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JP's Pokémon Pinball[Visual Pinball X Original]

dt pokemon

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#201 cwaffles

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Posted 16 September 2021 - 07:05 PM

Today I finally got down to setting up your Pokemon table for my desktop
I thought it was absolutely awesome when it came out, but very difficult to play.

Now I have rebuilt hauntfreaks direct.b2s and sent FLEXDMD to direct.b2s.

 

pokemonpinball(orginal2017)jp2_t.png

 

A late thank you for this wonderful table

where might I find this rebuilt backglass with the moved DMD?



#202 PastushkoFF

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Posted 21 January 2022 - 12:52 PM

Thank you for awesome table!
I made a small video about it om my YouTube-channel!


#203 cav01c14

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Posted 30 January 2022 - 07:55 AM

Any idea how to move the DMD from the playfield to a 3rd screen?   what line is it located in the scirpt that i need to change



#204 jpsalas

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Posted 08 August 2022 - 12:24 PM

UPDATE

 

4.0 Updated 08.08.2022
- added my VPX7 physics
- updated the script with my latest fixes (highscore routine, LUT, rolling sounds...)
- new redesigned DMD images for better compatibility with FlexDMD
- added flexDMD as default for FS mode
- many battles now continue after they are restarted.
- new playfield
- plus many small fixes here and there, like adding a 10 sec ball saver at the start of catching a pokemon.
 
This update is mostly to add full support for FlexDMD, so I have redone the images, removing the grid, so it looks better on FlexDMD. Later I guess I'll make some better letters, transparent like in my newer originals. But they are good enough for now :)
I have also added my VPX7 physics, and a new LUT change routine which now it will give you 15 level of darkness for all of you with super bright screens :) 
There are some new mechanical sounds, and some new graphics.
 
The rules are the same, so for now I have not updated the manual, since the changes are just small fixes for a better play experience.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#205 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 08 August 2022 - 12:34 PM

Any idea how to move the DMD from the playfield to a 3rd screen?   what line is it located in the scirpt that i need to change

 

This latest revision 4 will use the FlexDMD in cabinet mode, so you can easily mode the DMD to a third screen.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#206 bolt

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Posted 08 August 2022 - 06:10 PM

Thank you JP for this big update.


Posted Image

#207 LoadedWeapon

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Posted 08 August 2022 - 10:17 PM

Thanks JP looks great! I have not played this one yet and my daughter loves Pokemon!



#208 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 09 August 2022 - 07:39 AM

UPDATE

 

4.0.1 Updated 09.08.2022
- fixed bug in the hole kick out which could create extra balls. Thanks chug for the bug report.
 
This is just a small bug fix. If you don't want to download the table again you can simply remove one line from the script, line 3593
 
vpmtimer.addtimer 1000, "CatchHoleExit '" 'repeat until all the balls are kicked out
 
All the ball going into the hole will call for an exit, so that line is not needed, and it may create an extra ball if you manage to get 2 or more balls in the hole at the same time. For the most part that line won't do anything, but since it is not needed then it it best to remove it :)
 
I have planned a new revision with better letters, transparent, and the DMD will look better. But it may take a week or so :) 

Edited by jpsalas, 09 August 2022 - 07:41 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#209 X Vector

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Posted 09 August 2022 - 10:39 AM

A great table made even better, thanks for this.

 

I have two issues with it though:

- the ball lock hole release is very strong and frequently launches the ball straight into the right outlane.

- I can lower the volume of the super annoying looping music in the script, but that affects the special mode music as well - is there a way to lower (or remove) the standard music track and leave the rest intact?



#210 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 09 August 2022 - 10:48 AM

A great table made even better, thanks for this.

 

I have two issues with it though:

- the ball lock hole release is very strong and frequently launches the ball straight into the right outlane.

- I can lower the volume of the super annoying looping music in the script, but that affects the special mode music as well - is there a way to lower (or remove) the standard music track and leave the rest intact?

 

Yes, the ball lock is a little "mean" :) But you can be happy of how it is now, since my first version used to send the ball at warp speed direct to the flippers. If you blinked the the ball was gone. At least now there is some random :)

 

You can always import another song replacing the mu_main. You can also export it, reduce the volume and imported again,  or you can simply delete that song :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#211 jpsalas

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Posted 10 August 2022 - 06:38 PM

UPDATE

 

4.02 Updated 10.08.2022
- New DMD letters
- Better music quality, and lowered a little the volume
- Adjusted the Gi lights
- Changed the light inserts colors and made them non translucent.
- Adjusted the flashers
 
I didn't have much to do today, so here it is the final version. I felt the DMD needed better letters, so I made some new letters, and I fixed/updated a few things, like the lights and flashers. I also made a little weaker the ball lock kick out, now everyone will be happier. I had to talk to Venusaur and make him understand that kicking the ball so hard was not very good, and he agreed :)
The table is for children, so don't expect a very hard table, and the multiball is very easy to achieve, although it is a little hard to catch many Pokémon.
 
The main music volume is a little lower, and you can increase the volume of the songs by changing the line 11. Increase the value until it is high enough for you. The value is from 0 to 1. 

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#212 wryker

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Posted 10 August 2022 - 06:39 PM

I like the pup for this table but this newer version won't work with it. :(



#213 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 10 August 2022 - 06:41 PM

I like the pup for this table but this newer version won't work with it. :(

 

Non of my tables have Pup packs, I don't make those, you'll need to find them other places.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#214 wiesshund

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Posted 10 August 2022 - 10:06 PM

 

I like the pup for this table but this newer version won't work with it. :(

 

Non of my tables have Pup packs, I don't make those, you'll need to find them other places.

 

This is why when someone asks "Can i release a PUP pack for your table"
i say NO

But you may copy the table fully intact, and do your PUP and release the table and the PUP together as a mod
under yourself

Too many PM's telling me a PUP doesnt work on XYZ table, when i have never made a PUP pak, ever
nor do i know the author that did, nor how to reach them etc


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#215 DKong

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Posted 11 August 2022 - 02:44 AM

Thanks for the updates! I noticed a big file size difference between v4.0.1 and 4.0.2. The table went from 46mb to 18mb. Very nice and thanks for everything you do!



#216 jpsalas

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Posted 11 August 2022 - 03:37 AM

Thanks for the updates! I noticed a big file size difference between v4.0.1 and 4.0.2. The table went from 46mb to 18mb. Very nice and thanks for everything you do!

 

Yes, that's because I used the higher quality music and saved it in OGG format, thus replacing the low quality WAV files, saving almost 30mb. Still the pokemon music is quite annoying to me :) I chose the best battle tracks I could find :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#217 jpsalas

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 11 February 2023 - 05:46 AM

UPDATE

 

4.03 Updated 11.02.2023
- Fixed bug: the total bonus were not added to the score.
 
Thanks chug for the head's up :)
 
I guess this table doesn't get played much :) Even the person I made this table for hasn't noticed the bug :)

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#218 freneticamnesic

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Posted 12 February 2023 - 09:17 AM

 

UPDATE

 

4.03 Updated 11.02.2023
- Fixed bug: the total bonus were not added to the score.
 
Thanks chug for the head's up :)
 
I guess this table doesn't get played much :) Even the person I made this table for hasn't noticed the bug :)

 

 

Funny how that stuff works 



#219 xenonph

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Posted 12 February 2023 - 09:39 AM

 

 
I guess this table doesn't get played much :) Even the person I made this table for hasn't noticed the bug :)

 

 

Funny how that stuff works 

 

 

 

I had a Dallas Cowboys Spinner image on my Detroit Lions NFL mod for years, and only just fixed it recently on last update.

Not a peep out of any Lions fans and this was on it for years!

I am guessing not many people played the table much. lol


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#220 jpsalas

jpsalas

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  • Location:I'm Spanish, but I live in Oslo (Norway)

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  • Favorite Pinball: I like both new and old, but I guess I prefer modern tables with some rules and goals to achieve.



Posted 01 November 2023 - 09:53 AM

UPDATE

 

4.3 Updated 20.10.2023
- fixed a possible ball stuck at the sides of the Charizard entrance.
Thanks to funkatron101 for noticing these 2 bugs:
- dmd fix: pikachu and coins images were exchanged.
- dmd fix: when getting the Ultraball and Masterball the names were exchanged
- Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
- Updated LUT images, 10 shades and 10 warmer shades.
- Updated to my latest set of mechanical sounds.
- Fixed a little the flashers.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 






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