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Junk Yard WIP


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#221 mfuegemann

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Posted 01 November 2012 - 07:48 PM

Hi,

I am testing version 1.3 tonight.

I fixed the slingshot issue, added illuminated slingshot-plastics and removed some unused droppable walls - as Noah suggested that they are reducing performance.

For the not recognized center lane passings, I have tested the trigger and all seems right as it always fires. So it seems to be a Bios issue I can do nothing about at the moment.

ArcadiusMaximus, I experienced the same and reduced the vpmNudge.Sensitivity from 4 to 2. We cannot get rid of the nudge influence, as two normal balls are used to simulate the wrecker ball movement (they are hidden within the boxes left and right of the playfield). If a sensitivity of 2 is too low for You, You can adjust it within the script.

In version 1.3 I will no longer use the LockJam switch to release the ball at the fridge. Everything seems good by now but I will leave the actual code to be activated with a mere constant "UseLockJamOnFridge" set to TRUE, if someone encounters ball losses again.

If all goes well, I will upload both versions (FS/Desktop) before the weekend.

Regards
Michael

#222 wtiger

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Posted 01 January 2013 - 09:41 PM

Michael,

I am very happy to see an improved Junkyard table.  Thank you for al your hard work on this!



#223 grunger106

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Posted 27 May 2013 - 02:58 PM

Is it my system or do the balls on this table feel very 'floaty' all the other tables run fine. This looks fantastic, and doesn't feel slow generally, its just the ball seems to float around.



#224 gogo69

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Posted 27 May 2013 - 05:39 PM

@grunger -> in the editor click on "backdrop" and then "physics & graphics"

 

edit these settings as you like , I copied over the settings from a different table where i liked the physics...


my cab : click!


#225 grunger106

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Posted 27 May 2013 - 06:07 PM

@grunger -> in the editor click on "backdrop" and then "physics & graphics"

 

edit these settings as you like , I copied over the settings from a different table where i liked the physics...

 

Thanks - Will give that a try!



#226 grunger106

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Posted 02 June 2013 - 09:37 AM

@grunger -> in the editor click on "backdrop" and then "physics & graphics"

 

edit these settings as you like , I copied over the settings from a different table where i liked the physics...

 

Thanks - Will give that a try!

Well that worked perfectly!

I copied the settings over from TAF and now it plays great.

One more thing - the mechanical flipper sounds are very quiet on this table, but not any others (I thought these were controlled globally though?)



#227 gogo69

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Posted 02 June 2013 - 10:35 AM

nope ! again go to your favourite table export flipper sounds

delete flipper sounds on Junkyard ( check name of deleted sound should be the same as the ones you gonna import)

import sounds you just exportet from your favourite pin into junkyard

go play :D

 

btw if you going to ask for dB2S support next ... you have to edit the scipt ... exchange first part


Edited by gogo69, 02 June 2013 - 10:48 AM.

my cab : click!


#228 grunger106

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Posted 02 June 2013 - 11:20 AM

Thanks for your help!


I've got UVP rather than dB2S on this one

(I've only been doing dB2S on the tables that have moving backglass for now as otherwise I'd have to go through ~100 tables...)



#229 grunger106

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Posted 09 June 2013 - 07:22 PM

Is there any way to remove the Windows Shopping area on the playfield if using DB2S?

Other than that I think this is now perfect on my mini-cab!



#230 gogo69

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Posted 10 June 2013 - 06:52 AM

Windows Shopping area ?!


my cab : click!


#231 grunger106

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Posted 10 June 2013 - 10:34 AM

Sorry - There is a Window Shopping set of lights, right at the top of the playfield just to the right of the toilet. 

They do the job that you'd look to the back glass on the real machine for (Similar to Scared Stiff you have the spider on the apron unless you modify the table)

If you have the DB2S working this is redundant as the back glass lights do the job.


Sorry if I'm not being clear!



#232 gogo69

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Posted 10 June 2013 - 11:18 AM

ok

click on backdrop

look for the blue standing rectangular shape with the 5 yellow squares on top (on the left bottom)

select them all and move them to the left away from visible area

 

play the table ;)


Edited by gogo69, 10 June 2013 - 11:18 AM.

my cab : click!


#233 The Loafer

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Posted 10 June 2013 - 09:11 PM

You forgot to say "save table ". ;)

#234 grunger106

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Posted 11 June 2013 - 05:52 AM

You forgot to say "save table ". ;)

Ohhhhhh, that's what I've been doing wrong..... ;)



#235 gogo69

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Posted 11 June 2013 - 08:00 AM

your're welcome


my cab : click!


#236 grunger106

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Posted 11 June 2013 - 09:57 AM

Thanks for all your help!

Working perfectly on my cab now...

This is a fantastic community :)



#237 gogo69

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Posted 11 June 2013 - 05:38 PM

i made the playfield a little darker - easy move to make it look even better ;)

(optically seperates the playfield from the parts that stand out )


my cab : click!


#238 Nealtron

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Posted 28 November 2013 - 05:22 AM

Hello folks...

Does anyone still play these games? I still exist and have all the files on a hard drive somewhere. Haven't thought about this game in a long time. Maybe I could send my WIPs to one of you to complete.

"You can't have everything. Where would you put it?"


#239 oooPLAYER1ooo

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Posted 28 November 2013 - 06:59 AM

i was planning on using that playfield redraw soon, its on my list


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#240 mfuegemann

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Posted 28 November 2013 - 09:24 AM

Hi Nealtron,

 

thank You for the offer. I am quite happy with my FS table (V1.4) so far. With the increased gravity it plays really well. If You could provide better quality pictures of the bus ramp and/or a better playfield, You would be welcome.

 

Regards

Michael