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Cirqus Voltaire (Platinum Edition)_VP9.2_v1.6 [VP 9.x Cabinet FS MOD]

cirqus voltaire aaron james teppotee rosve jpsalas koadic platinum edition

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#221 koadic

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Posted 04 December 2013 - 07:48 PM

Line 991: Object doesn't support this property or method 'Ringmaster.UpdateRegions'


To try and get as much performance out of this as possible, I disabled all refresh lights unless Region Updates are forced on in the table options, and which uses some other features as well by forcing certain ramps to update with the new feature added in 756...

So... if you need region updates on, force Region Updates in the table options and make sure you are using rev756 or higher :D


I guess I forgot about that use of the new features, so I guess it needs 756 or higher regardless if RU is used or not :)

Edited by koadic, 04 December 2013 - 07:50 PM.


#222 ndz

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Posted 04 December 2013 - 08:14 PM

 

Line 991: Object doesn't support this property or method 'Ringmaster.UpdateRegions'


To try and get as much performance out of this as possible, I disabled all refresh lights unless Region Updates are forced on in the table options, and which uses some other features as well by forcing certain ramps to update with the new feature added in 756...

So... if you need region updates on, force Region Updates in the table options and make sure you are using rev756 or higher :D


I guess I forgot about that use of the new features, so I guess it needs 756 or higher regardless if RU is used or not :)

 

 

Thanks.  Been digging but can't find much info on "Region Options".  What's the preferred option?

 

I was behind (a week...) and didn't have rev 756.  BTW, the table doesn't load with (newest) rev 773 but worked with 756.


Edited by ndz, 04 December 2013 - 08:17 PM.


#223 TedB

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Posted 04 December 2013 - 08:17 PM

Wow, just tried one game. Spectacular light show... Unfortunately it needs more horsepower than my cabinet can provide and especially during multiball it the ball stutters a l lot. Hmm.. I have been thinking about upgrading for a while now, maybe the time has come.



#224 koadic

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Posted 04 December 2013 - 08:19 PM

Thanks.  Been digging but can't find much info on "Region Options".  What's the preferred option?
 
I was behind (a week...) and didn't have rev 756.  BTW, the table doesn't load with (newest) rev 773 but worked with 756.


I just download the publicly available version of the table and was able to open it up in rev773 with no issues.

#225 Aaron James

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Posted 04 December 2013 - 08:29 PM

Awesome work to everyone involved! Don't forget to give credit to Jimmy Fingers for the BMPR script.

You are right! Jimmy fingers is added to the main release page and notes.
Thanks again jimmyfingers.

Wow, just tried one game. Spectacular light show... Unfortunately it needs more horsepower than my cabinet can provide and especially during multiball it the ball stutters a l lot. Hmm.. I have been thinking about upgrading for a while now, maybe the time has come.

Yea this is a resource hog!
I actually get a small stutter on my cab too.
I've tried the new DOF as well, pretty sure I installed right, but hasn't really helped.
I'm not running ledwiz or anything like that, simple 3-screen setup VirtuaPin with i3 processor and upgraded nvidia660 ti card.
Maybe I need an i7 now.... :-/

vpsig.jpg


#226 koadic

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Posted 04 December 2013 - 08:37 PM

I know if I drop the alpha ramp slider all the way down, I average about 600ish if I don't enable the extra colored gi lighting (turning those off from the menu will increase performance) and drops to about 500 at the lowest when flashers and stuff go off.

With the colored gi, I average about 475...
Dropping to about 375 when stuff gets busy, like the flashers going off

#227 Aaron James

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Posted 04 December 2013 - 08:43 PM

I'd rather have a table with bells and whistles than to have a mediocre table.
I even get Checkpoint to run smooth now; but this is the only table for me that I get some micro stutter sometimes.
Haha, here's too much shit goin on all at once!!! =)

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#228 arngrim

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Posted 04 December 2013 - 09:08 PM

you don't need dof software if you don't have a ledwiz or another force feedback controller



#229 koadic

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Posted 04 December 2013 - 09:09 PM

Working on a few changes, able to get about 200 more fps on the table... Will give aaron a copy to update when I get everything worked out.

Edited by koadic, 05 December 2013 - 06:10 AM.


#230 TedB

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Posted 04 December 2013 - 09:11 PM

I know if I drop the alpha ramp slider all the way down, I average about 600ish if I don't enable the extra colored gi lighting (turning those off from the menu will increase performance) and drops to about 500 at the lowest when flashers and stuff go off.

With the colored gi, I average about 475...
Dropping to about 375 when stuff gets busy, like the flashers going off

 

In my case, no coloured GI, alpha ramp slider down - avarage 200, and 60 when it is really busy.

 

@200 I already see micro stutter, but still playable. @60 it is affecting game play. 



#231 ringorian

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Posted 04 December 2013 - 09:21 PM

Another thing that was added but not mentioned is that a new option was added to the first table options menu (Dip switches>Table Menu 1>Table Menu 2) is the ability to kill the redundant feedback sounds for those using DOF... If you want to add or remove sounds from this (if you aren't using as many contactors or something), there is an array near the top of the table script called "feedbacksounds" (line 37?), just locate which table sounds you don't(/do) want played in the sound manager and manually add(/remove) them to(/from) that array.

Nice feature, but is it possible that it kills also the ball rolling sound and some others which shouldnt be muted ?

#232 Shadowsclassic

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Posted 04 December 2013 - 09:40 PM

Very nice job guys! It's a bit slow on my crappy desktop, I think it will run fine on my cab, once I get it back up. 

 

One small glitch I noticed, when the ball stops on top the ringmaster, for the ringmaster to rise, there is a ring around the ball that lets you see right through the "Spell WOW" disk to the table below.  Anyone else getting this or is this just an artifact of my older system?



#233 koadic

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Posted 04 December 2013 - 10:02 PM

Nice feature, but is it possible that it kills also the ball rolling sound and some others which shouldnt be muted ?

 
I will fix this as there is a small script error. It should only effect the specified sounds, so the ball roll and other sounds aren't effected... When it is fixed, you can test this by turning the rom sounds down all the way and enabling the option to turn off feedback sounds
 

Very nice job guys! It's a bit slow on my crappy desktop, I think it will run fine on my cab, once I get it back up. 
 
One small glitch I noticed, when the ball stops on top the ringmaster, for the ringmaster to rise, there is a ring around the ball that lets you see right through the "Spell WOW" disk to the table below.  Anyone else getting this or is this just an artifact of my older system?


That happens if you have ball aa turned on in the video options... I am unaware of a way to work around it
Will see if I can come up with something though :)

#234 ndz

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Posted 05 December 2013 - 12:26 AM

Minor issue with CV Platinum. If I play it through Hyperpin, when I go to the next table that I want to play, the backglass remains. Any ideas on how to fix this?

 

If I push the big button on the bottom of the cab that would give you the Hyperpin exit menu and then go back to the next table that I wanted to play, it's ok

 

Like loadedweapon said, rename both the VPT and the EXE to end with _B2S. That fixed this issue on my end.........

 

In the F6 menu leave the left side controller as VPinMame but set the right side to launch B2S server.



#235 The Loafer

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Posted 05 December 2013 - 12:49 AM

Holy cow, I leave for 1-2weeks and I miss out on this? Wow! Congrats to all!

#236 joeyhza

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Posted 05 December 2013 - 08:20 AM

Im so sad right now.

 

This is unplayable on my cabinet because of ball stutter. Not in a position to upgrade my i5 to a i7 for just this table - unless all new tables/updates are going this route :)

 

Nonetheless - It looks awesome guys - thanks for the hard work.



#237 koadic

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Posted 05 December 2013 - 09:58 AM

Have an update in the works that should be a little less demanding.

#238 joeyhza

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Posted 05 December 2013 - 10:11 AM

Perfect. Thanks Kodiak. Will give that a try when its released.  :dblthumb:



#239 Arcade4

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Posted 06 December 2013 - 02:27 AM

downhloaded scilexer. it fixed that problem, but I still get two errors on start up.

Running build 773. I get line 1 null error and line 1095 type mismatch "BigBallImage"
 



#240 koadic

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Posted 06 December 2013 - 02:38 AM

try redownloading the table and/or open the script and uncomment the line to reset the options.





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