Thanks for the continuous work on forwarding
VP guys (Toxie, Koadic, Fuzzel). Your work is appreciated and some cool things have been added that are really nice auxiliary aspects like the new feature in the editor to see the changes happen as you make them on the table layout as you adjust things like inclination, FOV, layback, and the scaling and positioning. This used to be a pain and take launching the table many times to work out (I rotate to a 90 degree set-up for my mini-cab so have to do it on every table). That new feature is a great time saver!
One thing that has remained broken / unfixed is the graphic glitches with alpha ramp redraws when using anti-aliasing. This issue first appeared in rev362 with the last version that it worked correctly on being rev360. I know some of you are familiar with this bug as I raised this issue and sent a couple PMs a while back. It's reproducible and can be seen as an example around the visor area on my recent PIN-BOT BMPR
MOD of UWs great table. As discussed before, the order of redraws for alphas since rev362 is not playing nice with drop walls or even things like gates and spinners when AA is on. It would be great if this could be resolved / restored before the official release of VP915. It was very nice having this ability previously to use AA (hardware / forced from control panel) as FXAA has several issues (software and hardware – only XP as well) amongst simply the quality being arguably poorer (blurrier) than traditional AA.
I can PM you with further details and troubleshooting I've done if it would help you in assessing and fixing the problem. Thanks again for all your work on
VP, everything you’ve added / improved, and attempting to move it to DX9, which understandably at times is going to yield some snags.
Edited by jimmyfingers, 26 March 2013 - 08:14 PM.