Fuzzel,
Windows 10 virus protection is finding a threat in the latest build. Its deleting the VPX.exe immmediately. Please see attached
Posted 10 February 2018 - 02:21 PM
Fuzzel,
Windows 10 virus protection is finding a threat in the latest build. Its deleting the VPX.exe immmediately. Please see attached
Virustotal doesn't find anything so I guess it's a false alarm.I would recommend to not use the Windows build in anti-virus. It's one of the worst anti-virus you can use and gives you a lot of false alarms.
Posted 10 February 2018 - 04:16 PM
Not sure it's the right topic for that, but I wonder if there's a way to have siderails with a thickness as on real pinball machines
Here is an example

DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 10 February 2018 - 04:57 PM
I'm building my very first original table in 10.4 (not the beta) so please keep that in mind
Admittedly, I really don't know what I'm doing yet and just experimenting. I'm mentioning the below in this thread because I don't know if I found a bug or intended behavior.
I was trying to use a ramp kinda like a platform with equal top width and bottom width. I set the left wall of the platform (ramp) to 0 thinking this would mean basically no wall. However, I'm finding that when the ball travels to this platform (ramp) it still acts as if there is a slight wall on the left side. Effectively blocking the path to the left. Is this a bug? My rational is if the wall is 0 that the ball should flow freely over that edge without impediments.
Edited by rlewis19, 10 February 2018 - 04:58 PM.
Posted 10 February 2018 - 05:39 PM
If you uncheck "collidable" in "Physics", it should work
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 10 February 2018 - 06:15 PM
Collidable means that it's an impediment, and that if the ball hits this ramp, it will be stopped or will change direction
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 10 February 2018 - 06:41 PM
I'm building my very first original table in 10.4 (not the beta) so please keep that in mind
Admittedly, I really don't know what I'm doing yet and just experimenting. I'm mentioning the below in this thread because I don't know if I found a bug or intended behavior.
I was trying to use a ramp kinda like a platform with equal top width and bottom width. I set the left wall of the platform (ramp) to 0 thinking this would mean basically no wall. However, I'm finding that when the ball travels to this platform (ramp) it still acts as if there is a slight wall on the left side. Effectively blocking the path to the left. Is this a bug? My rational is if the wall is 0 that the ball should flow freely over that edge without impediments.
Ramp object has 2 types of wall settings, Visual Wall and Physical Wall. Make sure you change the Physical wall if you want it to have the ball capable of falling off the left side of the ramp
Posted 10 February 2018 - 09:33 PM
Not sure it's the right topic for that, but I wonder if there's a way to have siderails with a thickness as on real pinball machines
Here is an example
Posted 10 February 2018 - 09:59 PM
For siderails, I've tried something on the fantastic table "CFTBL" from Fuzzel
Ramps at the level of the top of each sidewall, ramps above with visible Right and Left Walls(height 20), and ramps at the top (20 above)

DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 10 February 2018 - 11:17 PM
Out of likes too, thanks, Ben !
DIRECT LINK TO MY TABLES : http://www.vpforums....loads&mid=30858
LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9) 2.0
Posted 11 February 2018 - 02:10 AM
I also hate to clutter this thread topic and go off topic, but I also ran out of likes!! Great idea Ben!! and looks great Batch and a great idea!!
And thanks Toxie for working on this fake reflection shader!!
Sorry, but I just wanted you three to know, that I like what you are talking about!!
Reflections on the siderails really adds to the realism of the table and to the 3d perception as Ben stated above.
Thank you toxie and Fuzzel for all you have done for us.
It really is amazing how far you have pushed this Visual Pinball Program into an absolutely amazing program!!
Carry on.
Posted 11 February 2018 - 08:30 PM
Feature request: When working with ramps, it'd be great to know the bottom and top height of the segment between points. In other words, lets say you have a long ramp with 6 points (sections) in it. And let's say the ramp goes from a bottom height of 0 to a top height of 120, it'd be cool to mouseover or click in the segment and it would show that sections bottom and top height. So a middle segment may show it goes from bottom height 20 to top height 60 or something like that. I hope that makes sense and I hope I'm not wasting anyone's time.
ramp o======o=======o======o==========o===========o
height 0 20 60 80 100 120
This way you would know how much of ramp would block the ball if it flowed under that segment.
Posted 11 February 2018 - 10:23 PM
Feature request: When working with ramps, it'd be great to know the bottom and top height of the segment between points. In other words, lets say you have a long ramp with 6 points (sections) in it. And let's say the ramp goes from a bottom height of 0 to a top height of 120, it'd be cool to mouseover or click in the segment and it would show that sections bottom and top height. So a middle segment may show it goes from bottom height 20 to top height 60 or something like that. I hope that makes sense and I hope I'm not wasting anyone's time.
ramp o======o=======o======o==========o===========o
height 0 20 60 80 100 120
This way you would know how much of ramp would block the ball if it flowed under that segment.
While not as slick as what you're requesting, you can get the height at either end by clicking on the control points one at a time.