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Haunted House WIP


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#241 htamas

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Posted 15 May 2012 - 06:42 AM

QUOTE (koadic @ May 14 2012, 05:42 PM) <{POST_SNAPBACK}>
FS settings I have come up with if anyone is interested...

Inclination - 45
Field of View - 5 (to give a small feeling of being inset up top)
Layback - 0
XY Rotation - 270
X Scale - 2
Y Scale - 2.125
X Offset - (-335)
Y Offset - 880


Thank you... based on this, I changed

Layback - 10
X Scale - 2.07

These settings will do for a cabinet until a proper FS version is ready.

One problem I experienced is that the ball got stuck behind the left middle bumper, and didn't budge by nudging, so I had to get out of the table to fix the problem. Didn't take a screen shot of it, but it was just about where the arrow points in the attached image:

Attached File  hh.jpg   175.7KB   178 downloads

I tried to use the active backglass from Flying Dutchman, and while it works, I can't get the score displays to show up at their proper place like it is possible with UVP. Is that even possible with these kind of backglasses?
Based on the included text file, it seems it should, but I'm not certain. The text says: "When the table opens, the backglass opens on the 2nd monitor and the DMD moves to the correct place."
Not sure what is really meant by the DMD moving to the correct place... while the backglass does show up and it has the flashing lights, the display areas remain black and the scores still show up in one block.
Does anyone know if this is supposed to work differently?

Otherwise I guess I'll try to set up a UVP backglass but I'm afraid of the performance hit that goes with it tongue.gif

Edited by htamas, 15 May 2012 - 03:52 PM.


#242 luvthatapex

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Posted 15 May 2012 - 10:37 AM

JP the table plays and looks great! I noticed some artifact as the ball rolls over the clear window (its like the edge turns green for a second), I guess the transparency in the ball....
It is surprisingly polished for a beta/WIP smile.gif

I used the UVP backglass with no performance hit. You have to put the ultravp server call and LEDs timer in the script and you are good to go.
It looks great with the segmented displays and backglass lights!

http://www.vpforums....u...l&f_id=6526

One other strange thing I noticed is when the ball comes out of the basement, I hear a SHRILL SOUND. Like 2 loud sounds being played for a 1/2 second at the same time.
If I recall I had this happen on a table before when 2 walls collided with the ball at the same time.

Thank you for letting us play your great creation.

QUOTE (koadic @ May 14 2012, 05:42 PM) <{POST_SNAPBACK}>
FS settings I have come up with if anyone is interested...

I tried to use the active backglass from Flying Dutchman, and while it works, I can't get the score displays to show up at their proper place like it is possible with UVP. Is that even possible with these kind of backglasses?
Based on the included text file, it seems it should, but I'm not certain. The text says: "When the table opens, the backglass opens on the 2nd monitor and the DMD moves to the correct place."
Not sure what is really meant by the DMD moving to the correct place... while the backglass does show up and it has the flashing lights, the display areas remain black and the scores still show up in one block.
Does anyone know if this is supposed to work differently?

Otherwise I guess I'll try to set up a UVP backglass but I'm afraid of the performance hit that goes with it tongue.gif



#243 Neo

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Posted 15 May 2012 - 02:25 PM

Played a couple games and I am officially impressed. Very nice rendition.Well-polished for a beta/WIP.

I did notice something with a couple of the layered flippers. Sometimes the ball appears to show through part of the flipper, or if a flipper is raised and the the ball ends up underneath it, when the flipper is lowered the ball appears to show through the flipper. It's hard to describe. I can try to get a screenshot if needed.

Thanks JP for giving us the opportunity to give this a spin.


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#244 in2kiss

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Posted 15 May 2012 - 02:31 PM

Great table JP! dblthumb.gif Just wanted to confirm that the monster bonus isn't setup yet, because its not working on my cab.

#245 Arcade4

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Posted 15 May 2012 - 02:40 PM

QUOTE (Neo @ May 15 2012, 09:25 AM) <{POST_SNAPBACK}>
Played a couple games and I am officially impressed. Very nice rendition.Well-polished for a beta/WIP.

I did notice something with a couple of the layered flippers. Sometimes the ball appears to show through part of the flipper, or if a flipper is raised and the the ball ends up underneath it, when the flipper is lowered the ball appears to show through the flipper. It's hard to describe. I can try to get a screenshot if needed.

Thanks JP for giving us the opportunity to give this a spin.


Yes. This happens a lot on the lower playfield right flipper. The ball shows through when the flipper is lowered onto the ball.
Not a big deal though.

#246 jpsalas

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Posted 15 May 2012 - 04:04 PM

QUOTE (Arcade4 @ May 15 2012, 04:40 PM) <{POST_SNAPBACK}>
QUOTE (Neo @ May 15 2012, 09:25 AM) <{POST_SNAPBACK}>
Played a couple games and I am officially impressed. Very nice rendition.Well-polished for a beta/WIP.

I did notice something with a couple of the layered flippers. Sometimes the ball appears to show through part of the flipper, or if a flipper is raised and the the ball ends up underneath it, when the flipper is lowered the ball appears to show through the flipper. It's hard to describe. I can try to get a screenshot if needed.

Thanks JP for giving us the opportunity to give this a spin.


Yes. This happens a lot on the lower playfield right flipper. The ball shows through when the flipper is lowered onto the ball.
Not a big deal though.



Didn't I wrote about that? smile.gif

About the ball jumping is another issue. I'm not sure why it happens. It doesn't happen on all the tables and it actually happens on a few tables only, like Flash, but why it does that beats me. I can always put an invisible ramp on top of the places it does that, but I should like to know why it happens and if it can be reduced, since I thing the jumping is quite cool smile.gif

Edited by jpsalas, 15 May 2012 - 04:06 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#247 htamas

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Posted 15 May 2012 - 04:13 PM

JP, any idea why the ball would get stuck at the location I mentioned above? (see screen shot with the arrow)

It happened multiple times already... when it does, the ball rolls to that place from above and a little towards the left, and it looks like it would sit into a pocket or something.

Thanks for this great beta btw. dblthumb.gif

#248 unclewilly

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Posted 15 May 2012 - 04:32 PM

great table jp. i love how you accomplished the lower playfield gi with the different tinted windows

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#249 jpsalas

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Posted 15 May 2012 - 05:10 PM

QUOTE (unclewilly @ May 15 2012, 06:32 PM) <{POST_SNAPBACK}>
great table jp. i love how you accomplished the lower playfield gi with the different tinted windows



Yes, I spent a lot of time thinking how should I change all those plastics, playfield, bumper... and the I thought "why not put a dark glass on top and do not change a thing under?" The problem was too many alpha ramps on top of each other, and they didn't look right. But one on top works fine. The ball has a small problem when running on top of it, but I'll live with that small green border, the same as the small redrawing problem with the flippers. I guess the FS version will be better regarding the flippers.

QUOTE (htamas @ May 15 2012, 06:13 PM) <{POST_SNAPBACK}>
JP, any idea why the ball would get stuck at the location I mentioned above? (see screen shot with the arrow)

It happened multiple times already... when it does, the ball rolls to that place from above and a little towards the left, and it looks like it would sit into a pocket or something.

Thanks for this great beta btw. dblthumb.gif



The ball jumps uncontrolled when hitting a "rubber", which is a normal wall. In VP air balls have a bad habit to jump into any wall or bumper close by. So the ball simply jumps and can get stuck anywhere, since an air ball can go though objects. I'll fix that jumping by adding some invisible ramps on top of the plastics. That uncontrolled jumping came with the last VP912, never before I have seen that behavior. I guess it was a compiler option or something that was added in the last revision. I think it is nice that the ball jumps, but it should be possible to control the amount of jumping. As I have said before, I don't know why this happens only on some tables, and I use the same posts/rubbers, so I have no clue.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#250 WhenLit

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Posted 15 May 2012 - 05:46 PM

Very good table JP! (one of my all-time favorites)
Notice that the lights l3a and l8a (extra ball) must be swapped.
Also, I think that the ball should better bounce when arriving.

After Haunted House, it will be easy for you to redo Black Hole, Elektra, etc...
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#251 mariozeferino

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Posted 16 May 2012 - 08:35 AM

thank you very much for this, i have a lot of fun playing it, can't wait for the final release

Edited by mariozeferino, 16 May 2012 - 08:36 AM.


#252 Arcade4

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Posted 16 May 2012 - 02:24 PM

Got this table running in my cabinet yesterday.
Wow, what a great looking table. Thanks JP.
It is much easier to play in full screen mode then on the desktop. dblthumb.gif


#253 unclewilly

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Posted 16 May 2012 - 03:03 PM

has anyone come up with any better layback settings with less side flipper showing at the bottom of the table?

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#254 maceman

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Posted 16 May 2012 - 04:30 PM

...just got back from vacation..what a great surprise JP! Excellent work thus far!

I will try to get this in the cab and give some observations later..... looking good!

Thanx!

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#255 rob046

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Posted 16 May 2012 - 05:34 PM

I think I know what is causing the jumping, as this was something I noticed on a previous table of yours. It was NOT easy to troubleshoot, as you probably already know, & it definitely took me a while to find & fix. I'd like to play the WIP later today to make sure that this is the exact same issue, & if it is I will fill you in on it. Besides I should want to test it anyhow since I own the table. Also the main PF image is from an overlay of mine & I'm glad it served some use cuz I'll likely never use it since the colors were jacked up, but I believe it was bodydump who worked on this & fixed up some of the color issues the best he could going by my suggestions. Anyhow between the touch ups & lighting it sure turned out nice. OK then, I'm out of time but I'll report back later today.

Edited by rob046, 16 May 2012 - 05:35 PM.


#256 tamoore

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Posted 16 May 2012 - 06:09 PM

QUOTE (rob046 @ May 16 2012, 01:34 PM) <{POST_SNAPBACK}>
I think I know what is causing the jumping, as this was something I noticed on a previous table of yours. It was NOT easy to troubleshoot, as you probably already know, & it definitely took me a while to find & fix. I'd like to play the WIP later today to make sure that this is the exact same issue, & if it is I will fill you in on it. Besides I should want to test it anyhow since I own the table. Also the main PF image is from an overlay of mine & I'm glad it served some use cuz I'll likely never use it since the colors were jacked up, but I believe it was bodydump who worked on this & fixed up some of the color issues the best he could going by my suggestions. Anyhow between the touch ups & lighting it sure turned out nice. OK then, I'm out of time but I'll report back later today.



I had jumping issues on a table I made, due to posts made from multiple ramps that were set to collide. Once I turned them all to non-collide, I stopped getting air-balls...


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#257 maceman

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Posted 16 May 2012 - 07:45 PM

If I understand correctly......The ball jumping i believe has to do with a combination of the gravity constant and the contact friction... I am not sure why, but it happens for me as well until i lower the GC to 1.4ish and the CF down as well...

I am just loading the cab now to set up HH, so i will try to get some working numbers..

Cheers,
Maceman


EDIT:

Guys, here is an alternative Layback I have going on my cab if anyone wants to try further:

30, 20, 28, 270, 1.78, 2, -340, 750

(Apron cut off a bit but bigger flippers..)

Edited by maceman, 16 May 2012 - 08:31 PM.

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#258 koadic

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Posted 17 May 2012 - 11:56 AM

QUOTE (unclewilly @ May 16 2012, 10:03 AM) <{POST_SNAPBACK}>
has anyone come up with any better layback settings with less side flipper showing at the bottom of the table?


I think I have come to a happy medium as far as layback/viewability is concerned...



but it requires a bit of editing to the table because of the extreme height... let me know what you think and if you like it I will see about making it available with JP's permission... and JP, if you're interested in what I altered, just let me know, for if you want to create a FS only version.

#259 unclewilly

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Posted 17 May 2012 - 01:02 PM

that looks perfect kodiac. i would love to get those settings and what you edited.

i didnt have time to work with it much.

please either post what you did or pm me.

that looks absolutely perfect

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#260 koadic

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Posted 17 May 2012 - 01:22 PM

QUOTE (unclewilly @ May 17 2012, 08:02 AM) <{POST_SNAPBACK}>
that looks perfect kodiac. i would love to get those settings and what you edited.

i didnt have time to work with it much.

please either post what you did or pm me.

that looks absolutely perfect


I had to shift all the lower playfield items down by 50 (y translate +50), alter a few ramps so it would work correctly, and edit the png files for the lights on the lower playfield. I also stretched the Web ramps a bit to make it look more like the 4:3 version and stretched/moved the plunger ramps for better alignment/scaling. In addition, I made a couple script changes so the digital plunger will update the animation when a gamepad it attached. After all that, my final settings are In-22, FOV-10, LB-30, XS-1.7, YS-2.135, XO-(-336),YO-595

I will also see about getting JP's ok to post the modified table and relay the alterations to him, since it "looks absolutely perfect" biggrin.gif

UPDATE: Alright, got the go ahead... here is the FS modified version of the current WIP, which you can then feel free to tweak even more...

http://www.mediafire...fy7df12qqzby378

Edited by koadic, 17 May 2012 - 01:56 PM.