A temporary fix for the time being for DOF is to simply comment out the inside of the DOF routine. I wouldn't say "Don't play this table," I would say just turn off the DOF for the time being.
Lots of DOF stuff was lost due to complete change in how the code was done. I don't know if it's common or not for most physical pinball machines, but one key difference between a real machine and virtual is that a real machine is cycles based while a virtual machine is (or can be) event based. On a real machine, nothing happens when a ball rolls over a switch other than closing/opening an electrical circuit; that means the processor has to check the state of that (and every) circuit every cycle and run certain code depending on that state. In VP, you simply have _Hit event that runs the code.
When I worked on the table originally, I wasn't sure if VP could handle doing all that code 100 times per second (or 1000 times every second for VPX). But, when I decided to update to version 20 I decided I may as well give a try to see what happens. One example is the lighting. In the previous version I tried to interpret the code as best I could and broke it out into its own timer; in this version I left it in the Housekeeping routine, which gets run 1000 times every second, and so does the Timers routine. This choice led to, I believe, a much closer representation of the real code since my poor interpretation wasn't getting in the way.
The point, the code wasn't just updated with new rules, it was completely re-done from the original code, so lot's of DOF stuff got left out. I tried to incorporate as much as I could (like flippers), but missed some stuff (like the bumpers since I swtiched from writing code for each bumper's _Hit event and wrote it only once for the Collection's _hit event).
I believe the mere fact that this table isn't available in the official VP Downloads section is enough for even the average user to understand this is a Work In Progress, to download at your own risk, to not just be understanding of bugs but to actually expect them. Nobody should hold anyone "accountable" for undesired behavior of any system
(?) whats up here ... i test the table like a Monster
hmm 
Just a Little Thing, Fren, for stop at 4 Player by Add One:
11476: if
11477: 'if
Stat, I have a huge amount of respect for anyone who speaks more than one language, and I will never insult someone who doesn't speak my language that well, but I am having the darndest time understanding what you're saying/asking here. ;-)
A) Have you applied the "player = player + 1" fix and are you still experiencing the crash; if so is it every time?
B) Are you only experiencing this crash with 4 players?
C) It appears you're trying to give some line numbers, but in my code, these line numbers don't correspond to anything in particular (they're lines in the flipper routines)