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Heavy Metal Rowamet 1983 VPX [Visual Pinball X]

DOF SSF FSS Taito Rowamet Brazil Heavy Metal

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#281 wiesshund

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Posted 22 June 2026 - 01:40 PM

 

 

 

1. That was it. I just wasn't going low enough.

 

So, if anyone else want's the GlowBall effect (but just less intense):

a. Do not de-activate it in the Script. (obviously)

b. For each of the 9 (table-sized) "Glowball lamps" in the Glowball Layer, Change the Intensity=50 to Intensity=2 on each one.

 

Still a very nice LocNar effect, IMO.

 

2. Yes, I noticed that ... seems something other than color is affecting how they look as they are the various colors. But it's fine if it needs to be that way.

 

3. Acknowledged.

 

So, another thing crossed off my wish list. Thanks buddy.

 

 

2) you could change in the script what images they are using, could just have them remain same even

 

 

If we could come-up with a decent desktop computer, graphics card, and some screens, would you have room to go ahead and build the $200 vpin-cab and keep it setup?

 

 

I just have my old gaming computer on the floor, hidden-under my (now 3 screen) ALP cabinet.

 

I have some video cards in the closet that I'm not using. Someone might as well use them before they get even more obsolete.

 

Oh, and if you don't mind getting a few, maybe fix your DMs here. It says I can't send you a message.

 

 

Oh heck no GPU needed.
You take pretty much any used but working laptop with at least an i5 3230m, which is a 2012 era laptop and not a high end one at that.
Now you get a used 17" LCD, those will all be VGA/DVI input.
So grab a HDMI to VGA or DVI cable

Now just get the cheapest xbox clone gamepad you can find

 

Laptop is both the PC and the backglass
take hinges apart so you can carefully fold laptop in half backwards to fit it in the backbox

17" display is the playfield

 

No buttons or pin controller etc to buy, the gamepad is all your controls and rudimentary DOF.

After that one need only accumulate whatever scrap wood they can to fashion whatever enclosure they feel like.
I mean you can do it in cardboard for that matter, it just is not very durable.

 

Suitable laptops i usually see for around $80 to $100

The used 17" displays are usually around $15 to $25
cable is like $7 for the display
$16 or $20 for cheap gamepad
 

Only caveat is you need to be selective on tables you load
VP9 any cab format table of course

VPX, well no vpinworkshop stuff obviously, JP Salas tables most any work.
Lots of other tables work as well.
All of mine work fine except the HM fantasy version due to all the script tracking LED segment crap.
I mean technically it works in a physical sense but the logic is apt to lag out into left field


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#282 Tesla

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Posted 08 August 2026 - 03:43 AM

While I knew some of this, this video about the production of the Heavy Metal movie goes way beyond ...

 

I hope it's OK to post this here:

 



#283 OldCyrus

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Posted 03 October 2026 - 08:07 PM

I'm running the Fantasy table in VPX standalone (3 screens, Full DMD), and having some problems. I'm not sure if you can help me.

  • The ball drain videos for balls 3 and 4 almost never work. They come up like 1 out of 10 times. I just get the same "in some worlds" video for balls 1-4. The ball 5 drain, 'Game Over' video does work.
  • This may be related, but the ball number before ball 5 never appears on the DMD. It just says "Player 1 Ball". Again, works on Ball 5
  • I can't stretch the DMD to 16:9. Standalone doesn't support nFeezy, so the DMDDevice.ini file isn't relevant. But you've got all of the orgiginal files in 16:9, and somewhere in there the table squishes them to 4:1. So it seems like maybe I could just delete some lines in the script?

At first, I thought it was a case-sensitivity issue, but after making all of the "BallCount" and "ChangeBall" entries consistent, nothing was fixed.

 

Any help would be very much appreciated.


Edited by OldCyrus, 03 October 2026 - 08:54 PM.


#284 Tesla

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Posted 03 October 2026 - 11:35 PM

1. I'm running the Fantasy table in VPX standalone (3 screens, Full DMD), and having some problems. I'm not sure if you can help me.

 

2. I can't stretch the DMD to 16:9. Standalone doesn't support nFeezy, so the DMDDevice.ini file isn't relevant. But you've got all of the orgiginal files in 16:9, and somewhere in there the table squishes them to 4:1. So it seems like maybe I could just delete some lines in the script?

 

 

1. I know what it is as I got it running with some Tables in Batocera-v42 (but not this Table). In the end, I decided to stick with the Windows version.

 

2. As shown here, DMDSize=3 (in Script) seems to work fine for me. This is with a little 1280x800 screen-3 LCD. Yeah, the videos are cool and they play/look fine here.

 

https://www.vpforums...=45009&p=553276


Edited by Tesla, 04 October 2026 - 01:00 AM.


#285 OldCyrus

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Posted 04 October 2026 - 07:25 PM

DMDSize=3 (in Script) seems to work fine for me. 

 

This is awesome! With the video size corrected, I can just make a few minor adjustments, and I can overlook any remaining imperfections.

  • I'll pick a better video for "Ball Lost"
  • I'll find a different mp3 to play during an extra ball, since that Van Halen tune isn't part of the movie. Maybe move "Through Being Cool" there, since it's in the movie, but didn't make the OST album.


#286 Tesla

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Posted 04 October 2026 - 09:10 PM

1. This is awesome! With the video size corrected, I can just make a few minor adjustments, and I can overlook any remaining imperfections.

 

2. I'll find a different mp3 to play during an extra ball, since that Van Halen tune isn't part of the movie.

 

3. Maybe move "Through Being Cool" there, since it's in the movie, but didn't make the OST album.

 

 

1. Cool

 

3. That does kinda fit.

 

2. It would be hard to give-up ... I welcome hearing me some Van Halen. There is a basic song rotation, right? It could still be in the rotation?

 

Maybe we should add "Blue Oyster Cult - Vengeance (The Pact).mp3" somehow?



#287 OldCyrus

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Posted 04 October 2026 - 09:34 PM

Maybe we should add "Blue Oyster Cult - Vengeance (The Pact).mp3" somehow?

 

I'll check the script, to see if it's supposed to be random. If so, shouldn't be a problem. The Van Halen tune has a completely separate title of XtraBall.mp3, so you can throw absolutely anything in there.



#288 Tesla

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Posted 04 October 2026 - 11:32 PM

 

Maybe we should add "Blue Oyster Cult - Vengeance (The Pact).mp3" somehow?

 

I'll check the script, to see if it's supposed to be random. If so, shouldn't be a problem. The Van Halen tune has a completely separate title of XtraBall.mp3, so you can throw absolutely anything in there.

 

Cool. Yeah, the good music and videos is main draw of this table for me. Good you are working on the music.
 
I haven't had much time to even fire-up the cabinet lately ... but back when I was installing this new version of this table (in my newly installed v10.8.0 64bit Direct-X) a while back ... (as you might have saw) I was focused more on:
 
- How the LocNar balls looked
- Unintentional firing of my (real DOF) Knocker
- Lowering the volume on or silencing the Taito-rom audio (like during bonus-score tabulation at end of ball).
... stuff like that.


#289 OldCyrus

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Posted 05 October 2026 - 11:23 PM

I've *almost* got it working. But there must be some sort of memory leak, because changes have so many unintended consequences. I got it to play the right videos, but the final one only plays for about three seconds before exiting out to the final scoring tally. I've tried tweaking the time for the video, but nothing changes it. Then,  if I play another game without exiting the table, it starts launching two balls on random plunges. And every once in a while, the attract videos freeze up for 5-10 seconds. I don't get it.

 

I am going to start over with the script I had on Saturday, make each small change individually, and test every time.


Edited by OldCyrus, 07 October 2026 - 02:13 PM.


#290 OldCyrus

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Posted 07 October 2026 - 03:21 PM

OK, I think I've got it. There is some variable that isn't initialized correctly, leading to the interstitial videos not appearing consistently. BUT, I've got the script to the point that this only happens on the first play now. On all of the subsequent plays, it works. Still searching for what it might be. I was hoping it was "BallCount." but that doesn't fix the first game. It *does*, however, fix that blank ball number display for the second and subsequent plays.

 

Also, the music selection doesn't just randomly pull from the music folder. There are conditions, all tied to the specific song titles. So, you would have to kick something else out to add a different song. Like I said, I can live without Van Halen. https://www.dropbox....t=g6me8tvx&dl=0


Edited by OldCyrus, 07 October 2026 - 03:58 PM.


#291 Tesla

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Posted 07 October 2026 - 04:15 PM

1. OK, I think I've got it. There is some variable that isn't initialized correctly, leading to the interstitial videos not appearing consistently. BUT, I've got the script to the point that this only happens on the first play now. On all of the subsequent plays, it works. Still searching for what it might be. I was hoping it was "BallCount." but that doesn't fix the first game. It *does*, however, fix that blank ball number display for the second and subsequent plays.

 

2. Also, the music selection doesn't just randomly pull from the music folder. There are conditions, all tied to the specific song titles. So, you would have to kick something else out to add a different song. Like I said, I can live without Van Halen. https://www.dropbox....t=g6me8tvx&dl=0

 

1. Interesting. I can hack VPX scripts also, but this sounds to be above my skill-level. If you fix it further (or decide you are done) maybe post your final MOD of Heavy-Metal Fantasy 4.0 *.vpx file or an export of the Script. I would have to merge-in my changes ... but I would be open to try it. I tried to document the lines I changed, as if @Wiesshund ever releases an update, I'm not sure if all my changes will be included (for me, my edits are all now mandatory). 

 

2. Another interesting observation. I downloaded that file you took the time to make available.

 

 To defend, this is the pact. But when life loses its meaning and is taken for naught, then the pact is to avenge!



#292 OldCyrus

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Posted 07 October 2026 - 06:20 PM

OK, here's where I stopped today. I picked a significantly shorter clip (that was already in the DMD) for the lost ball, so the testing process is also quicker. I'm running the Legends Unchained version of standalone on an AtGames 4KP. Maybe you'll get a different result, but my best attempt so far is Play 1 not so great, but plays 2+ are fine. https://www.dropbox....t=c1d8pvkg&dl=0

 

The numerical value of the ball in play (BallCount) is "calculated" based on which segments of the 7-segment LED are lit. But, even though the number appears correctly on the backglass, the script still thinks it is equal to 1 for balls 1 through 4. Suddenly, on ball 5, and any follow-on games, the calculation works properly.

 

I haven't tried any of the NVRAM workarounds yet.


Edited by OldCyrus, 07 October 2026 - 09:48 PM.


#293 OldCyrus

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Posted 07 October 2026 - 10:42 PM

It's my directb2s!! I just played without a backglass, and it works correctly. Moving my area of concentration away from the script.

 

EDIT: I've now tried the directb2s that comes with the 'Classic' table, as well all four alternate backglasses posted to vps, and the behavior is the same.


Edited by OldCyrus, 08 October 2026 - 02:02 AM.






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