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Theatre of Magic VP91x v2.1.1FS


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#21 B2K24

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Posted 15 April 2011 - 04:31 AM

script error
Line 206
Expected statement

Running latest VP 9.1.2 and version 2.1.1 of this table.
Can't play sad.gif

#22 Sheltemke

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Posted 15 April 2011 - 05:22 AM

There is only 1 character in the script you have to remove. But if you read back 1 comment you see Jpsalas reuploaded the fixed table.

So just download again.


By the way i played lot at night with this table, and i have to say not only the graphic is amazing now but the gameplay too....

Let's say a quote from TOM : "You have the magic" Jpsalas Worship.gif

#23 Hos_Nos

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Posted 15 April 2011 - 05:02 PM

JP, sorry for the late comment but I just got back from business travel.

The playfield looks absolutely amazing!! Awesome job as always...love your tables!

Cheers,
Nos

#24 Zablon

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Posted 04 March 2012 - 10:20 PM

I know this ones been out for awhile, but I just tried the NM version of this and realized there's a difference in the tables. The back right face mirror curtain never opens in this one, and in UW's it is always open. I see there is a "bar" that looks like it's suppose to pull the curtain open. Is there something missing from this table?

#25 jpsalas

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Posted 05 March 2012 - 06:10 PM

There are no mirror in this table smile.gif No need for it smile.gif

JP

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#26 Zablon

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Posted 05 March 2012 - 07:28 PM

Ok good enough. I hadn't played a real one so I wasn't sure if that was part of some game mode or not smile.gif

#27 koadic

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Posted 02 August 2012 - 03:33 AM

QUOTE (jpsalas @ Mar 5 2012, 01:10 PM) <{POST_SNAPBACK}>
There are no mirror in this table smile.gif No need for it smile.gif

JP


Actually, some of the pictures I have seen have a mirror, and it even has some text on the playfield meant to be seen in the mirror...

Anyway, I had been talking to someone else and they asked what it would take to add one, and got me thinking... this is what I came up with.



#28 htamas

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Posted 02 August 2012 - 04:13 AM

Wow, that looks really cool... are you going to upload your update?

#29 koadic

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Posted 02 August 2012 - 04:44 AM

QUOTE (htamas @ Aug 1 2012, 11:13 PM) <{POST_SNAPBACK}>
Wow, that looks really cool... are you going to upload your update?


I certainly can, just waiting on some feedback from the guy i did it for, make sure there are no issues before releasing it in the wild, provided JP gives his ok.



#30 gStAv

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Posted 02 August 2012 - 07:53 AM

Nice work there koadic! biggrin.gif

3rs054-6.png


#31 jpsalas

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Posted 02 August 2012 - 09:21 AM

QUOTE (koadic @ Aug 2 2012, 06:44 AM) <{POST_SNAPBACK}>
QUOTE (htamas @ Aug 1 2012, 11:13 PM) <{POST_SNAPBACK}>
Wow, that looks really cool... are you going to upload your update?


I certainly can, just waiting on some feedback from the guy i did it for, make sure there are no issues before releasing it in the wild, provided JP gives his ok.



Yes, go ahead and release it smile.gif

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#32 unclewilly

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Posted 02 August 2012 - 10:57 AM

QUOTE (koadic @ Aug 2 2012, 04:33 AM) <{POST_SNAPBACK}>
QUOTE (jpsalas @ Mar 5 2012, 01:10 PM) <{POST_SNAPBACK}>
There are no mirror in this table smile.gif No need for it smile.gif

JP


Actually, some of the pictures I have seen have a mirror, and it even has some text on the playfield meant to be seen in the mirror...

Anyway, I had been talking to someone else and they asked what it would take to add one, and got me thinking... this is what I came up with.





Nice work.
How did you accomplish it?
I added a mirror to the night mod i did of this table a while back.
It was a lot of triggers and dropwalls.
Very difficult as i also had 4 step fading gi lighting


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#33 koadic

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Posted 02 August 2012 - 11:26 AM

QUOTE (unclewilly @ Aug 2 2012, 05:57 AM) <{POST_SNAPBACK}>
Nice work.
How did you accomplish it?
I added a mirror to the night mod i did of this table a while back.
It was a lot of triggers and dropwalls.
Very difficult as i also had 4 step fading gi lighting


The biggest issue was getting a reflection of a ball, as I don't think there is any easy way to do that, so I kinda cheated... but other than that...

It actually wasn't that difficult... I extended the playfield length and then moved everything on the table down so it would be in the same relative position, copied the objects near the top of the original playfield and flipped them with 'Flip Y' moving them to the proper position above the original playfield to be 'mirror images'. I then exported the full table images, extended them to the proper height, and reflected the tops so they would be mirrored, then reimported them.

After this, you have the original playfield and a portion of the reflected playfield above it with the proper objects and images... Then I altered the back wall image creating a window where the 'mirror' goes with very slight tinting, and used an alpha ramp for the wall.

Then came the hard part, the 'mirrored' ball. I put a trigger in the area of where the ball(s) would be when it would cast a reflection, and used this for ball tracking similar to the way the b2b collision tracking is done, then used the hit event to create a ball from a kicker off screen and move it around similar to how the 'ball' image is moved around for a kicker based animated plunger based on where the tracked ball was located. This creates an additional ball in the 'mirrored' playfield moving in sync with the 'real' ball on the main playfield. Due to using an actual ball, you may notice a black bar near the top of the playfield... this is to mask the area where the ball goes off the screen and leaves an image behind as I am not sure if there is some easy way to eliminate this, as I was thinking of maybe using an alpha ramp and have it redraw over the 'mirror' to force the image to disappear, but I think I might have to have it constantly flashing to achieve this and not sure of the performance impact this would have.

#34 mamemaster

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Posted 02 August 2012 - 03:09 PM

I'm lucky enough to own this table (it's my baby)- and this looks fantastic!

Is this being uploaded for release?

Even though I own the machine it would be fun to try it out on my VirtuaPin.

#35 CaptainNeo

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Posted 02 August 2012 - 07:30 PM

QUOTE (koadic @ Aug 1 2012, 10:33 PM) <{POST_SNAPBACK}>
QUOTE (jpsalas @ Mar 5 2012, 01:10 PM) <{POST_SNAPBACK}>
There are no mirror in this table smile.gif No need for it smile.gif

JP


Actually, some of the pictures I have seen have a mirror, and it even has some text on the playfield meant to be seen in the mirror...

Anyway, I had been talking to someone else and they asked what it would take to add one, and got me thinking... this is what I came up with.





wow, those are some really weird ball physics you have going on there around that area. Must be a FP table. wink.gif


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#36 bill55

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Posted 02 August 2012 - 08:25 PM

Looks awesome! Can't wait for the release!

Bill

#37 koadic

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Posted 02 August 2012 - 09:11 PM

QUOTE (CaptainNeo @ Aug 2 2012, 02:30 PM) <{POST_SNAPBACK}>
wow, those are some really weird ball physics you have going on there around that area. Must be a FP table. wink.gif


LOL, biggrin.gif it's me just moving the ball around with the joystick to show it off smile.gif

Anyway, give me a bit and I should have a version to upload for you guys if you want to test it out.

Update: It may be a day or so, ran into an issue with multiball and trying to work it out.
ReUpdate: OK, I have it working well enough that I am comfortable releasing it... http://www.vpforums....showtopic=20491

Edited by koadic, 03 August 2012 - 11:25 AM.


#38 pincade

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Posted 07 February 2014 - 04:08 PM

I've modified the Trunk bymodeling in 3d a complete new trunk and using the rendered images . Now the trunk  looks so real  in my cabinet!!

tomnewtrunk.jpg


Edited by pincade, 07 February 2014 - 04:18 PM.


#39 The Loafer

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Posted 07 February 2014 - 04:29 PM

Done with a primitive so it's smooth movement? If yes, I would recommend contact the author and either offering it or asking if you can release the mode. It certainly looks good!

#40 pincade

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Posted 07 February 2014 - 04:45 PM

same movement as the original 

This is in early stage yet, maybe I'll contact the author when it'll be complete