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The VP 10.7 beta thread


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#3941 Violins77

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Posted 01 February 2023 - 07:19 PM

 

When using VR in 10.8.0, I noticed the image is slightly blurrier than when using 10.6. I don't know if it is currently known or worked on, I saw a post back in October about it. Should I report it on Github?

Gear323 on Github reported - Suspect that there is an issue with Supersampling in later revisions of VPXVR #199, back in Nov 29,2022. I have been suspicious of the lower quality for some time now. I though it was my aging eyes or possibly my headset. But I found that as he suggests, if you use Steam to control the Super Sampling and leave VPVR set at 100% there is an noticeable improvement in quality. I added a comment to his post. Perhaps if you do the same or even create an new bug report it would help. I havn't ran nersion 10.6 in some time I will have to go back an try it and see if I get the same result as you. This may have been broken for some time now!

 

Thank you, I will report it. Although I'm not sure it is related to supersampling, as reducing the supersampling to 0.25 definitely shows the difference, ad setting it to 2 affects the performance (as it should). However, I do agree that the difference is less pronounced than in 10.6. 



#3942 xenonph

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Posted 04 February 2023 - 06:30 AM

Not sure if this is feasible, but have to ask.

Is it possible to have a folder for images, that a VPX table could call on from script? Similiar to the same way scripting music to be played from its own folder in the Music folder? Maybe have an Images folder in the Visual Pinball folder? Or something similiar to UltraDMD, where a table has an UltraDMD folder that is needed to be placed in same folder as table, except this will be for images from the Image Manager.

For instance the GI JOE table has over 300 pics in image manager than can be toggled with magna-save.

I want to know if these pics can be taken out of the Image Manager and put in a folder, where it would work the same way.

 

On my setup, any tables with alot of images in the Image Manager run a bit slower.

I can delete all but 8 images or so, and table is back to speedy gonzales.

So less images in Image Manager, faster table. Even the load times are effected tremendously. Way quicker with less images in Image Manager.

 

Is this possible?

 

The reason I ask is I am working on some animations that are played on a flasher.

2 of them have over 300 pic sequences.

That is over 600 pics in Image Manager just for those 2 sequences.

 

Thanks and keep up the great work!


Edited by xenonph, 04 February 2023 - 06:52 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
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#3943 toxie

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Posted 04 February 2023 - 10:55 AM

Is it also that much slower if you start a table with play (or select the table directly via the startup file-pop-up-dialog)? This will omit loading images into the UI.


When using VR in 10.8.0, I noticed the image is slightly blurrier than when using 10.6. I don't know if it is currently known or worked on, I saw a post back in October about it. Should I report it on Github?

Yes, please. There are still some differences, especially as it comes to all the postprocessing effects (FXAA, CAS, etc). Please add all the options from the video preferences when filing the issue.


Also, please test this one: https://github.com/v...7.3-395-2bd9ac3

The major difference is when playing sounds/music via BASS (e.g. ogg files).



#3944 xenonph

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Posted 04 February 2023 - 11:35 AM

Is it also that much slower if you start a table with play (or select the table directly via the startup file-pop-up-dialog)? This will omit loading images into the UI

 

 

It is faster loading when double clicking table to start it!

I have been starting table from editor by clicking Play from Table tab at top of editor.

I can still tell a difference between loading and playing table with over 600 images, and loading and playing the same table when there are not 600 images in the image manager.

The size of the images I don't think is effecting as much as how many images are in the Image Manager, as all of the animations put together are only about 15 MB's.

It may be my setup.

I even made a Redux version of GI JOE with less images in case others were having this same problem a long time ago.

 

It got me wondering, so that is why I just thought I would ask if it is possible to call an image from table script that is not in the Image Manager.

Nothing worse than a wondering mind! lol


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#3945 toxie

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Posted 08 February 2023 - 07:16 AM

But the 15MB are the original, compressed files, right?

When unpacked for the UI they will consume much more memory. So this could be at least one issue.

 

Do you have the image manager open when playing the table? Or just loading the table and then directly playing it?



#3946 xenonph

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Posted 08 February 2023 - 08:00 AM

But the 15MB are the original, compressed files, right?

When unpacked for the UI they will consume much more memory. So this could be at least one issue.

 

Do you have the image manager open when playing the table? Or just loading the table and then directly playing it?

Yes, there are close to 1,000 images but they are the WebP format, so yes they are compressed.

I do not keep the Image Manager window open when playing table.

 

It is probably just my setup.

I noticed it on my GIJOE table, so if you want to try that table out and see if you can tell a difference when loading with images, and then try deleting all of the numbered images I added to Image Manager, and run the table. I made the redux version with less pics, back on version 1.8, so it was quite a while ago when I first noticed it.

Regular version has 388 dossier and vehicle pics.

Redux version has 136.

https://www.vpforums...&showfile=12993

If others aren't seeing a difference then it is just my setup. (I am thinking this is the case.)


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#3947 Drybonz

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Posted 11 February 2023 - 03:26 PM

After years of playing, tinkering and then taking a long hiatus, I wanted to recommend that this thread be "pinned" so that it is easier to get to VPX news.  Hope everyone is doing well.



#3948 robertms

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Posted 11 February 2023 - 05:36 PM

After years of playing, tinkering and then taking a long hiatus, I wanted to recommend that this thread be "pinned" so that it is easier to get to VPX news.  Hope everyone is doing well.

 

Dry Bones!! Welcome back!


Behold Godzilla! Check out my monster pincab project here: http://www.vpforums....topic=32236&hl=


#3949 Slydog43

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Posted 11 February 2023 - 11:07 PM

Is there a 10.8 Beta thread?  I came across a table that loads fine in 10.7.3 final but crashes 10.8.xxx.



#3950 Outhere

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Posted 11 February 2023 - 11:32 PM

Is there a 10.8 Beta thread?  I came across a table that loads fine in 10.7.3 final but crashes 10.8.xxx.

https://github.com/v...vpinball/issues



#3951 lukpcn

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Posted 06 March 2023 - 11:56 AM

Hey, I'm on 10.7.3 and I've changed my SSD to NVME... not to a super duper one but it's 3 times faster than the SSD, windows opens a lot faster, pinup popper loads a lot faster... yet VPX loads table int the same time as with SSD (aprox 15 seconds via pinpu popper)... any1 have experience why it might not speed up the VPX loading process ?


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#3952 Thalamus

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Posted 06 March 2023 - 12:32 PM

Hey, I'm on 10.7.3 and I've changed my SSD to NVME... not to a super duper one but it's 3 times faster than the SSD, windows opens a lot faster, pinup popper loads a lot faster... yet VPX loads table int the same time as with SSD (aprox 15 seconds via pinpu popper)... any1 have experience why it might not speed up the VPX loading process ?

 

How fast do you think your old SSD could load 100mb file ? Fast !! How fast does your nVME ? Faster - but, how scientific did you measure the difference ? By counting ? :)

 

What I expect you are seeing, is how fast your processor and GPU is able to render/process what it loads, and since you didn't change either of them, the result should be fairly the same as before.


Edited by Thalamus, 06 March 2023 - 12:34 PM.

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#3953 STAT

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Posted 06 March 2023 - 12:52 PM

Guys, so that means, 10.8 new Releases are only on the GibHub Pages ?



#3954 lukpcn

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Posted 06 March 2023 - 12:54 PM

 

Hey, I'm on 10.7.3 and I've changed my SSD to NVME... not to a super duper one but it's 3 times faster than the SSD, windows opens a lot faster, pinup popper loads a lot faster... yet VPX loads table int the same time as with SSD (aprox 15 seconds via pinpu popper)... any1 have experience why it might not speed up the VPX loading process ?

 

How fast do you think your old SSD could load 100mb file ? Fast !! How fast does your nVME ? Faster - but, how scientific did you measure the difference ? By counting ? :)

 

What I expect you are seeing, is how fast your processor and GPU is able to render/process what it loads, and since you didn't change either of them, the result should be fairly the same as before.

 

Thanks, didn't think of that.


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#3955 toxie

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Posted 06 March 2023 - 02:58 PM

Guys, so that means, 10.8 new Releases are only on the GibHub Pages ?

For now. 10.8 is still not ready for prime time / beta phase. If vbousquet and jsm green light the beta phase, we can go for the usual thread.



#3956 wiesshund

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Posted 06 March 2023 - 10:09 PM

Guys, so that means, 10.8 new Releases are only on the GibHub Pages ?

 

No 10.8 beta thread yet
So 10.8 is a try at your own risk and report issues on github kinda thing.

Isnt really to the open testing phase yet, some neat possibilities in the openGL branch that vbousquet has been working on though


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#3957 hitman2304

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Posted 07 March 2023 - 09:22 AM

Can You tell more about this new Open GL possibilities?



#3958 tgx

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Posted 10 March 2023 - 10:22 PM

Would it be possible to get [FILE OPEN AS READ ONLY] in the window title if a file has been opened that is marked 'read only'?

At present i keep opening files I've saved as read only, make edits and then hit save only to find out it is read only. When that happens,

VPX crashes out, closes and I lose all of my edits. There has only been once or twice where it has failed gracefully and I can unmark

read only on the file and go ahead and get VPX to save my edits.

 

This is VPX 10.7.3.

 

Thanks.



#3959 Gravy

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Posted 10 March 2023 - 10:54 PM

Can You tell more about this new Open GL possibilities?

I'm thinking that at least one possibility may be more accurate anaglyph 3D support either via inbuilt 3D or Reshade/Depth3D combo.

One issue with current anaglyph 3D is that transparent surfaces such as plastic ramps are not rendered correctly in 3D as anything below the transparent surface appears to have no additional depth and simply looks like a texture stuck to the bottom of the transparency. I'm hoping that true "per eye" stereo 3D rendering of GL may overcome this issue.


Edited by Gravy, 10 March 2023 - 10:56 PM.

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#3960 Mike DA Spike

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Posted 13 March 2023 - 09:43 AM

Can You tell more about this new Open GL possibilities?


BAM is fully supported with opengl and the use of VR devices (via steam vr or open composite).
Thats what I see from user perspective

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
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