Thank you so much!!
I am just glad it is possible.
Carry on sir.
Posted 19 April 2016 - 06:38 AM
Thank you so much!!
I am just glad it is possible.
Carry on sir.
Posted 27 April 2016 - 08:19 PM
New builds in the first post. This time its basically only a small fix:
When using ddraw, and using the new exclusive fullscreen mode in VP10.1, and the VPM-DMD is set to hidden, then do -not- throw an error anymore.
In addition it also replaces the bass.dll with the previous version, as the newer one let to some problems on some peoples system.
Posted 05 May 2016 - 06:15 PM
Hi thanks,
The VPinMAME_Experimental_64bit is updated also ?
Locate a Pinball machine in France:
Posted 14 May 2016 - 04:03 AM
Hi @toxie
I know Im not a visual pinball developer but I am using Vpinmame and I have switched my game to using your experimental 64bit version. It works perfect ! Well I have only tested on my one game obviously which is elvis. The main reason for switching is because Unity 5 editor is 64bit and so I could not run tests inside the editor while working on the table since it failed to load the 32bit dll. I had to publish the game every single time to test any changes. Now I am running the game in the editor which is so awesome and will make building my next table be so much easier.
So thank you so much for making this 64 bit version ![]()
Posted 17 May 2016 - 09:28 PM
cool, no problem. another happy customer. ![]()
as for the SEGA audio: i just tested multiple SEGA machines, and cranked them all up to 31. compared to Bally/Williams games of the same era (but not set to full volume, but close, as otherwise the sound will be clipped, even on real hardware it seems) it sounds almost as loud.
@ClarkKent: do you have a specific machine that sounds too low? or all SEGAs?
Posted 17 May 2016 - 10:25 PM

Posted 18 May 2016 - 07:15 AM
new builds with some BSMT2000 fixes in the first post (incl. a new 64bit build):
- increased ADPCM volume (e.g. some TFTC voices, etc, are higher volume now)
- fixed RCT and monopoly single channel output only
i also just checked south park in some youtube vids, and it seems that the music is actually really much lower than for example all the voices, so it might be actually correct like-is now (more or less
).
EDIT: so please retest and compare to real life machines or videos, and let me know about all kinds of differences with the BSMT2000 emulation, please!
Edited by toxie, 18 May 2016 - 07:15 AM.
Posted 18 May 2016 - 12:19 PM
Strange, with the last 64 build i have "Direct Draw not supported" message when installing.
Not problem with the 32 build.
Locate a Pinball machine in France:
Posted 25 May 2016 - 07:37 PM
No, the SEGA tables are still very low volume compared to their counterparts.
Dave
“The Earth is God's pinball machine and each quake, tidal wave, flash flood and volcanic eruption is the result of a TILT that occurs when God, cheating, tries to win free games.” Tom Robbins