My very first thought when I started playing was that the ball looked a little small. I checked in the editor & sure enough the table length was well over 300 units too tall. Not only does this make the ball look smaller than it should, but it also seems to be messing up some shots a little, as everything is further away than it should be. Then visually the taller length takes away from the widebody look & feel. Normally in VP tables have a tendency to appear wider than they really are, but here its the opposite.
That is the #1 thing I'd like to see fixed if possible, but I'm aware that could be too much work. Or if there is a reason why the table is like this, I'm curious as to the explanation of why.
The shoot again lamp (between flippers) & the extra ball lamp numbers should be switched. The lamp in front of the secret passage (the arrow) should always be on. Even from the second I flick the game on that lamp is on, think of it as one of the GI lamps. Same with the 1st yellow lamp in the attic. You have it as l2. Should be always on (or at least this is how things are with my Ni-Wumpf board).
I'm not spending too much time on the game since it is only a Beta & you have more work to do. Hopefully people keep that in mind with the beta, to not start treating it like a final table to throw into their system. But there definitely are some issues with the gameplay/physics, not sure if there are any switch issues since I've spent limited time on it. I'd be happy to share my tweaks, but of course it would be best if I'd implement them on a more final version of the table.
My changes made the table quite a bit different feeling for sure, but that is what it took to get it to play near how mine does. I'd be curious to see how Zablon feels about my tweaks vs the original beta. Always good to have extra sets of eyes looking at these things. Especially with a unique & more complex older table like HH.
Edited by rob046, 19 May 2012 - 03:54 AM.





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