Jump to content



Photo
* * * * * 3 votes

Terminator 2 - Chrome Edition FS (VP920) MOD [VP 9.x Cabinet FS]


  • Please log in to reply
482 replies to this topic

#321 xio

xio

    Pinball Fan

  • Platinum Supporter
  • 583 posts

  • Flag: France

  • Favorite Pinball: Recent ones rather than old ones, unlike wine

Posted 22 March 2012 - 01:18 PM

QUOTE (tipoto @ Mar 22 2012, 10:19 AM) <{POST_SNAPBACK}>
If I have time tomorrow, I will prepare this for you (if you really need it ?) wink.gif


No don't bother, either send the draft french version (don't really care about spelling) or nothing. I thought maybe you translate a french document & it was easier for me to understand in french, but as I'm far from a table builder, it's useless to make you work on it. I thought it might help me understand how to change my pyramid in Stargate, but I doubt I'm able to do that.

Sorry for the FPS/stuttering mistake, I thought it was "linked" as the only table I got stutter with is also the one I got the lowest FPS.

Maybe I can delete some objects one after the other to see if there's one that makes the whole problem ?

I'll check Nvidia control panel as well, but all tables should be affected if it comes from Nvidia settings ?

#322 ced

ced

    Pinball Fan

  • Silver Supporter
  • 1,156 posts
  • Location:France

  • Flag: Jamaica

  • Favorite Pinball: TRON

Posted 22 March 2012 - 01:45 PM

Hi xio,

Test this: clique sur démarrer sur la barre d'outils puis executer ,tape regedit ,clique sur le + de hkey_current_user , puis sur le + de software ,puis le + de freeware et le + de visual pinmame,tu vas voir toutes les rom de vpinmame,sélectionne celle de T2 puis a droite cherche ddraw et change la valeur a 0 peut -etre que sa va t'aider , mais le dmd sera un peu plus petit...

tu utiles aussi l'uvp avec cette table?

Edited by ced, 22 March 2012 - 01:45 PM.


#323 xio

xio

    Pinball Fan

  • Platinum Supporter
  • 583 posts

  • Flag: France

  • Favorite Pinball: Recent ones rather than old ones, unlike wine

Posted 27 March 2012 - 05:43 PM

I'm too dumb : I tried a thousand things, but not disabling UVP ! I changed my script & now it works fine, don't know why I got problem with UVP on this only table.

Sorry to have bothered you with this, and thx to you ced for your last sentence, that was the solution !

#324 chas

chas

    Pinball Fan

  • Banned
  • PipPipPipPip
  • 1,791 posts

  • Flag: ---------

  • Favorite Pinball: i played Timezone, quickdraw, triple action, frontier and a few more

Posted 28 March 2012 - 07:47 PM

On the T2 there are 3 or 4 couples of flippers one on top of each other. The visibility is animated depending on the flippers angle and depending on if there are more than 1 ball touching the triggers close to the flippers...
I know, it's crazy !...

What do you want to mod the most with the flippers? The strength? Let me know and I will tell you which flippers you have to tweak. >>>>>>>>>>>

hello T,
looks great.
the flippers are a little different on this table.
i would like to mod the flippers base radius, end radius, length and rubber width and thickness.
for some reason i seem to be the only one with small flippers in FS on a WS37 720p.

the first thing i tried was open the editor window image.
left click on a flipper.
tried scaling up in the editor at the right side of the window options.
changed length, base radius, end radius, and rubber physics.
no change.
looked in the editor.
typed "left flipper" in the edit search.
there were alot things for this.
there alot of walls on top of the flipper in the editor.
how do i change the flippers physics for length, base radius, end radius and rubber physics?


same with JPs Pirates 105 FS.



#325 DedRok_V

DedRok_V

    Crazed Pinball Wizard (Australia's Former #1)

  • Platinum Supporter
  • 2,238 posts
  • Location:Newcastle, Australia

  • Flag: Australia

  • Favorite Pinball: Avengers Blue LE : Judge Dredd : Cosmic Princess

Posted 30 March 2012 - 01:45 AM

QUOTE (xio @ Mar 28 2012, 04:43 AM) <{POST_SNAPBACK}>
I'm too dumb : I tried a thousand things, but not disabling UVP ! I changed my script & now it works fine, don't know why I got problem with UVP on this only table.

Sorry to have bothered you with this, and thx to you ced for your last sentence, that was the solution !

You know what,
I didnt try disable UVP either. I am dumb too, but most already knew that.

This table might benefit from a B2S run BG, could help some performance.




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#326 xio

xio

    Pinball Fan

  • Platinum Supporter
  • 583 posts

  • Flag: France

  • Favorite Pinball: Recent ones rather than old ones, unlike wine

Posted 30 March 2012 - 07:22 AM

Thx for your support in the dumb club DedRok biggrin.gif

+1 for a Chrome B2S !

Edited by xio, 30 March 2012 - 07:23 AM.


#327 ZERO99

ZERO99

    Hobbyist

  • Members
  • PipPip
  • 47 posts

  • Flag: Canada

  • Favorite Pinball: Twilight Zone, The Shadow, Cirqus Voltaire

Posted 30 March 2012 - 07:33 AM

This is probably one of the most beautiful recreations I have seen! Thanks for your work!

#328 CaptainNeo

CaptainNeo

    Pinball Fan

  • Platinum Supporter
  • 782 posts
  • Location:Burlington, WI

  • Flag: United States of America

  • Favorite Pinball: Cirqus Voltaire

Posted 11 July 2012 - 08:17 PM

I've had this on my table for awhile now, but havn't really played it. Put some time on it yesterday. Who the hell did you guys get this table to look this awesome? I mean seriously, it has to be the best looking table i've played. Everything is angled perfectly, and looks soo good. You guys did a phenomenal job on this one. Kudos to you. If everytable looked this awesome, I might just sell off all my real pins. smile.gif


Visit my site, www.pinballrestorations.com for Pinball Playfield restoration services.
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}

#329 Pinhead22

Pinhead22

    PinHead

  • Silver Supporter
  • 438 posts
  • Location:Boise, ID

  • Flag: United States of America

  • Favorite Pinball: Banzai Run, STTNG, Black Knight 2K, 2001

Posted 11 July 2012 - 08:23 PM

QUOTE (CaptainNeo @ Jul 11 2012, 02:17 PM) <{POST_SNAPBACK}>
I've had this on my table for awhile now, but havn't really played it. Put some time on it yesterday. Who the hell did you guys get this table to look this awesome? I mean seriously, it has to be the best looking table i've played. Everything is angled perfectly, and looks soo good. You guys did a phenomenal job on this one. Kudos to you. If everytable looked this awesome, I might just sell off all my real pins. smile.gif


I second that notion!! This table really needs a kick butt B2S backglass for performance reasons. I have to play it without UVP to avoid stuttering. But you are correct.... Awesome looking and playing table.

#330 jimmyfingers

jimmyfingers

    Pinball Fan

  • VIP
  • 832 posts

  • Flag: Canada

  • Favorite Pinball: Comet



Posted 11 July 2012 - 08:35 PM

QUOTE (tipoto @ Mar 22 2012, 02:47 AM) <{POST_SNAPBACK}>
Here is a link to download a file called "Tipoto's_Method.zip":
http://dl.free.fr/mu...to's_Method.zip

The zip file contains:
- Advises_&_Explanations.doc
- Position_&_Size.xls
- T2_EMReel_Flippers_Test2.vpt
- Table_Slice.psd
- Test_Reflections_Tipoto.vpt

Like I said before, it's just a draft, I didn't have time to clean it up and it's probably plenty of English mistakes.
Don't expect to understand everything immediately, I think this document is helpful only if you are really making a table using EM reels in the same time, otherwise you will probably understand only 50% of what I am explaining.

Hey Tipoto, the link: http://dl.free.fr/mu...to's_Method.zip seems to be broken. Can you please repost / let us know a working link as I'd really like to look over these documents and the .psd file. Thanks.

#331 rob046

rob046

    Often Emulated, Never Duplicated

  • Members
  • PipPipPipPipPip
  • 2,024 posts
  • Location:Central PA

  • Flag: United States of America

  • Favorite Pinball: 8 Ball Deluxe, ToM, & Funhouse



Posted 11 July 2012 - 11:13 PM

QUOTE (CaptainNeo @ Jul 11 2012, 04:17 PM) <{POST_SNAPBACK}>
I've had this on my table for awhile now, but havn't really played it. Put some time on it yesterday. Who the hell did you guys get this table to look this awesome? I mean seriously, it has to be the best looking table i've played. Everything is angled perfectly, and looks soo good. You guys did a phenomenal job on this one. Kudos to you. If everytable looked this awesome, I might just sell off all my real pins. smile.gif


It is because the table uses reels. I used to build tables back in the day that used reel overlays for photo realistic looking tables. & Scapino was the master at this. Look up Scapino's tables & you'll see many other tables also perfectly rendered. The problem with reels though has always been that they don't always line up perfectly. Also it is very difficult to create the invisible objects behind the reels & have them line up perfectly with the graphics. Very difficult to perfectly nail this, but things can be a little off & most people wouldn't notice too much. & this is usually the case.

Once VP9 & FS tables came around, authors started using reels less & less because needing 2 versions of each table meant the reels would basically need redone from scratch & re-placed on both versions, & it is a PITA enough just to do it on 1. Whereas with angle independent tables (mainly what we see these days) this is much less of an issue & it is MUCH easier to create 2 versions.

So, you don't see more of these because most of the community can't enjoy them. I can never play this table since I'm a desktop user. I'm not much of a FS fan anyhow, so normally if I do come across one of the few tables made for FS only, it is somewhat easy to convert. But this table, no way in hell would I even attempt it. Besides I'd need all of Tipito's source files to even attempt it. Just not feasible.
There are other drawbacks as well to using reels (again why you don't see them used very often). If JPSalas only did reel based tables, then he wouldn't have anywhere near the amount of table releases he has now. They are way more time consuming, especially if you render everything from scratch.

So reel tables were basically a way for us to enjoy some eye candy back in the day. When we were all using VP6 or VP7, tables were nowhere near as good as they are today, for many reasons. So when Scapino or somebody would release a reel rendered table, it was a huge deal & everybody was excited for months.
As seen here, reel tables can still look just as pretty as ever, but you actually probably don't want authors doing more of them because there is a good chance there won't be 2 versions, meaning FS users would be left out, Or in this lone case, desktop users are left out. & since desktop users are the majority of the community & hobby, it just makes it tough to do these. However I'm not opposed to the occasional reel table popping up every now & then, even if it leaves FS or desktop users in the dark. If the author wants to do it, then by all means go for it.

#332 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 11 July 2012 - 11:45 PM

QUOTE (jimmyfingers @ Jul 11 2012, 12:35 PM) <{POST_SNAPBACK}>
QUOTE (tipoto @ Mar 22 2012, 02:47 AM) <{POST_SNAPBACK}>
Here is a link to download a file called "Tipoto's_Method.zip":
http://dl.free.fr/mu...to's_Method.zip

The zip file contains:
- Advises_&_Explanations.doc
- Position_&_Size.xls
- T2_EMReel_Flippers_Test2.vpt
- Table_Slice.psd
- Test_Reflections_Tipoto.vpt

Like I said before, it's just a draft, I didn't have time to clean it up and it's probably plenty of English mistakes.
Don't expect to understand everything immediately, I think this document is helpful only if you are really making a table using EM reels in the same time, otherwise you will probably understand only 50% of what I am explaining.

Hey Tipoto, the link: http://dl.free.fr/mu...to's_Method.zip seems to be broken. Can you please repost / let us know a working link as I'd really like to look over these documents and the .psd file. Thanks.

No problem, I will repost it tonight wink.gif


#333 CaptainNeo

CaptainNeo

    Pinball Fan

  • Platinum Supporter
  • 782 posts
  • Location:Burlington, WI

  • Flag: United States of America

  • Favorite Pinball: Cirqus Voltaire

Posted 12 July 2012 - 02:01 AM

I have no idea how to make tables of any level, you can see the amount of work involved was astronomical on this one, that's for sure. The results are fantastic tho.


Visit my site, www.pinballrestorations.com for Pinball Playfield restoration services.
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}

#334 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 12 July 2012 - 02:55 AM

QUOTE (rob046 @ Jul 11 2012, 03:13 PM) <{POST_SNAPBACK}>
It is because the table uses reels. I used to build tables back in the day that used reel overlays for photo realistic looking tables. & Scapino was the master at this. Look up Scapino's tables & you'll see many other tables also perfectly rendered. The problem with reels though has always been that they don't always line up perfectly. Also it is very difficult to create the invisible objects behind the reels & have them line up perfectly with the graphics. Very difficult to perfectly nail this, but things can be a little off & most people wouldn't notice too much. & this is usually the case.

I know you are a desktop player, but if you run my table on 1920 X 1080 resolution, you won't have any of the problems you mentioned.

QUOTE (rob046 @ Jul 11 2012, 03:13 PM) <{POST_SNAPBACK}>
If JPSalas only did reel based tables, then he wouldn't have anywhere near the amount of table releases he has now. They are way more time consuming, especially if you render everything from scratch.

I agree with you, fortunately not all authors make their tables with EMreels, otherwise we wouldn't have as many tables as we have today. But it's also nice to have a few tables done differently.


#335 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 12 July 2012 - 06:44 AM

here is the new link to download the file "Tipoto's_Method.zip":
http://laurent.caneiro.free.fr/temp/Tipoto's_Method.zip

This file contains:
- Advises_&_Explanations.doc
- Position_&_Size.xls
- T2_EMReel_Flippers_Test2.vpt
- Table_Slice.psd
- Test_Reflections_Tipoto.vpt

#336 CaptainNeo

CaptainNeo

    Pinball Fan

  • Platinum Supporter
  • 782 posts
  • Location:Burlington, WI

  • Flag: United States of America

  • Favorite Pinball: Cirqus Voltaire

Posted 14 July 2012 - 11:51 PM

anyone else have this happen?

Friend was playing this table last night. Started multiball. And the multiball would never end. Everytime a ball drained, ball save would launch another one. Must have drained 100 balls and still kept going. Game never ended. Eternal ball save glitch. At 800 million he exited out and played something else.


Visit my site, www.pinballrestorations.com for Pinball Playfield restoration services.
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}

#337 settingsons

settingsons

    Pinball Fan

  • VIP
  • 959 posts
  • Location:Switzerland

  • Flag: Switzerland

  • Favorite Pinball: Terminator 2 and many EM machines



Posted 15 July 2012 - 12:04 AM

I cannot check the table atm, but I seemed to remember tipoto added a training mode where you had infinite balls. I think there is a variable near the top of the script so you need change this.



#338 CaptainNeo

CaptainNeo

    Pinball Fan

  • Platinum Supporter
  • 782 posts
  • Location:Burlington, WI

  • Flag: United States of America

  • Favorite Pinball: Cirqus Voltaire

Posted 15 July 2012 - 01:57 AM

yea, but would it just kick in during multiball all of a sudden?
Visit my site, www.pinballrestorations.com for Pinball Playfield restoration services.
VP FS Wishlist {SafeCracker, Atlantis (redo), Defender, Arena, Champion Pub, Pinball Circus}

#339 tipoto

tipoto

    Enthusiast

  • VIP
  • 296 posts
  • Location:Los Angeles

  • Flag: France

  • Favorite Pinball: Elvira and the Party Monsters ; Terminator 2

Posted 15 July 2012 - 02:45 AM

QUOTE (CaptainNeo @ Jul 14 2012, 05:57 PM) <{POST_SNAPBACK}>
yea, but would it just kick in during multiball all of a sudden?

It never happened to me. I have no idea of what could cause this issue!
The training mode cannot start by itself during a game, you have to edit the variable manually in the script, and if it's activated you have a big inscription to let you know that you are in the training mode, so you won't miss it.


#340 rhiu

rhiu

    Neophyte

  • Members
  • Pip
  • 3 posts

  • Flag: France

  • Favorite Pinball: NBA

Posted 12 August 2012 - 01:59 PM

Thankcyou very much for the amazing job dblthumb.gif