And the next and final step for Totan will be a VR room. Some early screenshots, I started with the cabinet. This VR room I am going to make by so-called kit-bashing; this means gathering stuff other people made and putting them together and hope that that works. For the cabinet I borrowed some primitives from the VR room 3rdaxis made. I adapted them for the Totan cabinet:
The texture for the cabinet looks like this:
I am trying to keep the polycount low, VR is stressing enough as it is on a PC. The cabinet and backbox are 2k triangles, the metals (rails, legs, door, etc) are 22k triangles. Totan itself pushes 130k triangles, I guess the VR room will easily double that amount. The TAF VR room has about 2M triangles, I think I can stay way below that.
Very cool! Glad you got into VR. ![]()
Regarding performance there are still optimisations that can be done in OpenGL by reducing the amount of draw calls per frame which can make a big difference, I'm not experienced enough myself to do the coding required for that but I know Caligula has it on his roadmap when he gets time.







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