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How to Set Up Addressable LED Strips


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#261 Outhere

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Posted 09 December 2018 - 07:42 PM

You are good to go - You just have to setup the Cabinet file to match your set up

http://pinball.weile...oy_builtin.html

 

This is my Cabinet.xml , Only my lights on the side are opposite of yours

And I have  A matrix on the back

The 1st post is what I used When setting my lights up

 

Spoiler


Edited by Outhere, 09 December 2018 - 07:59 PM.


#262 Rappelbox

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Posted 14 December 2018 - 07:02 PM

Or you could go with a Teensy Control Box ;)

Connect the usb cable
Connect external 5V/min 20A power supply (screw terminal)
Connect led strips (144/m) to their respective ports (connectors, no soldering needed)
Connect led matrix 8x48 to dedicated port (connector like on strips)
Copy 2 files (cabinet.xml and directoutputconfig30.ini)
Find out COM port and pass it to Cabinet.xml

If you don’t like my settings just edit them. No closed system, no proprietary software!
Same as the normal teensy+octows+network cable, but in a nice enclosure, tested, and without tinkering, fiddling and frustration...

Greetings,
Dom

https://germangaming...y-Control-Box_1

Enjoy
dcf314fe04ee441bceeee00fed180878.jpg

Edited by Rappelbox, 15 December 2018 - 07:49 AM.

www.GermanGamingSupplies.com - European Virtual Pinball Supplies and ready assembled Pinscape Boards, PIN²DMDs, Virtual Pins

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#263 Bikertrash00

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Posted 18 December 2018 - 12:57 AM

Well I did figure out I could do it either way but I made changes and have each strip starting at lock down bar, my addressable strips work great with any adruino sketch I use but when I install DOF strip controller hex both strips turn bright white, if I restart the teensy it is fine till I start a table then the same thing both strips go bright white, I have several hours trying to figure it out and will keep at it, I know it has to be something stupid, any thoughts let me know. My 5 flasher bar I made appears to be working fine with DOF.



#264 Bikertrash00

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Posted 18 December 2018 - 02:00 PM

Yes, yes,yes.....I was stressing for a full day before I found a thread on another site, bridged  pins 15-16 on the Teensy 3.2 and I am good to go!!!!!!!!!!!

 

Thanks,

 

Scott



#265 Dexjee

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Posted 31 December 2018 - 12:03 PM

Yes, yes,yes.....I was stressing for a full day before I found a thread on another site, bridged  pins 15-16 on the Teensy 3.2 and I am good to go!!!!!!!!!!!

 

Thanks,

 

Scott

wow you are my hero ... was just about to post about the same problem after tinkering for two days.

bridging the pins solves the "just white lights" problem! :)



#266 knightrdrx

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Posted 31 December 2018 - 10:16 PM

I don't understand any of this...Dom's (rappelbox) solution seems straight forward.


Edited by knightrdrx, 10 January 2019 - 01:38 AM.


#267 mon72

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Posted 21 January 2019 - 07:32 PM

Hi Guys 
Time for me to add my LEDs also... I have been reading and I think I need your expertise and maybe someone else can use the answers too...
I plan to use teensy and a 4 channels to control the following setup...
 
PFright 144
Speaker right 40 
Speaker left 40 
PFleft 144
 
I have a 5 flasher bar with two strobes and I also have a beacon on the top of the backbox (flasherbar RGBs controlled by the pinscape)

Now the question...
What would be the best config tool configuration in combining the toys?
Here are three Picture of my almost done cabinet :-)
 
img_1551.jpeg
 
img_27613.jpeg
 
img_26911.jpeg

Edited by mon72, 23 January 2019 - 09:07 PM.


#268 Phazer51

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Posted 21 January 2019 - 10:19 PM

Yes, yes,yes.....I was stressing for a full day before I found a thread on another site, bridged  pins 15-16 on the Teensy 3.2 and I am good to go!!!!!!!!!!!

 

Thanks,

 

Scott

 

THANK YOU for posting this!  I was going nuts.  This quick fix (with a small piece of soldered wire) worked perfectly!

 

Very sincerely,

Phazer



#269 mon72

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Posted 24 January 2019 - 08:42 PM

Hi Guys 
Time for me to add my LEDs also... I have been reading and I think I need your expertise and maybe someone else can use the answers too...
I plan to use teensy and a 4 channels to control the following setup...
 
PFright 144
Speaker right 40 
Speaker left 40 
PFleft 144
 
I have a 5 flasher bar with two strobes and I also have a beacon on the top of the backbox (flasherbar RGBs controlled by the pinscape)

Now the question...
What would be the best config tool configuration in combining the toys?
Here are three Picture of my almost done cabinet :-)
 
img_1551.jpeg
 
img_27613.jpeg
 
img_26911.jpeg


Anyone have a good suggestion to this combine toys questions?
Im a little unsure about how to do the configuration the best way...

Br
Magnus

#270 gtxjoe

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Posted 25 January 2019 - 05:00 AM

I would not combine them at all.

#271 mon72

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Posted 25 January 2019 - 06:14 AM

Suggestions on how you meen?

Just the back flashers and the four RGB strips?

 

BR

Magnus



#272 dajz

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Posted 25 January 2019 - 06:38 AM

The easy way to start is just set up the two playfield strips then when you get them working add the speaker strip.

You don’t want to combine the RGB flasher and the strip.

 

PS. See pm DS.



#273 Outhere

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Posted 25 January 2019 - 06:46 AM

For my left and right addressablels I did what's in the 1st post In this topic

How to set up addressable LED strips

https://www.vpforums...showtopic=36156

-

My files

http://vpuniverse.co...t&comment=42561

-

For the back I used this setup

Configtool big update for Teensy Users

http://vpuniverse.co...s#comment-30746

-

I have strobe lights and RGB strips , I kept all separate

-

My back set up is Like Terryred only built differently - I believe he made is from scratch I bought a matrix

(https://www.vpforums...093#entry393762

-

terryred videos

http://vpuniverse.co...s#comment-42000


Edited by Outhere, 24 March 2019 - 03:22 PM.


#274 mon72

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Posted 25 January 2019 - 07:03 AM

Thanks guys
I have my weekend set... :-)

 

BR

Magnus



#275 Rawnei

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Posted 28 January 2019 - 08:39 PM

Here are three Picture of my almost done cabinet :-)

 

Looks sweet!



#276 darklink1987

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Posted 10 February 2019 - 03:25 PM

do you know if this work with teensy 3.6 and SmartLED Shield (V4)



#277 Puzenkatze

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Posted 24 February 2019 - 06:26 PM

Hi,

 

My first post on this forum!
I have been spending the last 6 months making a virtual pinball cab from scratch and it is nearly complete, i just need the final details, LED LIGHTS!

 

I have a Teensy with Octo adapter and addressable led strip for my right playfield all wired up and it runs fine on the Arduino test software, so I know i have wired the lights correctly.

However, nothing happens in DOF. I have a Sainsmart which is working fine in DOF, but to rule out the issues i have made a new Cabinet file and am now focusing on just the LED lights.

 

I have tried several different cabinet files and global settings, but the same error persists. I have also tried changing usb port for the Teensy.
Can anyone help me out with the error message i get from the DirectOutput log file? I have put some comments in red

 

 

---------------------------------------------------------------------------------
DirectOutput Version 3.1.6863.36690, built 2018.10.16 20:23
MJR Grander Unified DOF R3++ edition feat. Djrobx, Rambo3, and Freezy
DOF created by SwissLizard | https://github.com/mjrgh/DirectOutput
2019.02.21 20:03:27.942 DirectOutput Logger initialized
2019.02.21 20:03:27.927 Global config filename is "C:\DirectOutput\config\GlobalConfig_B2SServer.xml"
2019.02.21 20:03:27.942 Global config loaded from: C:\DirectOutput\config\GlobalConfig_B2SServer.xml
2019.02.21 20:03:27.942 Loading Pinball parts
2019.02.21 20:03:27.943 Loading cabinet
2019.02.21 20:03:27.944 Will load cabinet config file: C:\DirectOutput\config\Cabinet.xml
2019.02.21 20:03:28.025 1 output controller defnitions and 2 toy definitions loaded from cabinet config.
2019.02.21 20:03:28.025 Cabinet config file has AutoConfig feature enabled. Calling AutoConfig.
2019.02.21 20:03:28.025 Cabinet auto configuration started
2019.02.21 20:03:28.040 PhilipsHueAutoConfigurator.AutoConfig started...note, actual connection detection will happen asynchronously, and device disabled if not succesfull (check further down in the log) I think this line is because of my keyboard and mouse which have some led lights, software maybe thinks it is PhillipsHue compatible? Anyway, it should not influence anything.
2019.02.21 20:03:28.052 Cabinet auto configuration finished
2019.02.21 20:03:28.052 Autoconfig complete.
2019.02.21 20:03:28.052 Cabinet config loaded successfully from C:\DirectOutput\config\Cabinet.xml
2019.02.21 20:03:28.052 Cabinet loaded
2019.02.21 20:03:28.052 Loading table config
2019.02.21 20:03:28.053 Warning: No table config file found. Will try to load config from LedControl file(s).
2019.02.21 20:03:28.053 Will try to load configs from DirectOutput.ini or LedControl.ini file(s) for RomName sttng
2019.02.21 20:03:28.055 Loading LedControl file C:\DirectOutput\config\directoutputconfig30.ini
2019.02.21 20:03:28.061 Min DOF Version is 0.8 for file directoutputconfig30.ini
2019.02.21 20:03:28.264 Loading LedControl file C:\DirectOutput\config\directoutputconfig40.ini
2019.02.21 20:03:28.265 Min DOF Version is 0.8 for file directoutputconfig40.ini
2019.02.21 20:03:28.421 2 directoutputconfig.ini or ledcontrol.ini files loaded.
2019.02.21 20:03:28.422 Config for RomName sttng exists in LedControl data. Updating cabinet and config.
2019.02.21 20:03:28.437 Table config loading finished: romname=sttng, tablename=AC-DC PM5 Javier DT Batch_MOD 1.0
2019.02.21 20:03:28.438 Pinball parts loaded
2019.02.21 20:03:28.438 Starting processes
2019.02.21 20:03:28.438 Initializing cabinet
2019.02.21 20:03:28.438 Debug: Initializing output controllers
2019.02.21 20:03:28.441 TeensyStripController LEDStripController intialized and updater thread started.
2019.02.21 20:03:28.441 Debug: Output controllers initialized
2019.02.21 20:03:28.442 TeensyStripController LEDStripController updater thread  started.
2019.02.21 20:03:28.444 Cabinet initialized
2019.02.21 20:03:28.445 Loading shape definition file: C:\DirectOutput\config\DirectOutputShapes.xml
2019.02.21 20:03:28.483 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.483 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixColorEffect. Calculated area size: AreaDef(L:0, T:0, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:0, Right:0, Bottom:21, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:0, T:85, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:122, Right:0, Bottom:143, Width:1, Height:22)
2019.02.21 20:03:28.484 Debug: MatrixBase for RGBAMatrixFlickerEffect. Calculated area size: AreaDef(L:0, T:85, W:100, H:15), Matrix(W:144, H:1), ResultArea(Left: 0, Top:122, Right:0, Bottom:143, Width:1, Height:22)
2019.02.21 20:03:28.490 Framework initialized.
2019.02.21 20:03:28.490 Have fun! :)
2019.02.21 20:03:29.707 EXCEPTION: TeensyStripController LEDStripController updater thread  could not connect to the controller. Thread will quit. And here is the problem.... but what does it mean?
2019.02.21 20:03:29.707 EXCEPTION: Thread: TeensyStripController LEDStripController updater thread 
2019.02.21 20:03:29.707 EXCEPTION: Message: IOException --> Tidsavbruddsperioden for semaforen har utløpt.   (this sentence was partly is in Norwegian due to my native pc settings, it says something like "time abort period for semaphor(?) has expired".
2019.02.21 20:03:29.707
2019.02.21 20:03:29.707
2019.02.21 20:03:29.710 EXCEPTION: Stacktrace:    ved System.IO.Ports.InternalResources.WinIOError(Int32 errorCode, String str)
2019.02.21 20:03:29.710 EXCEPTION: Stacktrace:    ved System.IO.Ports.SerialStream.EndWrite(IAsyncResult asyncResult)
2019.02.21 20:03:29.710 EXCEPTION: Stacktrace:    ved System.IO.Ports.SerialStream.Write(Byte[] array, Int32 offset, Int32 count, Int32 timeout)
2019.02.21 20:03:29.710 EXCEPTION: Stacktrace:    ved System.IO.Ports.SerialPort.Write(Byte[] buffer, Int32 offset, Int32 count)
2019.02.21 20:03:29.710 EXCEPTION: Stacktrace:    ved DirectOutput.Cab.Out.AdressableLedStrip.TeensyStripController.ConnectToController()
2019.02.21 20:03:29.710 EXCEPTION: Stacktrace:    ved DirectOutput.Cab.Out.OutputControllerCompleteBase.UpdaterThreadDoIt()
2019.02.21 20:03:29.710 EXCEPTION: Targetsite: Void WinIOError(Int32, System.String)
2019.02.21 20:03:56.297 Finishing framework
2019.02.21 20:03:56.298 Finishing cabinet
2019.02.21 20:03:56.299 Debug: Finishing output controllers
2019.02.21 20:03:56.299 TeensyStripController LEDStripController finished and updater thread stopped.
2019.02.21 20:03:56.299 Debug: Output controllers finished
2019.02.21 20:03:56.299 Cabinet finished
2019.02.21 20:03:56.299 DirectOutput framework finished.
2019.02.21 20:03:56.299 Bye and thanks for using!
 

My cabinet file:

<?xml version="1.0"?>
  <Name>TimoPin</Name>
  <Toys>
    <LedStrip>
      <Name>PF Right</Name>
      <Width>1</Width>
      <Height>144</Height>
      <LedStripArrangement>BottomUpLeftRight</LedStripArrangement>
      <ColorOrder>GRB</ColorOrder>
      <FirstLedNumber>1</FirstLedNumber>
      <FadingCurveName>SwissLizardsLedCurve</FadingCurveName>
      <OutputControllerName>LEDStripController</OutputControllerName>
    </LedStrip>
    <LedWizEquivalent>
      <Name>LedWizEquivalent 30</Name>
      <Outputs>
        <LedWizEquivalentOutput>
          <OutputName>PF Back</OutputName>   This one is redundant as i only have one strip
          <LedWizEquivalentOutputNumber>7</LedWizEquivalentOutputNumber>
        </LedWizEquivalentOutput>
        <LedWizEquivalentOutput>
          <OutputName>PF Left</OutputName>This one is redundant as i only have one strip
          <LedWizEquivalentOutputNumber>4</LedWizEquivalentOutputNumber>
        </LedWizEquivalentOutput>
        <LedWizEquivalentOutput>
          <OutputName>PF Right</OutputName>
          <LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber>
        </LedWizEquivalentOutput>
      </Outputs>
      <LedWizNumber>30</LedWizNumber>
    </LedWizEquivalent>
  </Toys>
  <Colors />
  <Curves />
  <AutoConfigEnabled>true</AutoConfigEnabled>
  <OutputControllers>
    <TeensyStripController>
      <Name>LEDStripController</Name>
      <NumberOfLedsStrip1>144</NumberOfLedsStrip1>
      <NumberOfLedsStrip2>0</NumberOfLedsStrip2>
      <NumberOfLedsStrip3>0</NumberOfLedsStrip3>
      <NumberOfLedsStrip4>0</NumberOfLedsStrip4>
      <NumberOfLedsStrip5>0</NumberOfLedsStrip5>
      <NumberOfLedsStrip6>0</NumberOfLedsStrip6>
      <NumberOfLedsStrip7>0</NumberOfLedsStrip7>
      <NumberOfLedsStrip8>0</NumberOfLedsStrip8>
      <ComPortName>COM4</ComPortName>
      <ComPortTimeOutMs>999</ComPortTimeOutMs>  I thought it might be some error related to time delay so i put this as high as it can go, But still the same error message.
    </TeensyStripController>
  </OutputControllers>
  <ScheduledSettings />
  <SequentialOutputSettings />
  <TableOverrideSettings />
</Cabinet>

 

 

My Globalconfig_B2sServer file:

<?xml version="1.0" encoding="utf-8"?>
<!--Global configuration for the DirectOutput framework.-->
<!--Saved by DirectOutput Version 0.6.5240.37622: 2014-05-24 19-41-50-->
<GlobalConfig>
   <LedWizDefaultMinCommandIntervalMs>1</LedWizDefaultMinCommandIntervalMs>
   <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> 
   <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs>
  <IniFilesPath>C:\DirectOutput\config</IniFilesPath>
  <ShapeDefintionFilePattern>C:\DirectOutput\config\DirectOutputShapes.xml</ShapeDefintionFilePattern>
  <CabinetConfigFilePattern>C:\DirectOutput\config\Cabinet.xml</CabinetConfigFilePattern>
  <TableConfigFilePatterns />
  <EnableLogging>true</EnableLogging>
  <ClearLogOnSessionStart>true</ClearLogOnSessionStart>
  <LogFilePattern>.\DirectOutput.log</LogFilePattern>
</GlobalConfig>

 

 

With regards,

A noob from Norway


Edited by Puzenkatze, 24 February 2019 - 06:31 PM.


#278 Outhere

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Posted 24 February 2019 - 08:01 PM

You could try this

 

http://vpuniverse.co...s#comment-41037

-

This is my working set up

If you use any of it - You'll have to change drive letters, Remove Any extra items in The Cabinet file

 

http://vpuniverse.co...t&comment=42561



#279 MajorFrenchy

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Posted 27 February 2019 - 09:16 PM

Anyone can advise how to enable my Addressable LED matrix in the PinballX front end? i would like the right and left to move up when selecting a game and different random shapes on the Dotmatrix. It works in the games but not in PinballX. 

 

Thx



#280 Outhere

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Posted 27 February 2019 - 10:23 PM

Check this post

http://vpuniverse.co...t&comment=30298