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Tales of the Arabian Nights VP91x 3.2FS


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#181 maceman

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Posted 11 October 2012 - 07:43 PM

thanx very much JP!!! Love the new settings. I think you have the flippers down pat. I try to use similar settings because i think you have nailed them down!
This table sure has come along way!

Cheers,
Maceman

EDIT: I should also mention that the bars bellow the flippers are misalighned. Iam not sure if this was intentional or not, but if it wasn't, i just thought i'd let you know :) Not a big deal other than when you lose a ball down middle, it hits the left bar :)

Edited by maceman, 11 October 2012 - 08:17 PM.

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#182 Aaron James

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Posted 12 October 2012 - 02:16 AM

I"m excited to play this update!
I think it's GREAT that you update your previous tables !!!

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#183 htamas

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Posted 12 October 2012 - 09:28 PM

Thanks for the update, this is really nice. I love what you did with the table. The graphics, the lighting, the new magnet handling in front of the genie, the hole the ball drops into before multiball... great touches.
I got the ball stuck at the very first try in the lowest skillshot hole and no nudging could shake it free, LOL - but this only happened once so far :)

With these new flipper settings, it is much harder to hit the genie from a cradled ball or when the ball is moving in the inlane at the right flipper. I suppose this is intentional and the new settings match the real table - can someone who owns or plays it confirm this? It was a long while ago when I got the chance to play this table IRL.

Also, half of the ball disappears for a split second when going through the ring of fire... but it still looks better than the previous version :)
But is there any way to avoid the disappearing ball?

Lastly, it seems the knocker sound was lost with this update. If I remember correctly, the knocker worked earlier when a replay was awarded.

Again, thank you for all these updates, these tables get more and more awesome.

Edited by htamas, 13 October 2012 - 01:29 AM.


#184 Aaron James

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Posted 13 October 2012 - 12:07 AM

Yea... The little touches go a long way for sure!

vpsig.jpg


#185 T-800

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Posted 13 October 2012 - 04:49 PM

Wow... awesome update! Grizz - your playfield is so sharp and crisp and looks absolutely fantastic. Thanks for all the hours you two spent on this great game.

#186 tttttwii

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Posted 14 October 2012 - 08:42 AM

Really a beauty! I played this table now for hours, awesome!!!!

Two minor improvements for the next update:

a) The two captive balls on the left give the "clicking sound" even when the ball only passes them without touching.

b) I had the following twice: After skillshot the ball was stuck (please see picture) but can be brought back in game by nudging

#187 tttttwii

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Posted 14 October 2012 - 09:36 AM

JP,

I played a few more games and had a special look at the captive balls. The two on the right work well, while the ones on the left despite playing the collision sound are not moving (most times). One out of 5 hits they are moving as they should. Please tackle this in you next revision.

Again, excellent table!

#188 thewool

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Posted 14 October 2012 - 06:58 PM

Been away a week and came back to find all this treasure!!!

Thanks for the update JP, some really subtle improvements to what was already a great table.

Cheers :drinks:

#189 jimmyfingers

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Posted 26 October 2012 - 02:24 AM

Thanks for the 3.4.0 Update JP! I thought you were gone for a week's vacation starting just last Saturday? Is it raining where you are ;)

#190 DERF

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Posted 23 June 2014 - 11:04 PM

How does one update the table for Portrait mode 1080p? It is really stretched out.