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Haunted House


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#21 maceman

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Posted 07 December 2011 - 05:26 PM

Thanx guys.. i will look for that font and give it try again!!!
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#22 ta2686

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Posted 07 December 2011 - 05:37 PM

QUOTE (kruge99 @ Dec 7 2011, 12:20 PM) <{POST_SNAPBACK}>
The TEXT boxes seem to use "Williams Pinball" for the font.

Best Regards,
Todd.


Thanks for looking into it Todd!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#23 maceman

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Posted 07 December 2011 - 05:49 PM

QUOTE (ta2686 @ Dec 7 2011, 12:37 PM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ Dec 7 2011, 12:20 PM) <{POST_SNAPBACK}>
The TEXT boxes seem to use "Williams Pinball" for the font.

Best Regards,
Todd.


Thanks for looking into it Todd!



Okay, found a copy and loaded it into both my system fonts and via the font editor, but this is what i see:




Any further help is much appreciated!!
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#24 ta2686

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Posted 07 December 2011 - 06:02 PM

QUOTE (maceman @ Dec 7 2011, 12:49 PM) <{POST_SNAPBACK}>
QUOTE (ta2686 @ Dec 7 2011, 12:37 PM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ Dec 7 2011, 12:20 PM) <{POST_SNAPBACK}>
The TEXT boxes seem to use "Williams Pinball" for the font.

Best Regards,
Todd.


Thanks for looking into it Todd!



Okay, found a copy and loaded it into both my system fonts and via the font editor, but this is what i see:




Any further help is much appreciated!!


For those text boxes, in the editor click on the backdrop button, as those text boxes are on the backdrop. Then change those font in the editor by selecting each text box and after clicking the options button select colors and formatting and change the font there.

Edited by ta2686, 07 December 2011 - 06:05 PM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#25 maceman

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Posted 07 December 2011 - 07:32 PM

okay, we'll, we are getting closer:):




...if someone can post their working wiliiams pinball font,we can use that,because when i look at the character map, this one seems to have a few spots with this symbol...thanx!

Edited by maceman, 07 December 2011 - 07:35 PM.

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#26 maceman

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Posted 07 December 2011 - 08:57 PM

Here is a pic of the version i made using Bodydump's new playfield and lower PF..I didn't do the upper.... i didn't line it up 100% either, but it is good for me for now (this laptop stinks too, so won't show very high res)...




smile.gif

Edited by maceman, 07 December 2011 - 09:07 PM.

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#27 NicToria

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Posted 07 December 2011 - 09:28 PM

QUOTE (maceman @ Dec 6 2011, 10:37 PM) <{POST_SNAPBACK}>
QUOTE (NicToria @ Dec 6 2011, 10:48 PM) <{POST_SNAPBACK}>
I made a FS version without the BG ... Just rotated the table and made it work.... However when I launch the ball, it gets stuck on the left side .. It is the kickout hole closest to the upper playfield... And it won't come back out.... It kicks the ball ,,, just not with enough force to make it eject...


To funny trying to not get in the same place all the time....Hopefully a great FS cab table is coming soon.....



we fixed this way back... i can't remember where or which thread, maybe this one... but we already made a vp8 to vp9 temp conversion... the only thing messed up currently is the scoring, which is okay while we wait for an update.
Nobody seemed interested in the conversion when we last discussed it, so only a few of us have it I guess....


maybe the threads should be merged... Here is the solution for the working kicker:

http://www.vpforums....i...house&st=40

otvclap.gif otvclap.gif Thanks Maceman.... I will give it a try and look forward to the new updated version.... Thanks to all involved.....

#28 Slydog43

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Posted 08 December 2011 - 01:31 AM

Looking great!

#29 maceman

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Posted 08 December 2011 - 01:46 AM

...There is alot to be fixed aesthetically still in my opinion. For example, if you look at this here real picture...




...you can see many things that can be improved... look at the bulbs used for lighting in the top left lanes....look at all the chrome detail throughout the table, kicker holes, targets, bumpers, posts all need a facelift....lots to do...lots of fun!! UW would do wonders with this one i was just thinking... he makes good chrome, with the help of grizz no doubt smile.gif This was a great work by the original author though, a very fine work....

also, those targets in the top PF are wrong. The webs are wrong, i don't like 'em. I think i used one in Haunted Mansion, it works there, but not here.... so there are a few things to be changed.

I changed the rubber colour as well if you look in my pic 2 up...i think they are good because i used photoshop to snag them off a pic of the real table, so they are close....

Edited by maceman, 08 December 2011 - 01:49 AM.

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#30 maceman

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Posted 08 December 2011 - 04:05 AM

Here is a quick cleanup i did, tried to get it to be more chrome looking etc...


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#31 tamoore

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Posted 08 December 2011 - 11:02 AM

QUOTE (maceman @ Dec 7 2011, 11:05 PM) <{POST_SNAPBACK}>
Here is a quick cleanup i did, tried to get it to be more chrome looking etc...



I like the chrome textures you got there. Very Nice! Can you send me the three images around the bezel for incorporation into my FS version?
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#32 maceman

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Posted 08 December 2011 - 01:09 PM

...sure, but what's a bezel smile.gif Did you mean the chrome around the upper playfield? What is the bezel,i don't understand. Here are some changes i made:

1. Added a scratched metal to anything looking like it needed chrome. Changed all walls on upper PF.
2. Added 2 ramps above lanes on right and used a texture i had called gate_01...wallls don't show map textures good, but ramps do.
3. Changed the main ramp texture to upper playfield to scratched metal.
4. Made a ramp for out lane bar at bottom left.
5. Added a lockdown bar, however in this pic, it seems to be underneath everything, which weirdly still looks okay:)

Some of the curvy corners will need to be chromed, but they are on a separate layer, so either change in photoshop or need to add a ramp in front.. I haven't done that yet...

btw- I notice I am still getting problems with the drop target in center, sometimes it works, sometimes it gets stuck.... I hope someone remembers how to fix that and posts it here so i can try it!!

Edited by maceman, 08 December 2011 - 01:17 PM.

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