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The VP 10.7 beta thread


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#3781 fripounet

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Posted 24 October 2022 - 11:32 AM

will we be able to read (10.8) the vpx tables (apk) on an android tablet (like zen or pinball arcade) ?


Edited by fripounet, 24 October 2022 - 11:43 AM.


#3782 toxie

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Posted 24 October 2022 - 12:36 PM

No.. GL support doesn't automatically mean that everything else that is windows-based just works on other platforms, too..



#3783 bigrob3773

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Posted 24 October 2022 - 03:42 PM

Fixed - Did not realize I hadn't updated VPinMame to 3.5 yet.  That plus 10.7.2 update worked.

 

Greetings!! 

 

I installed 10.7.2 now some of my colored rom tables give me VBS script error. Such as ACDC 170hc.  When I return to 10.7.1 the tables work fine.   Anyone else have this issue or know a solution?  

 

Thanks


Edited by bigrob3773, 24 October 2022 - 03:58 PM.


#3784 freebird1963

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Posted 24 October 2022 - 03:55 PM

Moved the old files and scripts to another directory

Put the minimal 10.72 official in. ( Last link  before the source code links on the VP download screen assumed its the x86 version since it doesn't say x86/x64)

 

Now seems like the F1 for the VPinMame screen doesn't appear.

Also the DMD's are disappearing after a ball. There are there hidden under the table. 

 

Also when exiting games  I get just awhite VPX box in the editior sometimes.


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#3785 studlygoorite

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Posted 24 October 2022 - 05:26 PM

Still testing VPVR builds and now that we are one big happy family :) and still looking for a VPVR build to settle on, I wonder if swapping out to/using the updated Bass.dll that was introduced in VPVR v310 will affect anything with the official VPX 10.7.2 build or should I swap back to the older Bass.dll for VPX after playing VPVR?



#3786 lilalien

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Posted 24 October 2022 - 06:03 PM

Is the updated Bass.dll in vpinmame 3.5 stable, the same as the one in 10.7/366 release?



#3787 Thalamus

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Posted 24 October 2022 - 07:27 PM

Still testing VPVR builds and now that we are one big happy family :) and still looking for a VPVR build to settle on, I wonder if swapping out to/using the updated Bass.dll that was introduced in VPVR v310 will affect anything with the official VPX 10.7.2 build or should I swap back to the older Bass.dll for VPX after playing VPVR?

Just keep the bass.dll - you know that it is changed, and know how to revert. Doesn't hurt that a couple of guys run it except Toxie ;)


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#3788 illrod3k

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Posted 25 October 2022 - 01:58 AM

Thanks Guys for working hard on this, greatly appreciated!!!



#3789 fripounet

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Posted 25 October 2022 - 09:32 AM

can you add control points here?

to be able to widen the ramp in specific areas. (essential to have an excellent physics of the ball and without having to edit it with a 3d software or tinker with adding extra ramp piece )

 

101.jpg


Edited by fripounet, 25 October 2022 - 09:37 AM.


#3790 wiesshund

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Posted 25 October 2022 - 10:21 AM

can you add control points here?

to be able to widen the ramp in specific areas. (essential to have an excellent physics of the ball and without having to edit it with a 3d software or tinker with adding extra ramp piece )

 

101.jpg

 

 

Submit on Github as a feature request
Is likely to get lost here being this thread is for the 10.7.2 beta, which is already feature locked

On the github it will remain an active request


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#3791 toxie

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Posted 25 October 2022 - 06:47 PM

 I wonder if swapping out to/using the updated Bass.dll that was introduced in VPVR v310 will affect anything with the official VPX 10.7.2 build or should I swap back to the older Bass.dll for VPX after playing VPVR?

The VPVR/VPX 10.8 bass.dll is a bit newer, but both should work with each.


Is the updated Bass.dll in vpinmame 3.5 stable, the same as the one in 10.7/366 release?

Yes, its stable, and its slightly newer than the 10.7.2 one. But one can use the newer or older one for each, should be no problem.



#3792 Gravy

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Posted 25 October 2022 - 11:05 PM

GL can also be used for desktop/cab, thats the cool part. On some setups (maybe Intels new GFXboards??) this may be even faster than DX9.

 

Hmmm... I wonder if desktop/cab GL mode might help with an odd problem with regards to the 3D anaglyph rendering of transparent surfaces? The current issue is that everything that is viewed through/below/underneith a transparent surface (ramps, plastics etc) only has the same visually apparent 3D depth as the transparent surface itself (everything under the transparency appears to look like it is simply textured onto the transparency).

This happens with anaglyph modes with Superdepth3D and I'm fairly sure inbuilt VPX anaglyph 3D as well.

I did ask one of the VPVR guys a while back if they saw a similar issue in VR and apparently it works fine in a headset.

Unsure if this is simply something that anaglyph 3D can't handle in general (not just in VPX), or if GL might be the fix for the problem.

Example of the issue.


Edited by Gravy, 25 October 2022 - 11:48 PM.

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#3793 freebird1963

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Posted 26 October 2022 - 01:45 AM

Never noticed this before or maybe just never paid attention but when I open up the Accept (Germany) 1.2 vpx script I have a box that says

Duplicate Definition found: Sub PlayXYSound(soundname, tableojb, loopcount, volume, randompitch, pitch, useexisting, restart)  (Line: 1417)

same except line 1814

So is that a issue or just a observation by the vpx editor ? Something new in the 10.7.2 or have I missed it when I edited it before ?


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#3794 wiesshund

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Posted 26 October 2022 - 01:47 AM

Never noticed this before or maybe just never paid attention but when I open up the Accept (Germany) 1.2 vpx script I have a box that says

Duplicate Definition found: Sub PlayXYSound(soundname, tableojb, loopcount, volume, randompitch, pitch, useexisting, restart)  (Line: 1417)

same except line 1814

So is that a issue or just a observation by the vpx editor ? Something new in the 10.7.2 or have I missed it when I edited it before ?

 

take the notice at face value

it lets tiy know when the script contains duplications


Edited by wiesshund, 26 October 2022 - 01:47 AM.

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#3795 Thalamus

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Posted 26 October 2022 - 05:51 AM

When you see this, you should take a closer look. It happens all the time I should add, too much copy/paste from older tables. Not an issue if they both are exactly the same, but, it is an issue if the first one contains the code that is supposed to be active. I ran through this long before this feature of the editor giving you warnings and I must have change at least 20 tables with duplicates that changed the behavior from the first sub.

 

If there is two subs with the same name. The first one will become inactive. This is why the editor is giving you a warning. IF they are exactly the same. Only going to cost you a few bytes of unnecessary storage, but, since you've already checked, then delete any of them.


Edited by Thalamus, 26 October 2022 - 05:52 AM.

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#3796 vbousquet

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Posted 26 October 2022 - 04:38 PM

 

GL can also be used for desktop/cab, thats the cool part. On some setups (maybe Intels new GFXboards??) this may be even faster than DX9.

 

Hmmm... I wonder if desktop/cab GL mode might help with an odd problem with regards to the 3D anaglyph rendering of transparent surfaces? The current issue is that everything that is viewed through/below/underneith a transparent surface (ramps, plastics etc) only has the same visually apparent 3D depth as the transparent surface itself (everything under the transparency appears to look like it is simply textured onto the transparency).

 

GL version as far superior stereo support than DX version (that's what it was made for). So Gl version's anaglyph does not have this issue (and also solve lots of other linked to the way anaglyph is implemented for DirectX, that is to say not a full stereo rendering but a parallax based on depth), the counterpart being that it needs more GPU power since it really renders the full scene 2 times.



#3797 toxie

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Posted 26 October 2022 - 09:32 PM

As for the Duplicate Definition pop up: I made this always visible as really a lot of tables feature this, and sometimes these dupe functions are just in there by accident (as Thalamus mentioned), so it should really be fixed to be exactly sure what is executed in the end.



#3798 mrjcrane

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Posted 27 October 2022 - 12:25 AM

Not sure if this has been covered yet, my entry from today page 6 on v10.7.2 minimal release; issues with table script LINE 1 "Index Was Out of Range". Has someone addressed this or am I doing something dumb ?

https://www.vpforums...0#commentsStart

 

vpx10_t.png

vpx100_t.png


Edited by mrjcrane, 27 October 2022 - 06:08 PM.


#3799 xenonph

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Posted 27 October 2022 - 02:22 AM

Thanks for all the work put into this!!

It is appreciated!!

Quick question...

Does the VPX 10.7.2 All-In-One Installer include the new B2S Backglass Server program v1.3.1.1?

Found here..

https://www.vpforums...&showfile=12553

 

Thanks again!!

With your help, Visual pinball is like a fine wine!!

It just gets better with age!!


Edited by xenonph, 27 October 2022 - 02:27 AM.

CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#3800 wiesshund

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Posted 27 October 2022 - 04:24 AM

 

Does the VPX 10.7.2 All-In-One Installer include the new B2S Backglass Server program v1.3.1.1?

Found here..

https://www.vpforums...&showfile=12553

 

 

 

Keep an eye on github cause 1.4.0 b2s server should be final soon


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