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Champion Pub VP921 FS [VP 9.x Cabinet FS MOD]

CP Champion Pub FS Full Screen

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#181 mfuegemann

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Posted 01 May 2014 - 09:18 AM

Hi Energetics79,

 

please check the table dimensions (options in table view, not backbox). Attached You find a picture of a normal and a wrong set table  (left is ok). Please check, if the playfield looks wrong in the editor already.

 

Regards

Michael

 

Attached Files

  • Attached File  CP.jpg   235.12KB   11 downloads


#182 Energetics79

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Posted 02 May 2014 - 07:11 AM

nope Michael

 

the settings match your correct ones.

I went from 2190 to 1190 and the ramps began to lign up (not perfectly)....but the lower half of the playfield was missing..it was black.

The slingshot decals came halfway into view...

http://vpforums.org/.../unbenannt1.jpg


Edited by Energetics79, 02 May 2014 - 07:14 AM.


#183 Shadowsclassic

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Posted 03 May 2014 - 02:35 AM

I had that same problem you are getting on the bottom half of your screen on my entire screen.  I tried everything to fix it I could think of and nothing worked . I was updating every DX9 version that was coming out and I think like test7 fixed it.  I just loaded it with the test build and it was working perfect. I have never had problems with it since.   No idea what happened to fix it.



#184 Energetics79

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Posted 03 May 2014 - 09:54 AM

Sorry 4 being noobish but I do not get how to reproduce your result Shadowclassic...???????

What shall I load/do/test???????



#185 SPARKY70

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Posted 04 December 2015 - 04:43 AM

hi guys, just started playing this table, and it plays awesome!

maybe im wrong, but the table does not seem to register a shot up the right side for jackpot.

does anybody know about this, or how to fix?  also, any fix for the jump rope? thanks/sparky



#186 mfuegemann

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Posted 04 December 2015 - 03:45 PM

Hi Sparky,

 

I will look at the Jackpot issue. What is wrong with the rope? I am not aware of any issues there.

 

Michael



#187 mfuegemann

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Posted 05 December 2015 - 07:47 PM

Hi Sparky,

 

I found the issue with the Jackpot. At the top there is a gap between the wire and the EnterLockup Trigger, that allows a weak ball to pass without firing the trigger.

The rope seems fine to me. It is still hard, but it is the level I can simulate.

 

I will decide if I add some more visual updates or just the fix. If You do not want to wait, the solution is attached (wall 0-50 high). Just make sure the ball can pass below the trigger.

 

Regards

Michael

Attached Files


Edited by mfuegemann, 05 December 2015 - 07:47 PM.


#188 vampirolatino2

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Posted 06 December 2015 - 03:40 AM

Thanks Michael, like the game :) good job!



#189 SPARKY70

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Posted 16 December 2015 - 12:15 AM

hi Michael, thanks for getting back with a solution.

i tried adding the wall, but it didnt seem to help the jackpot issue.

 

just to be clear, when i start multi -brawl, i am able to get the left and center jackpot, but the right orbit jackpot is never scored when the ball goes around the orbit.

 

i know what you mean about the weak shot, but the shot is not weak, and goes all the way around, and comes down the left orbit without scoring the jackpot. my guess is that it is not hitting the jackpot switch.

 

as for the jump rope, i read in earlier posts, that its a bit off, and i have to agree. if it is as good as it could be, then i understand/thanks/sparky



#190 gogo69

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Posted 17 December 2015 - 12:01 PM

i love this table !!! :)

danke Michael


my cab : click!


#191 Les73gTx

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Posted 08 January 2016 - 07:34 PM

Ok I have a new issue that I have been working on for a couple weeks off and on.  I am sorry if this is not the right spot to ask.

 

 With the new "all in One" one click VP installer it looks like the EXE's being used have MJR's plunger code integrated into them automatically, this is cool for sure but it is causing this table to not launch the ball properly. It looks like it get directed off the wire ramp into a corner of the table that is just below the speed bag exit ramp.

  I just reformatted my personal cab and just finished a build for my Brother-in-law and both have the same problem with that code. If I use the exe that does not contain mjr's plunger code all works very well.

 

 So I guess I am asking here to see if anyone can duplicate this and / or has a fix? I have been moving walls and ramps and such but I have had no success of fixing it on my own. 

 

Thanks for your time.


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#192 Les73gTx

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Posted 08 January 2016 - 07:56 PM

Picture of stuck ballAttached File  uploadfromtaptalk1452282990296.jpg   100.59KB   10 downloads

Sent from my SAMSUNG-SM-G870A using Tapatalk

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#193 mfuegemann

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Posted 08 January 2016 - 08:05 PM

Hi Les73gTx,

 

if You want to solve the issue quick and "dirty", You can limit the Y-speed of the launched balls - please vary the limit value (-15 for starters) until You receive a nice result. The trigger code You need is somwhere around line 967. Just add the 3 new lines:

 

'Ball-assignment
Sub SoundTrigger1_Hit          'plunger lane

   If ActiveBall.VelY<-15 Then 
       ActiveBall.VelY=-15
   End If

   if PlayBallSound then
      Set SoundBall = Activeball
      SoundTimer.enabled = 1
      Flying = 0
      BallHigh = 0
      OnRamp = 0
      WireRamp = 0
   end if
End Sub

 

If I find the time, I will try the new installer.

 

Michael



#194 Les73gTx

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Posted 10 January 2016 - 06:14 AM

awesome thanks for the quick support, looks like I went to -35 before I was happy with it .... i never thought to play with the strength of the plunger to see if that would have done it also .... 

 

 Thanks again it is a wonderful table and plays very much like the only one I have ever played.


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#195 jobo77

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Posted 20 February 2016 - 06:11 PM

Cheers mfuegemann! That launch ball fix worked for me as well.



#196 mfuegemann

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Posted 20 February 2016 - 06:31 PM

Hi,

 

as I received multiple error messages regarding this issue, I have uploaded a fixed version some days ago.

 

Have fun

Michael



#197 SPARKY70

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Posted 13 May 2016 - 01:41 AM

HI Michael, just noticed the update with the fix. it seems to be working correctly now.

i didnt make it to make the shot much when i tested it, but the few times i hit the jackpot it worked.

thanks for the credit. if it happens again, ill keep you posted. thanks again...sparky



#198 xorlevrai

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Posted 17 November 2016 - 07:45 PM

Hi all,

 

This table looks really fun :-)

 

But I have exactly the same problem as Energetics79. I double checked the table dimensions and they are fine. But impossible to make the table look good, without graphic glitches like:

unbenannt.jpg

 

Does anyone know how to solve this problem?

 

Many thanks!



#199 mfuegemann

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Posted 17 November 2016 - 08:08 PM

Hi xorlevrai,

 

if redownloading the table does not help, please try to run the table with a different VP9 version - maybe just to initialize it properly.

Another idea would be to delete the file  ..\pinmame\nvram\cp_16.nv that stores the table states.

 

Rgeards

Michael



#200 xorlevrai

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Posted 17 November 2016 - 09:03 PM

Hi mfuegemann,

 

Many many thanks for your help! I tried on the VP 9.9.1 and the tables runs perfectly! What a nice table!

 

Thank you!!!







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