS tables for people who get problems with UVPs
(7) Now you can lighten up the tables to your hearts content.

The above is pretty much in a nutshell what rosve has done for the community here. You really need a lesson in manners.

Edited by settingsons, 10 October 2011 - 05:56 PM.


#34 numiah

numiah

    Pinball Fan

  • Members
  • PipPipPipPip
  • 984 posts
  • Location:Netherlands

  • Flag: Netherlands

  • Favorite Pinball: TOTAN

Posted 10 October 2011 - 06:24 PM

chair.gif

**Each pinball machine is a tiny universe... that we control.**


#35 eburgess4

eburgess4

    Neophyte

  • Platinum Supporter
  • 9 posts

  • Flag: ---------

  • Favorite Pinball: Attack from Mars

Posted 10 October 2011 - 08:46 PM

I actually like the darker field now that I've played with it for a day or 2 - makes the lights and flashers really stand out.

Thanks rosve for making a great table even better!

Edited by eburgess4, 10 October 2011 - 08:46 PM.


#36 KEG

KEG

    Virtual Pinball Fan

  • Charter Member
  • 687 posts
  • Location:Philadelphia, Pa.

  • Flag: United States of America

  • Favorite Pinball: PINBOT

  • PS3 Gamer Tag: The_Real_KEG
  • 360 Gamer Tag: KEG

Posted 11 October 2011 - 01:39 AM

Just want to thank you Rosve. I just started using these B2S tables yesterday and now I need to get them all. The work you have done to make this possible is incredible. It's too easy to use. At first I was a little hesitant to try them but once I did, there is no looking back.

Thanks again for all of your hard work it really shows.


#37 JAM0

JAM0

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,146 posts
  • Location:Spain

  • Flag: Spain

  • Favorite Pinball: Fathom, Elvira

Posted 11 October 2011 - 06:21 PM

I get a "variable is undefined line 660 B2SUpdateLED" script error.

Thanks for any help

@kungfusteve Lets see the table you put out.

I happen to love dark as well as light tables. Dark is a different perspective that allows for the lighting to be more dramatic.

Edited by JAM0, 11 October 2011 - 07:00 PM.


#38 rcadefrk

rcadefrk

    Pinball Fan

  • Members
  • PipPipPipPip
  • 742 posts
  • Location:Cincy, OH

  • Flag: United States of America

  • Favorite Pinball: Gorgar Hellfire/T2 Ultra & Chrome, TFTC/BBB & JP, Rosve's Starship Troopers, Real Pinball: SW Trilogy & Krull

Posted 11 October 2011 - 06:33 PM

QUOTE (kungfusteve @ Oct 10 2011, 03:51 AM) <{POST_SNAPBACK}>
Its nice to see Jokerz... however, its a real shame that this, and many like it, are butchered with being too dark.

Pinballs were NOT played in Pitch Black arcades. Arcades were a little dim, but Nothing like what you
have going on here.

The pins were made to be seen at a much greater light level, so you see the detail and artistry on the playfield. Not a washed out dim lifeless pile of puke.

Not only do you mess up the art, but you also are inconsistent with lighting effect. You have sunlight bright white on rubber bumpers - even in areas that are not lit. You have ramps and playfield parts that are again... daylight bright. Completely messed up.

And the worst part of many of these tables... is the lack of Lit pop bumpers. Just plain horrible IMO.


Seriously, what are you doing playing recreations on a pc then, go play you a real machine......talking down to a pro will get you nowhere 'round here buddy. Keep up the good work rosve, these B2S FS tables are peaking my interest now, not even done with hyperspin yet, now im intersted in hyperpin setup


#39 gStAv

gStAv

    Pinball Lover

  • Members
  • PipPipPipPip
  • 1,331 posts

  • Flag: Sweden

  • Favorite Pinball: TOM, IJ, AFM, WC94

Posted 11 October 2011 - 08:59 PM

QUOTE (JAM0 @ Oct 11 2011, 07:21 PM) <{POST_SNAPBACK}>
I get a "variable is undefined line 660 B2SUpdateLED" script error.

Thanks for any help


Same here. I played around with my table / exe name a bit and found out that I got all tables working when skipping spaces between the words.
ex. Jokerz! (Williams 1988).vpt didn't work... renamed to Jokerz!_(Williams_1988)_B2S worked! biggrin.gif

Remember to change all HyperPin related files too if you are using that fe! dblthumb.gif

3rs054-6.png


#40 kungfusteve

kungfusteve

    Hobbyist

  • Members
  • PipPip
  • 17 posts

  • Flag: United States of America

  • Favorite Pinball: Indiana Jones (Williams)

Posted 11 October 2011 - 09:57 PM

A Pro? If you are taking Programming, maybe.. but Art-wise? Sorry, Not even close.

Firstly, I appreciate that effort put into the simulation. However, does that give everyone the right to change the way the machines are supposed to look? This programmer has nothing to do with the Ownership or Creation of Jokerz.

How Do you think the Original Artists feel... Who painstakingly picked out vibrant colors to use, put in tons of work and details, and then they see someone take a dump on it like this?

There Should be standards to recreations of other designers works.
If its your Own creation, make it pitch black. Make a Porn theme. Do whatever you want. But others works? Its not right.

If your not good at Art and Layouts that have proper lighting... Have a real artist do that part.
Why make the table look like a pathetic disaster, just to say you did it all by yourself?!

Furthermore, if you wish to release a modified version, you should at Least release a standard version first, out of mere respect and historical accuracy.