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Project Wildfire 46"/46" Cabinet Build


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#281 Darkfall

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Posted 18 January 2012 - 01:36 PM

QUOTE (pinballlooking @ Jan 18 2012, 06:30 AM) <{POST_SNAPBACK}>
QUOTE (Darkfall @ Jan 18 2012, 04:45 AM) <{POST_SNAPBACK}>
QUOTE (pinballlooking @ Jan 17 2012, 02:52 PM) <{POST_SNAPBACK}>
I based my shaker off your Thanks for posting it!
I love it unless it is on full and it is too much how did you tone yours down?


I ended up editing the LEDWiz configuration for the tables that got a little too shaker happy. It seemed that the ones that fire it up and leave it on for an entire stage were the killers (Attack From Mars' alien attack wave was a prime example).

I also considered using less weight on the motor shaft, but haven't tried it yet. I did find that on lower intensity hits, the shaker would fail to spin because it couldn't get the first revolution going. Less weight would probably fix that.


In this post they talked about Ledcontrol.vbs if it was too low all some to it and if it was to high drop it down. This would work for all tables. What do you think about something that. I post to see if they got it working.
http://www.hyperspin...e...ity&page=16

Yes Attack From Mars' alien attack wave is crazy I am new to modifying LEDWiz config what did you do in the config to tame that one?


Yes, I did it in the ledcontrol.ini. It's kind of a pain in the ass - you have to figure out which output your shaker is on (12, probably), then count that many commas out in the file on the line with the table that has the problem, and fiddle with the entry there. For Attack From Mars, I had to find out what table outputs were for the aliens shaking, then remove those from the ledcontrol.ini entry to get rid of it.

I've only done a couple of tables, because it's a bit of a pain. There's probably an easier way, but this worked. For tables that were going ape-shit that I hadn't edited yet, I just reached in through the coin door and unplugged the shaker. Heheh.

...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#282 pinballlooking

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Posted 13 February 2012 - 02:11 PM

Check out post 133 DeeGor created a tool to adjust the shaker motor intensity. You can give a min value and a max value. This will work well for your design.

“So for those of you few who have shaker motors and the default intensity is a little too high, here is a tool I created to fix those values for you.”

http://www.hyperspin...e...625&page=14

This is now integrated into the pixelmagic great web program.

Edited by pinballlooking, 14 February 2012 - 09:01 PM.


#283 Darkfall

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Posted 26 March 2012 - 05:36 AM

QUOTE (pinballlooking @ Feb 13 2012, 07:11 AM) <{POST_SNAPBACK}>
Check out post 133 DeeGor created a tool to adjust the shaker motor intensity. You can give a min value and a max value. This will work well for your design.

“So for those of you few who have shaker motors and the default intensity is a little too high, here is a tool I created to fix those values for you.”

http://www.hyperspin...e...625&page=14

This is now integrated into the pixelmagic great web program.


Oh yeah! Cool idea. I'll check it out - thanks!
...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#284 skeebomax

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Posted 24 April 2012 - 04:25 PM

Wow. really great. Thank you so much for taking the hard work of so many and building on it in a professional way, all while giving props to those who deserve it, then giving it back to the wild for others to build upon it.

You and most of the people contributing to your thread are really pushing things in a great direction, you all have the best, most functioning awesome tables and I want to take what I can to make the best table I can make at a price I can afford. I cannot say enough how helpful you and the contributing members of this thread are in helping me meet that goal. (also, thanks for putting a Canadian twist on it, I hate customs). Mad props to you and everyone participating in this thread!

A couple newb questions for you guys.

1) For pics on other threads showing the ledwiz pin 4 solder for the h bridge it appears that it is a previous version of ledwiz, the latest version appears more compact. Is it the same? ie, is pin 4 in the same spot, it's just everything is closer together now?

2) I've seen in your pics where the flipper and slingshot contactors go. where (and in what configuration) would you recommend placing the bumper contactors?

3) Due to lack of confidence and funds I will not be using CREE's or strobes..YET. Maybe just a couple led's for menu buttons that came with the VPin Ultimate Builders Button Set. I will be using 7 contactors with diods , and your design of shaker motor with h bridge. Do I absolutely need a separate power supply and relay's? Can ledwiz drive all that?

4) For night mode, is it problematic to just pull the usb out of the ledwiz for "trashy night mode" smile.gif

Thanks to all who have taken the time to build this scene up, it's very impressive and inspiring.

#285 zebulon

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Posted 25 April 2012 - 02:10 AM

QUOTE (skeebomax @ Apr 24 2012, 12:25 PM) <{POST_SNAPBACK}>
Wow. really great. Thank you so much for taking the hard work of so many and building on it in a professional way, all while giving props to those who deserve it, then giving it back to the wild for others to build upon it.

You and most of the people contributing to your thread are really pushing things in a great direction, you all have the best, most functioning awesome tables and I want to take what I can to make the best table I can make at a price I can afford. I cannot say enough how helpful you and the contributing members of this thread are in helping me meet that goal. (also, thanks for putting a Canadian twist on it, I hate customs). Mad props to you and everyone participating in this thread!

A couple newb questions for you guys.

1) For pics on other threads showing the ledwiz pin 4 solder for the h bridge it appears that it is a previous version of ledwiz, the latest version appears more compact. Is it the same? ie, is pin 4 in the same spot, it's just everything is closer together now?

2) I've seen in your pics where the flipper and slingshot contactors go. where (and in what configuration) would you recommend placing the bumper contactors?

3) Due to lack of confidence and funds I will not be using CREE's or strobes..YET. Maybe just a couple led's for menu buttons that came with the VPin Ultimate Builders Button Set. I will be using 7 contactors with diods , and your design of shaker motor with h bridge. Do I absolutely need a separate power supply and relay's? Can ledwiz drive all that?

4) For night mode, is it problematic to just pull the usb out of the ledwiz for "trashy night mode" smile.gif

Thanks to all who have taken the time to build this scene up, it's very impressive and inspiring.



Yes, you absolutely have to have a relay at the very least to run any load over 500ma on a ledwiz or it will smoke!!

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#286 skeebomax

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Posted 25 April 2012 - 02:26 AM

Thanks, I just found a guide on maxspinners blog and feel dumb for asking now.

#287 zebulon

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Posted 25 April 2012 - 10:24 AM

Nothing to feel dumb about, it's a lot to take in.

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#288 skeebomax

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Posted 26 April 2012 - 03:48 AM

But isn't the h bridge a relay, and aren't the contactors with diodes their own relay. Would 5 led's need their own relay?

#289 zebulon

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Posted 27 April 2012 - 12:42 AM

QUOTE (skeebomax @ Apr 25 2012, 11:48 PM) <{POST_SNAPBACK}>
But isn't the h bridge a relay, and aren't the contactors with diodes their own relay. Would 5 led's need their own relay?



The h Bridge is a logic controlled relay of a sort, yes. The contactors are definitely relays and all you are energizing is the coil so no relay needed there either (as long as the draw is less than 500ma). Leds need some sort of relay or relay-type supply if their draw exceeds 500ma. A lot of the superbright crees that ppl are using on here are 700ma draw. Those need something other than the ledwiz to supply the current as the draw exceeds the 500ma limit of the ledwiz. A gear motor would likely need a relay for the same reasoning.

There are also those that are using the 350ma leds and don't necessarily need any relay.

Each driver chip on the led wiz is only capable of sinking a maximum of 2.5 watts at a time. That's not a lot of power handling at a 500ma load.

Edited by zebulon, 27 April 2012 - 12:43 AM.

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#290 skeebomax

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Posted 27 April 2012 - 04:47 PM

ahhh yes. thanks for clearing that up.

#291 neilbo

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Posted 23 November 2012 - 03:23 PM

Very nice PIN!

Checking a website I saw this as a possble replacement for the pitman motor?
http://76.79.7.214/i...ns&item=10-2221

Thoughts?

A post earlier listed the collar and hub on the same site.

#292 zebulon

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Posted 23 November 2012 - 10:32 PM

2.5A at no load will translate to 5+A with the weights....that's a bit of overkill for what you're looking to build.

The 5/16" shaft diameter indicates it's most likely a fan or blower motor.

Look for something with a 1 1/2" x 3 5/8" with a 1/8" shaft and you're in the ballpark.

Edited by zebulon, 23 November 2012 - 10:39 PM.

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#293 MTPPC

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Posted 29 November 2012 - 03:00 PM

Artwork!

Posted Image
Front and side. Shiny! The reflective media looks pretty cool.

Posted Image
This is a better shot of the Wildfire Pinball logo on the backbox topper. It's too reflective to make out in the previous photo.

Posted Image
This is the side art for the backbox, before it was applied.

Posted Image
The front corner, with the PinGulp attached.

Posted Image
Back of the cabinet, with warning text and serial number sticker. There's no fans in the backbox door yet - just in the lower locations on the cabinet body so far.

Posted Image
A closer look at the backbox warning.

Posted Image
The custom serial number sticker. There'll be a network port in this area shortly, too (dragging a flash drive back and forth is a pain).

It came out pretty good! Somehow the art makes it more fun to play *grin*.

I just bumped this thread with the finished product pics because it took me a long time to find them. Nice work and good job. Can you tell us if you've been playing much and if so, which tables?

#294 fhjui

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Posted 04 July 2013 - 09:32 PM

Great project!

I had started with the same constellation of 2 TVs but I have a question concerning the config of the software.:

Do have used FP or only VP?

My problem with FP is that I can size the PF-table and the BG-table in a correct way, but because the Backglass table is twisted left 90 deg. it has this unnice "wooden" bottom of the backbox on the down margin of the screen.

How can I prevent FP from displaying this wooden frame ?

 

thanks..


My documentation for installing vpin software with PinUpsystem (Baller installer): https://mega.nz/fold...wAXZlOEMQGbdutQ

Files and PDF-docu in the subdir "Installation vPin-Software with Baller-Installer"


#295 ALY

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Posted 12 August 2013 - 11:34 AM

Very nice project and great execution Darkfall.

:love39:

 

About Ethernet port, I would suggest you use WiFi card and spare another hole for this machine.



#296 wrd1972

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Posted 17 April 2017 - 07:04 PM

If anyone has a link to the #2 black metal hubs, that would be awesome.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#297 Darkfall

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Posted 21 October 2017 - 07:22 PM

Wow. Been a long time since I visited!

 

I am moving to a new house, and had to remove the back box and vertical TV, just to be sure it doesn't get broken as it's moved around. For the life of me, I couldn't remember how to get to the screws at the front of the back box. Thank god this forum and the thread is still alive! I found my post about putting in the glass, and that I had to disassemble part of the back box to get the glass to slide in from above - which of course covers the screws holding the front of the back box to the cabinet body that I needed to remove.

 

In the end, I managed to get it all apart so it'll move safely next weekend.

 

Thanks to VPForums for keeping all this stuff alive. It saved me a bunch of confused times trying to get the thing apart, and probably saved me breaking something trying the wrong way *grin*.


...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#298 Cadorna

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Posted 27 May 2021 - 04:47 PM

Ok...Shaker motor. The thing works like a hot damn, and it was dirty cheap, so I'm creating another tutorial for it. Here we go...

Parts Needed
 

  • 1 x Pittman 9414H255-R2 19 Volt DC dual shaft motor (Found here ($16.00 + $10.00 shipping. Sold out as of March 18, 2012) or here ($34.95 + $10.95 shipping. eBay seller, has 7 as of March 18, 2012). See #1 in parts list below. Note: This appears to be a part that was custom made for a customer by Pittman, and is no longer produced, thus stock is hard to find.
  • 2 x Gear hubs with V-Channel, 5/8" Bore (Any place that sells gears. Automotive supply places, for example. $4.49 each). See #2 in parts list below. (Found here, thanks Mameman!)
  • 2 x Shaft Collars, 1/4" inner diameter, 1/2" outer diameter (Same as gear hubs. $1.99 each). See #3 in parts list below. (Found here, thanks Mameman!)
  • 2 x Exhaust Clamps, 1-5/8" (Automotive supply places. $2.29 each). See #4 in parts list below.
  • Misc. screws to screw clamps to something.
  • A small sheet of lexan to cover the motor, in case it explodes while running - you don't want a gear hub flying through your playfield in the middle of a game!
  • A 5 volt or 12 volt power supply that can deliver at least 1 Amp (5 volts) or 2 Amp (12 volts).
  • A relay to turn the motor on with your LEDWiz, or a dual H-Bridge if you want varying intensities controlled by the LEDWiz (see my electrical schematic for how to connect this part). I ordered an H-Bridge from China, mentioned in a previous thread. It's not here yet, so I can't tell you if it works - but I don't see why it wouldn't. It was cheap, and apparently the quality is good. We'll see.


Total cost (without screws, lexan, relay / H-bridge): $41.54 with shipping of motor.

shakermotor-1-parts-small.jpg
The parts list.

shakermotor-2-hub-small.jpg
This is the gear hub. This is going to be our weight on the shaft. Notice the hub has a channel cut on the inside to fit onto a spline on a shaft. We'll use that channel for our motor's shaft. Also notice that there are two set screws - one in the channel, and one on the main inside wall. We'll want both set screws on the part you get.

shakermotor-3-hubwithcollar-small.jpg
We need a way to fill up the large inner size of the hub, so we'll put a shaft collar inside that will leave enough room for us to get the motor shaft into the channel and still be able to tighten everything up with the set screws so it doesn't go anywhere. Put the shaft collar inside the hub, then tighten the main set screw until it's just snug - it's best if we can still move it a little to get the motor's shaft in there. I had to use my pinky and stuff it in the end of the hub to keep the collar straight while I put the motor shaft into the channel. You could also use some round metal stock here, too, but that means cutting stuff to side - too much work *grin*. Notice that I put the heaviest side of the hub facing closest to the motor to keep stress on the shaft to a minimum.

shakermotor-4-hubonmotor-small.jpg
Here you can see the motor shaft in the channel. The weight of the hub is nice and unbalanced, so it'll shake like crazy when it spins.

shakermotor-5-hubonmotorside-small.jpg
The hub should be in pretty close to the motor - maybe 1/8" maximum. If it's out too far on the shaft, it'll just cause more torque on the motor's bearings and wear it out faster. Once the motor shaft is in there with the collar, and you have the hub in close to the motor body, tighten the set screws down solidly - you don't want these flying off in the middle of a game and breaking things!

shakermotor-6-hubsonmotor-small.jpg
Now do the same on the other side. Make sure the weight of the hubs is facing the same way on both sides. I used the set screws on the hubs to eyeball the alignment to get them as even as I could. It doesn't have to be perfect, but the closer, the better. The closer it is to being the same on both sides, the stronger the shake will be. If your shake is too rough, you can always loosen the set screw on one of the hubs and twist the weight so it's close to being opposite. Even at 100% opposite, it'll still shake, but much less.

shakermotor-7-hubsonmotortop-small.jpg
Here you can see that I have my hubs' weight both facing the same way. Shake the hell out of everything, I say!

shakermotor-8-complete-small.jpg
Now slip one of the exhaust clamps over the hub and onto the motor body, and tighten it down (be careful not to squish the component connected to the power pins!). Pay attention to where the power connectors are for the motor - you want them somewhere handy. I faced mine straight upwards, but I think I will face it down and off to the side slightly, so I don't have wires going up and over to the top of the motor, just in case a wire finds it's way into the path of one of the hubs and gets ripped free. Once the first clamp is on, slip on the second one and just snug it up. Put the motor on a table and slide the clamp back and forth until the motor doesn't rock back and forth like a chair with one short leg. Once it's right, tighten it up and check it again.

shakermotor-9-completeend-small.jpg
A side view of the completed shaker.

In terms of mounting it in the cabinet, my plan is to cut a small piece of wood for it, drill 4 holes in it to run the threaded ends of the exhaust clamps through, then put a washer and the nuts on the other side, capturing the wood between the exhaust clamp and the washer and nut. I'll then just screw the board with the motor on it to the floor of the cabinet and then screw my lexan cover over that (I'll have to bend the lexan sheet, of course, then drill some holes in it for mounting). I'll have photos of all that later, once I've gotten everything mounted.

I hooked this thing up to a small power supply I had for an old 12 volt router - it wouldn't spin continuously, instead spinning fast, then slow, then fast, then slow. The little power supply couldn't feed the motor enough amperage (so make sure you can deliver the current the motor needs, or you won't be impressed with the performance). Once I got off my ass and went downstairs to get my big test power supply (infinitely variable voltage, amperage readout, etc.) and connected it, the motor ran stunningly. At 5 volts, it's really shaking. At 12 volts, I can barely hold the thing down and stuff is rattling off the desk (I had allen keys all over the floor inside of about a second and a half - it sort of freaked me out, how powerful it was!)

Something to think about, given the shaking (especially at 12 volts!), is that spindle based hard drives don't much like to be shaken when they're running. A head crash and resulting drive failure is in your future if you shake the crap out of it while it's spinning. An SSD is definitely recommended - if not required - for those using a shaker motor in their cabinets.

Anyway, this is going to work out great, and I wanted to share the plans. I hope it helps someone out!

 

Paul,

 

How many RPM reach that motor?